Explosive Arrow
The ability to kill yourself on reflect has nothing to do with leech not happening for "overkill". The leeching code literally has no way to determine how much life the enemy has, it couldn't prevent leeching for overkill if we wanted it to without being rewritten to record that info when the damage is dealt. You can and do leech based on how much damage you do to enemies, regardless of their life.
If Kripparian drew the conclusion that leech doesn't happen for "overkill" damage, then he was mistaken. Last edited by Mark_GGG on Jul 1, 2013, 2:45:50 AM
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"This is not true. The old version of EE, a long time ago, used to check each element separately, and needed to do nothing on all three. It was changed quite some time ago to the current version, which is much more straightforward - each element present in the hit gets +25% resists, each element not present gets -50% resists. If all are present, then all get the +25% resistances. The post you linked says this as well. Last edited by Mark_GGG on Sep 2, 2013, 7:37:32 PM
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"No, I said nothing of the sort. There is not, and cannot be, any interaction at all between arrows that hit different targets. If multiple arrows from different skills hit the same target, then the first one to hit is the one that causes the explosion and the stats of that one are used. Any others that hit do nothing other than increase the number of arrows in the target (which determines the AoE and damage). Their stats are irrelevant. | |
All attack damage always gets the base crit chance from the weapon; they cannot use a basecrit chance from a gem. This is why most attack gems do not have a base crit chance. Explosive arrow also does non-attack damage hits for the explosion, so it provides a base crit chance on the gem for those.
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"The values of critical strike chance for each are largely independent (both are affected by generic crit increases). The skill is still a single skill use and thus has a single crit roll applied to both those chances. | |
"That's not what happens. The first arrow applies the buff, and will deal the damage. Subsequent arrows add the orbs and reset the timer of that first arrow, which is the one that determines damage. | |
"The arrow is an attack, and like any other attack, it uses your weapon's crit chance. The explosion is secondary damage, not based on your weapon, so draws it's crit chance from the gem. | |
"The first arrow is the one that explodes. The others do nothing but add charges to it. | |
"The duration of the added charge comes from the skill adding the charge. | |
The first fuse defines the stack, and thus the explosion. The others just increase the number of fuses.
So whatever skill applied the first fuse, that skill's stats will be used for the explosion. The only thing other fuses affect is the number of fuses. |