What happens when Closed Beta starts tomorrow?

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ShacoFinder wrote:


You say that as though PoE doesn't ALREADY have an AH... It does


wrong.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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robmafia wrote:
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ShacoFinder wrote:


You say that as though PoE doesn't ALREADY have an AH... It does


wrong.


POE does not have an Auction house. A 3rd party has the AH. So if 3rd party programs are banable according to the TOS and GGG support this 3rd party Ah then they should also support 3rd party hacks correct?

We as players should not have to seek out 3rd party programs to sell stuff in this game. The trade chat is a fucking joke in this game. its 100% spamed.
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Multiple projectiles emitted at exactly the same time can no longer hit the same target.


No more shotgun.... Hulk sad.
When will be the first wave of beta keys sent ? i wish i could participate since i was playing this game all day long before i travel abroad 2 weeks later. I am bored at home and this would be nice fill of time.
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smichal52 wrote:
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MavFilo wrote:

I admit that removing GMP from my version of Shatter Chuck hits it twice: less projectiles for barrage, and no shotgunning effect. Now couple that with removal of inner force (-max res incoming), some changes to crits and attack speed on weapons and I'm terrified to look at my build in 2.0.


Chris mentions in first post:
Multiple projectiles emitted at exactly the same time can no longer hit the same target...
Since barrage doesn't do all its hits at the same time, it shouldn't be affected by the change.


Yes it won't affect barrage itself but each time my barrage crits it casts spells with GMP, the spells will not shotgun anymore is my point. I'm gathering all the possible reasons why this won't be as bad as I think it will be, like commonly missing 2 projectiles from my spells, etc.
Fuck GGG you really shit on casters. Like always I see 10 new melee skills not 1 new one for casters. Then you remove shotgunning...wtf

Also change to EB sucks. Why change it after 2 years???
IGN: lVlage (96 Witch)
Last edited by lVlage#3413 on Apr 20, 2015, 11:14:18 AM
Can't wait to midnight to see first streams ;) I'm just curious if they let beta testers download this version before the counter will show zero or right after this?
This all sounds great, however I see a problem with the changes to multiple projectiles.
The champion packs with splitting are now just like white enemy's. Splitting void bearers including the boss versions are less to worry about? Or what's the point of them even having splitting mod now?
I think you should reconsider this as splitting mod is supposed to add a challenge to the game like in Diablo 2 MSLE Rares. Other than that I think it sounds great and I'm super excited to try it out.

So excited for this! ༼ つ ◕◡◕ ༽つ Praying for that beta access
Can you elaborate a bit on some of those changes for example:

"Burn and proliferation."

What did you change exactly at Proliferation this concern me a lot as it's a basic element of my char.

"Critical strike chance and attack speeds of Weapons."

Also about crit strike changes what's the difference exactly regarding crit give us more details plz.

"Life and mana flasks"

I would like also to know the changes regarding Flasks, is it something serious we must worry about?

"Buff Effect bonuses have been removed from the passive tree."

From what I understand you remove Inner Force & everything else that enhance Auras & buffs in general no idea why you decide to do that can you explain why you felt the need to do that?

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