Read This GGG.

"
darkjoy wrote:
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tm10067 wrote:
After spending 2000th chance orb without any result I just start to doubt whether I'm playing the right game. :/


Go play Diablo 3. I heard they hand out legendaries in that game... sounds like what you're looking for.

Enjoy.

Oh it's not like POE is not handing uniques out like crazy. They are just useless in 99.9 % of the cases.
And your answer to somebody who used 2000 chances is just ... piss poor.

Man, i love travelling those d3-poe-threads.

"
I installed d3 last night, and literally hit level 70 while the game was still downloading/installing. xD

The yeti are a nice touch, but ya it is still just same old d3, was doing t4 rifts in less than 5 hours of play time. I did get a royal ring of grandeur and have fed it to my cube, the game has all but run its course xD

too funny.
The Sirus fight is a disgrace.
All this D3:ROS verses PoE game dev philosophy boils down to the old Goldilocks theory:

1. PoE is too hard to get great gear.
2. D3 is to easy to get great gear.
3. There is no arpg in between that the majority would love (sad but true).

So we have PoE where 1000s of hours of playing time yields none or extremely few gear rewards and 1000s of "crafting" (cough...cough) orbs leads to extremely few gear rewards. PoE is the arpg for masochists or those that have no real life to live. D3 has great legendary drops to feed the average player very well. Crafting is also easier (better? that's highly debatable) with more gems and crafting materials and means a better return on investment (time played verses game rewards received).

Both games have pluses and minuses but here in PoE the GGG devs have taken a sharp right turn and made the process of finding or crafting a great piece of gear damn near impossible. That has always been true since my day 1 of playing (November 2012) but GGG has taken this to the next level of frustration when they nerfed higher level gear drops and higher level map drops. I, as a more casual arpg player (I was enthusiastic last year and was racking up 25 to 35 hours a week in early 2013 but now I've stopped entirely with the Awakening nerfs) as the daily grind for nothing has taken it's toll and I'm close to permanent burnout. This is very sad and really shouldn't have happened but GGG kept ramping up the content difficulty without ramping up the feeling of empowerment that I and everyone should be feeling while playing in the tougher Awakenings act 4. GGG should be rightfully condemned for throwing the time/rewards ratio out the window with PoE 2.0 and listening to the top elite players requests and mostly ignoring what the greater audience of PoE loyalists want for our arpg time. As I type this I always know that there will be the "go play Whimseyshire" type of troll replies that just waste forum space but with all the posts over the last 2 years on the too high time grind verses too low rewards I'm amazed that GGG thinks that The Awakening's even lower rate of return for time is a good move. I'm sure the PoE commodity traders (flipper) are happy but trading over pure monster bashing for fame and fortune fun should never have been allowed to happen. Chris and company are in one of the down under countries and seem quite happy to take PoE down under too.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
All this D3:ROS verses PoE game dev philosophy boils down to the old Goldilocks theory:

1. PoE is too hard to get great gear.
2. D3 is to easy to get great gear.
3. There is no arpg in between that the majority would love (sad but true).

This. And when this arpg comes, it will be one happy day. But until then, i play games. And poe at the moment does not feel like one. Sad, but true.
The Sirus fight is a disgrace.
"
ghamadvar wrote:
"
All this D3:ROS verses PoE game dev philosophy boils down to the old Goldilocks theory:

1. PoE is too hard to get great gear.
2. D3 is to easy to get great gear.
3. There is no arpg in between that the majority would love (sad but true).

This. And when this arpg comes, it will be one happy day. But until then, i play games. And poe at the moment does not feel like one. Sad, but true.


This is the big issue. POE is simply not fun anymore. People keep repeating the usual ''you are lazy, you expect to find t1 uniques every minute, level fast,etc''. This is like working in a sweatshop at 1$ a day 16h and being told ''you just have to keep going and sooner or later you might get promoted'' aka find drops. The problem is, GGG do not realize people play games for fun. In another thread someone said something similar to ''you should not expect good drops if you only play a few hours per day'' which is ironic because that's already more than a casual player or a core gamer (which usually does not bother with MMOS) so expecting people to grind 10+ hours per day with the difficulty so far is unrealistic. The majority of the population does not find grinding 10+ h fun and people replying with ''go to D3'' are not helping neither since D3 caters too much to casuals . Right now it is not even worth playing because some streamer mind find your build amusing, find some nice mechanics and get your lovely build smashed into the ground by the GGG's nerfhammer.
https://www.youtube.com/watch?v=VGWI8C3TPDo
"
ghamadvar wrote:

"
Lostform wrote:
I installed d3 last night, and literally hit level 70 while the game was still downloading/installing. xD

The yeti are a nice touch, but ya it is still just same old d3, was doing t4 rifts in less than 5 hours of play time. I did get a royal ring of grandeur and have fed it to my cube, the game has all but run its course xD

too funny.


I agree, too funny indeed, as in d3 leveling process is extremely silly and realistically could just be removed from the game, have people start with paragon levels, and it be pretty much the same game if not slightly better as you don't have almost meaningless filler time before character development via paragon points starts.


PoE leveling is much more engaging. End game character tweaking is also better in PoE, but at least d3 does have a little engagement with their legendary affixes. Before then though, d3 is basically cookie clicker, and even that little bit of engagement is fleeting.
Hey...is this thing on?
Last edited by LostForm#2813 on Aug 31, 2015, 3:46:05 PM
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Myrrdinn2015 wrote:
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I_NO wrote:
Yeah because you're designed to fucking trade in PoE.

Not a hard concept their to DO that. You aren't suppose to find gear even with a god amount of MF you're still going to get shit.

Entire concept of PoE was to TRADE just like in D2. Hell some of their balence REVOLVES around there economy ffs, You were built to trade. D3's case is pure self found you really can't compare the two as they are TWO different games for two different audiences



Yet it has the single worst trading system in game to date...and after all these years they are STILL just letting a third party handle it...

Im sorry i loved PoE and honestly dont like D3 at all but for a game that really relies on trading PoE is just plain PISS POOR in the trade system department and no reason except for plain laziness to blame for it.


It's ironic you speak of laziness, as laziness is the only real barrier that keeps someone from finding a seller/buyer in this game. It's only slightly harder than doing a google search, posting an ad on the notice board, or post an ad in the chat feature.
Last edited by Billydanomad#0351 on Sep 1, 2015, 12:02:01 AM
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LostForm wrote:
"
ghamadvar wrote:

"
Lostform wrote:
I installed d3 last night, and literally hit level 70 while the game was still downloading/installing. xD

The yeti are a nice touch, but ya it is still just same old d3, was doing t4 rifts in less than 5 hours of play time. I did get a royal ring of grandeur and have fed it to my cube, the game has all but run its course xD

too funny.


I agree, too funny indeed, as in d3 leveling process is extremely silly and realistically could just be removed from the game, have people start with paragon levels, and it be pretty much the same game if not slightly better as you don't have almost meaningless filler time before character development via paragon points starts.


PoE leveling is much more engaging. End game character tweaking is also better in PoE, but at least d3 does have a little engagement with their legendary affixes. Before then though, d3 is basically cookie clicker, and even that little bit of engagement is fleeting.

Or you just rethink. This one skill point from lvl 91 to 92 in POE where you can get +10 strength on your way to an important node, while needing millions of exp to get to Lvl 93 is indeed NOT engaging. Not speaking about the fact that d3's paragon levels are a great solution but nothing but a side-effect. It is rewarding to some degrees and it was clever of kripp (i believe) to bring this idea to blizzard. Not that important like levels, of course. When you reach lvl 70, the game begins. Getting to lvl 70 in d3 is as easy and quick as getting to 70 in POE. The only difference after that: in d3 you can access endgame easily and continue climbing up (t10 and grifts 50+ you know). In POE this is not that simple. Sustaining maps, trading, a joke called crafting and so on are barriers. Huge barriers. Leveling in POE just feels more important, because sometimes this is the only way to become better. In d3 it's the items you find. I always thought that this is how it is meant to be in an arpg.

And btw.: I found it funny that you really think with finishing t4 and getting a rorg the game has run it's course. Does POE the same for you when you find a tabula or 5-link and finish a lvl 68 map?

As always: examples and comparisons around this topic are lousy and biased. Yours are no exceptions.
The Sirus fight is a disgrace.
"
Billydanomad wrote:
"
Myrrdinn2015 wrote:
"
I_NO wrote:
Yeah because you're designed to fucking trade in PoE.

Not a hard concept their to DO that. You aren't suppose to find gear even with a god amount of MF you're still going to get shit.

Entire concept of PoE was to TRADE just like in D2. Hell some of their balence REVOLVES around there economy ffs, You were built to trade. D3's case is pure self found you really can't compare the two as they are TWO different games for two different audiences



Yet it has the single worst trading system in game to date...and after all these years they are STILL just letting a third party handle it...

Im sorry i loved PoE and honestly dont like D3 at all but for a game that really relies on trading PoE is just plain PISS POOR in the trade system department and no reason except for plain laziness to blame for it.


It's ironic you speak of laziness, as laziness is the only real barrier that keeps someone from finding a seller/buyer in this game. It's only slightly harder than doing a google search, posting an ad on the notice board, or post an ad in the chat feature.

Nah. It's more like the droprates of sellable items and currency you need. And your answer does not negate the fact that GGG says trading is a keystone to this game, but still there is only third-party-software to do 9it properly. That is a shame. You can argue as much as you want.
The Sirus fight is a disgrace.
"
LostForm wrote:
"
ghamadvar wrote:
I agree, too funny indeed, as in d3 leveling process is extremely silly and realistically could just be removed from the game, have people start with paragon levels, and it be pretty much the same game if not slightly better as you don't have almost meaningless filler time before character development via paragon points starts.


PoE leveling is much more engaging. End game character tweaking is also better in PoE, but at least d3 does have a little engagement with their legendary affixes. Before then though, d3 is basically cookie clicker, and even that little bit of engagement is fleeting.


Both D3 and PoE have their first 2 play-throughs as just leveling runs and most will blow through them quickly. The meat of both of these arpgs is Inferno for D3 and Merciless for PoE. Then we play the rifts and adventure mode for D3 and maps and Zena daily missions in PoE (oh right... there are other masters daily's but not of the fun difficulty of Zana daily's). At least in D3 we get to set the level of difficulty so that we aren't just yawning are way through to the endgame.

The problem with PoE is GGG is in a bad position between the proverbial "rock and a hard place". GGG wants to make the newbie learning curve easier so that means Normal and Cruel are weaker and just yawn-fests for all seasoned players. Then GGG needs to make Merciless act 4 much harder for us veterans (elite and casual) and thus the one-shotting and other ways to dish out more damage just cause a ton of really fun to play builds to be thrown out the window in the quest for being "hardcore". Just throwing us in smaller boss arenas or increasing the boss damage does not make PoE more fun to play.

For example, I got a Freezing Pulse at the start of The Awakening so I decided to make a freeze build and focus on cold damage. Got a fun to play build with a FP totem and everything was fun until Merciless act 4. I made it all the way to the tiny Piety battle and then discovered (sadly) that cold damage was not working. Since I had focused on a cold build it was impossible to do anything but stop and start over. I switched to the cookie cutter duel flame totem Templar tanky build and blew past her but by then the fun was gone so I just quit. Also reading all the other posts about map drop problems also soured my desire to continue on with either build.

I completely agree that PoE is definitely has the better back story and lore that makes for a more engaging arpg (D3... the fallen angel... mostly forgettable).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070

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