The Guide to Loot Filters

Thanks guys will look at making some of your additions tonight when I get home.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
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The Guide to Loot Filters - Here
Also, from withing Content.ggpk (default_colors):


default rgb(127 127 127)
valuedefault rgb(255 255 255)
pink rgb(255 192 203)
dodgerblue rgb(30 144 255)
fire rgb(150 0 0)
cold rgb(54 100 146)
lightning rgb(255 215 0)
chaos rgb(208 32 144)
augmented rgb(136 136 255)
crafted rgb(184 218 242)
unmet rgb(210 0 0)
uniqueitem rgb(175 96 37)
rareitem rgb(255 255 119)
magicitem rgb(136 136 255)
whiteitem rgb(200 200 200)
gemitem rgb(27 162 155)
currencyitem rgb(170 158 130)
questitem rgb(74 230 58)
nemesismod rgb(255 200 0)
nemesismodoutline argb(220 255 40 0)
title rgb(231 180 120)
corrupted rgb(210 0 0)
favour rgb(170 158 130)
supporterpacknewitem rgb(180 96 0)
supporterpackitem rgb(163 141 109)
bloodlinemod rgb(210 0 220)
bloodlinemodoutline argb(200 74 0 160)
tormentmod rgb(50 230 100)
tormentmodoutline argb(200 0 100 150)
canttradeormodify rgb(210 0 0)

Using these whereever I can in my filter.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on May 5, 2015, 4:52:52 PM
Updated Slightly, Thanks Antnee!

Will be adding some ingame colors information soon.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
You forget something in my point of view. The way you make the filter, there his a few options possible.

- set block to show all you want (with colors) first, and /hide all the others at the end
- Set blocks to hide all you not want first, and change color blocks after
- some don't want to hide anything, just changing color or border, or the alpha for more transparency on less valuable items.

Also for a guide:

- you can change filter file without restarting the game.
- you can make changes in the filter you use and directly see the result by the reload button of the filter UI option. (you must save the changes in the filter first ;) )

My 2 cents ;)
Thank you for that :) really useful
IGN: MENT

https://github.com/ment2008/POE/releases - My Loot Filter
Updated with Premium Stash tab color infographic - Colors have been picked by use of the Eyedropper Tool in Photoshop for accuracy.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
Good stuff!

In the "Section" description, I would change the wording from this
"
All sections in this script begin with a 4-digit header code

to this
"
All sections in a script should begin with a 4-digit header code

so it's more generalized.

Edit: I would love for you to write up a section on brevity. It would be awesome if more people understood the importance of having concise, efficient code. For example...
"
Show
----Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres"

Could be condensed into
"
Show
----Class Claw Dagger Wand "One Hand" Bow Stave "Two Hand" Sceptre

And another example... this
"
Show
ItemLevel < 20
SetTextColor 255 255 255
SetBorderColor 0 0 0

Show
ItemLevel > 10
SetTextColor 255 255 255
SetBorderColor 0 0 0

Can actually be written like this, and be totally functional.
"
Show
ItemLevel < 20
ItemLevel > 10
SetTextColor 255 255 255
SetBorderColor 0 0 0


I know this is a hard topic to tackle, but I think it's worth it, considering how freaking valuable your entire OP is.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on May 6, 2015, 7:14:18 AM
thanks for the compilation of information good tips here.

taken from another thread, someone made a real nice preview tool you can use - it helps set colors and makes sure the code is correct

http://bschug.github.io/poedit/poedit.html
(taken from http://www.pathofexile.com/forum/view-thread/1239574)
http://poestatistics.com/users/seibar/
Just an FYI, GGG should be thanking you for doing this.

Eventually, this is likely to be the go-to guide for filter construction.
"
jaredh wrote:
Just an FYI, GGG should be thanking you for doing this.

Eventually, this is likely to be the go-to guide for filter construction.


Hah thanks, hopefully its useful enough and explains things in the best way possible.

Thanks to those who have provided input so far :)
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here

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