Read This GGG.
" Oh it's not like POE is not handing uniques out like crazy. They are just useless in 99.9 % of the cases. And your answer to somebody who used 2000 chances is just ... piss poor. Man, i love travelling those d3-poe-threads. " too funny. The Sirus fight is a disgrace.
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All this D3:ROS verses PoE game dev philosophy boils down to the old Goldilocks theory:
1. PoE is too hard to get great gear. 2. D3 is to easy to get great gear. 3. There is no arpg in between that the majority would love (sad but true). So we have PoE where 1000s of hours of playing time yields none or extremely few gear rewards and 1000s of "crafting" (cough...cough) orbs leads to extremely few gear rewards. PoE is the arpg for masochists or those that have no real life to live. D3 has great legendary drops to feed the average player very well. Crafting is also easier (better? that's highly debatable) with more gems and crafting materials and means a better return on investment (time played verses game rewards received). Both games have pluses and minuses but here in PoE the GGG devs have taken a sharp right turn and made the process of finding or crafting a great piece of gear damn near impossible. That has always been true since my day 1 of playing (November 2012) but GGG has taken this to the next level of frustration when they nerfed higher level gear drops and higher level map drops. I, as a more casual arpg player (I was enthusiastic last year and was racking up 25 to 35 hours a week in early 2013 but now I've stopped entirely with the Awakening nerfs) as the daily grind for nothing has taken it's toll and I'm close to permanent burnout. This is very sad and really shouldn't have happened but GGG kept ramping up the content difficulty without ramping up the feeling of empowerment that I and everyone should be feeling while playing in the tougher Awakenings act 4. GGG should be rightfully condemned for throwing the time/rewards ratio out the window with PoE 2.0 and listening to the top elite players requests and mostly ignoring what the greater audience of PoE loyalists want for our arpg time. As I type this I always know that there will be the "go play Whimseyshire" type of troll replies that just waste forum space but with all the posts over the last 2 years on the too high time grind verses too low rewards I'm amazed that GGG thinks that The Awakening's even lower rate of return for time is a good move. I'm sure the PoE commodity traders (flipper) are happy but trading over pure monster bashing for fame and fortune fun should never have been allowed to happen. Chris and company are in one of the down under countries and seem quite happy to take PoE down under too. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" This. And when this arpg comes, it will be one happy day. But until then, i play games. And poe at the moment does not feel like one. Sad, but true. The Sirus fight is a disgrace.
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" This is the big issue. POE is simply not fun anymore. People keep repeating the usual ''you are lazy, you expect to find t1 uniques every minute, level fast,etc''. This is like working in a sweatshop at 1$ a day 16h and being told ''you just have to keep going and sooner or later you might get promoted'' aka find drops. The problem is, GGG do not realize people play games for fun. In another thread someone said something similar to ''you should not expect good drops if you only play a few hours per day'' which is ironic because that's already more than a casual player or a core gamer (which usually does not bother with MMOS) so expecting people to grind 10+ hours per day with the difficulty so far is unrealistic. The majority of the population does not find grinding 10+ h fun and people replying with ''go to D3'' are not helping neither since D3 caters too much to casuals . Right now it is not even worth playing because some streamer mind find your build amusing, find some nice mechanics and get your lovely build smashed into the ground by the GGG's nerfhammer. |
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https://www.youtube.com/watch?v=VGWI8C3TPDo
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" I agree, too funny indeed, as in d3 leveling process is extremely silly and realistically could just be removed from the game, have people start with paragon levels, and it be pretty much the same game if not slightly better as you don't have almost meaningless filler time before character development via paragon points starts. PoE leveling is much more engaging. End game character tweaking is also better in PoE, but at least d3 does have a little engagement with their legendary affixes. Before then though, d3 is basically cookie clicker, and even that little bit of engagement is fleeting. Hey...is this thing on? Last edited by LostForm#2813 on Aug 31, 2015, 3:46:05 PM
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" It's ironic you speak of laziness, as laziness is the only real barrier that keeps someone from finding a seller/buyer in this game. It's only slightly harder than doing a google search, posting an ad on the notice board, or post an ad in the chat feature. Last edited by Billydanomad#0351 on Sep 1, 2015, 12:02:01 AM
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" Or you just rethink. This one skill point from lvl 91 to 92 in POE where you can get +10 strength on your way to an important node, while needing millions of exp to get to Lvl 93 is indeed NOT engaging. Not speaking about the fact that d3's paragon levels are a great solution but nothing but a side-effect. It is rewarding to some degrees and it was clever of kripp (i believe) to bring this idea to blizzard. Not that important like levels, of course. When you reach lvl 70, the game begins. Getting to lvl 70 in d3 is as easy and quick as getting to 70 in POE. The only difference after that: in d3 you can access endgame easily and continue climbing up (t10 and grifts 50+ you know). In POE this is not that simple. Sustaining maps, trading, a joke called crafting and so on are barriers. Huge barriers. Leveling in POE just feels more important, because sometimes this is the only way to become better. In d3 it's the items you find. I always thought that this is how it is meant to be in an arpg. And btw.: I found it funny that you really think with finishing t4 and getting a rorg the game has run it's course. Does POE the same for you when you find a tabula or 5-link and finish a lvl 68 map? As always: examples and comparisons around this topic are lousy and biased. Yours are no exceptions. The Sirus fight is a disgrace.
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" Nah. It's more like the droprates of sellable items and currency you need. And your answer does not negate the fact that GGG says trading is a keystone to this game, but still there is only third-party-software to do 9it properly. That is a shame. You can argue as much as you want. The Sirus fight is a disgrace.
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" "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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