They're going to nerf crit
one of CHRIS in game character is called NERF.
True story, not even lying. Also like death bring life, Nerf will bring balance...I hope Forum pvp
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" As the great Chris said: There is no Nerf in the Void, only Balance. ;) |
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inb4 all the qq when they add crit immune bosses and crit resistant mobs.
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I have a feeling that 1.4 is going to contain comparatively few nerfs. The focus is more on new content.
But MAYBE, just MAYBE... elemental status effects will be decoupled from crit. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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" RT has some amazing benefits, and I agree totally that it shouldn't do as much damage as crit based builds. However I do find it leaves me wanting in a couple of areas: - It has absolutely 0 interaction with Power Charges - except for Mjolner/Romira's builds - Too much disparity when it comes to damage, RT should certainly have lower damage potential than crit, but at the moment this gap is too large. - Crit has better sound effects - There is no cool mechanical interaction (ie - cast on crit) I'd like to see a couple of gated passives, something like the following: - 25% chance for your hits to add 25% of physical damage as a random element - 25% chance for elemental damage to cause an explosion for 50% of the damage dealt Obviously these aren't quite balanced, but as more of a concept... | |
" I would love that. We have crit damage mobs anyways, why not crit immune or resistant? |
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They should to buff resolute technique a lot instead of more stupid nerfs...
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Crit is basic on any game. Crit has been nerfed consistently and continuously. Crit is fine as it is now. Buff RT or just remove the damn RT from the tree.
Bye |
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gimme block buff ! the dead character deals 0 dmg ! xD
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" only if we can have some actual crit resistance nodes in tree. accessible for all classes. Alva: I'm sweating like a hog in heat
Shadow: That was fun |