unique items *no longer updated*
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staff looks the nuts!
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That staff would be pretty beastly if you could get enough cold damage on a flame totem to perma-freeze.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Oct 23, 2012, 10:20:48 AM
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"Aside from Added Cold Damage... how would you get cold damage on a flame totem? It's considered spell damage right? So flat cold damage increases on gear wouldn't affect it and it's not as if we have a Fire->Cold support gem. |
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now were is the zapy zapy and smashy smashy staffs?
I still remember the beta-key timer.
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now were is the zapy zapy and smashy smashy staffs?
I still remember the beta-key timer.
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"you don't understand, it'll most likely function like the shock debuff which also says "increased" but only comes into math when foe is hit (so after the actual increased and more boosts). else yes it'll be disappointing if the damage boost isn't how i said it. Last edited by soul4hdwn#0698 on Oct 23, 2012, 4:01:46 PM
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It's 'damage taken', so it works like Shocked, yes. If it increased your damage dealt, it would say something akin to 'Damage dealt to Frozen foes is increased by 20%'.
This makes it a pretty awesome Party staff too; it doesn't specify it's your damage that is increased. It's a really, really powerful staff it seems. Wonder what the stat ranges are? |
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The wording is "increased", which always signifies additive. I'll stick by that until Mark or Chris proves me wrong.
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"Yes, it's "increased", meaning it will stack additively with any other increase to the same value. So's shock, which is "40% increased damage taken". This will stack additively with shock and any other increase to damage taken. Modifiers to damage taken are, however, not the same as modifiers to damage dealt, and will not stack with them additively - they can't, as they aren't modifying the same things. A player attacks a monster: If he hits, All the player's (applicable) increases to his damage apply to work out how much damage he deals. The monster mitigates some of the damage through armour and resistances to work out how much damage he's going to take. Monster's applicable modifiers to damage taken then apply to the damage he actual takes, increasing (if shocked or frozen by someone with this staff) or decreasing the damage before it's removed from ES and life. | |
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Proven wrong it is!
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