Path of Exile 2.0.0: The Awakening Patch Notes

LUCKILY I DIDNT SELL AWAY ALL MY MAPS CHEAP. HAHAHAHAHA
"The 1.3.0 patch made master levelling too easy"

I lol'ed ^^

Did the GD's ever leveled a Master to lv8?
Dont think so ..... ;)
"better to simply go balls deep full retard if you gonna go retard." -Boem-



Plagueretch NOOO he was one of my favourites, i hope we see him return in a new location someday!

Other than that, great stuff cant wait to get back into it and see all the changes, keep up the great work.
Steam: teemu92
me no read good make video pls too much letters
"
Chris wrote:
Path of Exile Version 2.0.0: The Awakening Patch Notes


Detonate Dead: Radius of the explosion increased by 12.5% (from 16 to 18).[/i]

What about -33% damage, now 6% of the corpse's maximum Life
BM EA is more then dead ....
My EA Ignite Build view-thread/1661184
My shop view-thread/1078495
Cleave: Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%.

Why reducing cleave damage ? It's not like it was op or smth ...?
DHA
Thank you for your hard work. It was amazing for me to be a part of the Beta.

I think I'm just gonna play Lightning Trap first, tried it in beta till LVL60 and the damage was just insane. Let's see how it does in actual maps.
Nothing is more common than unsuccessful men with talent.
"
So with reduced mana gem no longer reducing mana reserved will there be tree updates to accommodate this?


No. It just means they dont want us to spam auras.
Lol "The Dread Thicket is now always 50%." is actually real!! xD
IGN: MegaSplasz

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