[Deleted]

where can i see your jewels?
70% phys damage reduction from armour + fortify all the time = 95% phys reduction? OP
Assuming you are not in combat, you have a flat 70% phys reduc.
Assuming you are in combat, you will go from 70% phys reduc to 90% phys reduc (from endurance charges).
With that 90% phys reduc, if you have fortify up, then you only take 75% of the remaining 10% phys damage which is 7.5%
(.10)(.75) = 7.5% physical damage taken.

So you don't get 95% phys reduc total, you get 92.5% phys reduc.
Seems that the variant RicoKGB suggested solves my problem regarding the mobility ^^

Also, I've looked at the endgame tree several times, but I only see 4/4 charges (bandits + your belt), I guess that was an overlook.
So, it would be 2 points for the extra power charge, and 2 more for an extra endurance charge. To my understanding of voll's and discharge mechanics, having more end. charges than power is useless, so we should get power charges first. At what level do you think we should spent those 4 points?

Also, what do you think of reckoning + vengeance + curse on hit + curse of your choice in a 4L? The idea is twofold: move the curse there, but also gaining extra procs for the mjolner.

I know the amount of extra hits are pretty small compared to the number of attacks molten strike does, but never say no to free dps, and more importantly: it helps during lag spikes or desync. I've died to those several times, and I think this change could save me.

That extra 4L goes in exchange of golem or cyclone setup.

Losing golem
Spoiler
CWDT moves to shield
Cyclone setup remains the same


Losing cyclone
Spoiler
CWDT changes curse for golem.
Leap slam + blood magic + faster attacks goes to a 3L, and cyclone is removed.





Culler-support build: https://www.pathofexile.com/forum/view-thread/1617230
Dedicated support build https://www.pathofexile.com/forum/view-thread/1702757
Last edited by dulahan200 on Sep 19, 2015, 8:03:39 PM
The tree already accounts for the Intuitive Leap Charge nodes being picked up on the Level 80 skill tree.
If you're already level 80, you should have gotten them already. If you're pre-level 80, then just wait until lv 79 and lv 80 to get them.
I have tried vengeance + curse on hit with mjolner right when vengeance came out and it was not as satisfying as CWDT. It does not proc as much and hits less targets, let alone it uses up 3 sockets just for a curse. It's not bad, but I just don't really care for it. It only hits 2 or 3 monsters that are standing next to you once in a long while.
The extra procs that it gives you for mjolner are incredibly low. I tested it out on Ledge and just stood in a group of skeletons and it took a long time for the discharge to actually go off.

In this situation, it is better to say no to free DPS because of the sockets. It is not worth 3 sockets for 0.05% extra damage. Those 3 sockets can get you so much more (for example, chaos golem + molten shell always up). Molten shell helps to lag spikes as well.

Regarding sockets, I prefer to have 4 CWDT gems going and Cyclone you just cannot give up, unless you plan to gem switch a lot with LS and MS.

Play whatever feels right :P
Last edited by Chatframe on Sep 20, 2015, 12:47:34 AM
just had to add, chaos dmg rekts me so hard right now. at -40% at maps and i cant even kill chao dmg boss, or stand in chaos clouds :(

i might try devottos as well to see if there are improvements.
IGN:
@McDeliveryOnFlurry - Legacy Softcore

add me if i win or if my bids are lower than c/o
Not sure if its been noted but the expense section should be updated for non-legacy version. Mjolner is so much cheaper now.
Okay thanks I'll update the costs
"
i might try devottos as well to see if there are improvements.


There will be, but also make sure you've taken Purity of Flash and work on your belt to get one with life, chaos resistance and +1 endu. If you have 5/5 charges allready and are also using Ball Lightning in place of Arc as I do, you may also consider dropping Vaal Pact. That way you should still heal fast enough (Ball Lightning procs charges like crazy vs single target with aps > 5.5) to not need Vaal Pact and you will gain around 130 life regen /s. This together with chaos resistance should help reduce damage over time effects GREATLY. But test it yourself to see how it works for you.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 20, 2015, 2:43:08 PM

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