The Guide to Loot Filters

"
billyoatmeal wrote:
Cool, I'll just use one somebody else made and edit off of it probably, whose is recommended?

And already proven to be working?


In the second post there are a few listed you could look at
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Hello,i use this line to hide normal/magic items "Hide
Rarity <= Magic
" but if i use it,the skills gems doesen't show up anymore :) i use also "Show Class "Skill Gems" but doesen't work... what should i do for showing the gems?
A few questions about Loot Filters.

How can I make it so the loot I want to show doesn't disappear after 10 seconds.
How can I make it show Strongboxes and chests?

Thanks
Awesome guide davos! Thank you.
Nice job with the guide, thanks!
"
hjram wrote:
Hello,i use this line to hide normal/magic items "Hide
Rarity <= Magic
" but if i use it,the skills gems doesen't show up anymore :) i use also "Show Class "Skill Gems" but doesen't work... what should i do for showing the gems?



You need to put it the other way around,

Show
Class Gems
Hide
Rarity <=Magic


The filter is read from top to bottom by the client

You have to prioritize things like that to make the client read it first.

I hope that helps
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Last edited by davros70 on Jul 15, 2015, 5:33:57 AM
Hello, I'm using Hege's lootfilter and I'm trying simply to change map text color to be red. It looks like this:
"
#Field 6, Mapping Configuration
#Maps
Show
Class Maps
PlayAlertSound 2
SetTextColor 255 50 50

But it apply the red color only to normal and magic maps and NOT to rare maps. What I need to add to work with rare maps this red color. Btw they are now yellow just like other rare items. And uniq maps are like other unique items but that's ok. I only want rares to have red text.
Last edited by Joleco on Jul 15, 2015, 7:34:26 PM
"
Joleco wrote:
Hello, I'm using Hege's lootfilter and I'm trying simply to change map text color to be red. It looks like this:
"
#Field 6, Mapping Configuration
#Maps
Show
Class Maps
PlayAlertSound 2
SetTextColor 255 50 50

But it apply the red color only to normal and magic maps and NOT to rare maps. What I need to add to work with rare maps this red color. Btw they are now yellow just like other rare items. And uniq maps are like other unique items but that's ok. I only want rares to have red text.


That is because above in the fitler somewhere there will be a

Show
Rarity Rare
SetTextColor XXX XXX XXX

That will be changing the color of rares before the maps are found in the filter


Filters are read from top to bottom by the client, and as soon as it gets a match on X item, it stops on it.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Thank you
This is no longer true. Item filters are no longer in the UI part of the options.
"I reject your reality and substitute my own." - Dr Who (Tom Baker, 1976).
Last edited by Elcardil on Jul 16, 2015, 7:06:58 AM

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