unique items *no longer updated*

"


How can that be? 3 uniques are released and 2 is out already. The last one is a belt. The donors already said so

4 came out this patch
Domination - IGN: Fat_Camp
Standard - IGN: FrozenPatties
"
GodVsMe wrote:


How can that be? 3 uniques are released and 2 is out already. The last one is a belt. The donors already said so


Version 0.11.1e
Added four new Unique items, all of which were designed by our community.
"
GodVsMe wrote:

How can that be? 3 uniques are released and 2 is out already. The last one is a belt. The donors already said so


Actually

"
Qarl wrote:
Version 0.11.1e
  • Added four new Unique items, all of which were designed by our community.
No food in fridge... Beer it is.
And FYI we are missing too much information on the axe to judge it, to create an image of it, Print Screen, paste into paint or some other image software, crop image, upload to a hosting site, link on forums.
That axe, lol.

So reserve all mana with auras.
Have the most insane mana costing 6L.
Forget BM.
????
Profit.


Does the mod only refer to gem costs slotted in the axe?

Edit: Blood Magic not Blood Rage (derp)
Casually casual.

Last edited by TheAnuhart#4741 on Jul 5, 2013, 7:35:57 AM
holy batman, thats one freaking axe.

I wonder what that "melee attacks cant fail based on cost" is, 50manacost = 50% chance not to fail, 90manacost = 90% chance not to fail?

Would be really interesting tbh, that way I could go crit melee.
imo we need a dev clarification on the "melee hits cant fail based on cost" thing.
Last edited by halfdead2#1876 on Jul 5, 2013, 7:28:45 AM
"melee attacks can't fail based on cost"

what?
<3ggg
So a 320 PDPS 1H axe.

Well that's pretty insane..
IGN: StN_

Report Forum Post

Report Account:

Report Type

Additional Info