unique items *no longer updated*
" I think his point was that 1/1 life doesn't trigger "low life" mods so a 0/0 mana probably wouldn't trigger "low mana" mods - more of an example/comparison. ;) |
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" Exactly. 1/1 is still 100% (ergo, not Low Life/Mana), so I can't imagine 0/0 being any different. I, uh... don't know why I wrote that it would *not* work. |
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" Yeah it makes sense that Blood Magic would bypass it. I just found it funny that the game would be dividing by zero trying to figure out the players percentage of mana. " True, but it wouldn't trigger "full mana" either, 1/1 and 0/0 are definitely different. Edit: Well I guess I should say it "shouldn't" trigger full mana, but in the end it depends on how GGG did the coding. My supporter items: Victario's Charity and The Forsaken Last edited by Mokihiki#2900 on Sep 27, 2012, 12:21:13 PM
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"aah, ok, I see. The problem that comparison though is just as moki said, there's a difference between 1/1 and 0/0. 100% of something and 100% of nothing, or rather something that doesn't exist, aren't exactly similar. At least.. I think.. |
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Regardless, I don't know of any blood magic users who are keen on ES - if you damage yourself through BM, it resets your charge recovery on ES.
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" Hmmm... this together with The searing touch on a fire crit templar or witch :) If i find this armor after it'll be put in the game i'm definatly triing it :D " Well i guess it should not become a no brainer ;) Though it might become an interestin choise for some niche BM builds... Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) |
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" The one way I can see a BM build wanting to use ES would be with the Aegis Aurora shield posted a while ago. If that ES on block mod makes it in, it could be a very effective way to mitigate damage. Last edited by MonopolyLegend#6284 on Sep 27, 2012, 6:49:23 PM
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Mathematically, 0 out of 0 mana is 100% (the current is equal to the maximum), and also 0% (the current is equal to 0% of the maximum), indicating you'd have both full and low at the same time. We'd likely decide that at least one, possibly both of those don't work, were things to be implemented that way.
Please note that item is not yet finalised, and may not have the mod in question in it's final form. Last edited by Mark_GGG#0000 on Sep 27, 2012, 8:38:16 PM
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" Oh shit |
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" Dude I play a crti firewitch and would sell my granny for that "hell's Mantel", very neat design! but what does "100% Spell Damage taken when on Low Mana" I'm always on low mana is that good or bad with the hell's? I also wonder what ES it will have ;) <3ggg Last edited by moomaaru#4809 on Sep 27, 2012, 8:38:06 PM
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