[1.3.1] Tri-Element Equilibrium Trapper (budget atziri's killer)

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sidtherat wrote:

as for the AA - good point. maybe ill reconsider when i hit a wall. just wanted to point out that Devouring Totem is very compatible with the 'mechanics' of trap builds.


AA is so good against the tentacle mobs, we have Ondar's on the build but their fire rate is so high that some shoots get through Ondar's. AA allows you to sleep while they are shooting at you, unless a mob comes spinning at you... then you have to wakeup and move the hell away! (<I'm looking at your tri-boss cycloner!>)
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
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sidtherat wrote:
One note. Mark_GGG once said that nothing in this game happens 'at the same time'.

This means that multitrap with EE by default is inefficient as the first of 3 traps makes remaining 2 fight vs +25% resist from EE

IM NOT SURE about that. But i recall very clearly reading that statement from Mark.

If it is so then the entire EE is more of a cool trick than truly optimized build. Until one removes multitrap from traps..


While that can be true (would love a reference if someone has it), in the cases where dps is lower (aka single boss fights) that's not a issue. Also the firetrap doesn't need the multitrap gem to work due to all the increased aoe (though the overlap of burning ground should be tested further if anyone has a 5-link to try it out).

In extreme, you can remove Multitrap and Prolif gems from cold snap on the Atziri fight and put in a Cold Pen and Concentrated Effect gem, that you can see on my offset weapons. In practice you don't need to worry about it and multitrap isn't only a damage modifier, it's a mechanic modifier: with multitrap you throw traps as a vector from your character not at a certain point and that affects the way you think about your positioning.

Try both and choose the ones you prefer and in doubt switch them around all day long, the goal of the guide is a affordable trapper that can do a lot of the current content without requiring weird/costly things.

To everyone replying: really thank you for your comments, they are what improves this guide and hopefully will allow a lot of people to unlock the full set in the upcoming hybrid league :)
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
Last edited by raquinvil on Mar 20, 2015, 7:44:19 AM
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Aim_Deep wrote:
Nice guide well written. I've been wanting to do a trapper - I like the spammy aspect even though it's not the most optimal build in game compared to one crit skill to kill them all builds. Will give it a try or some variant of it. That cold snap really locks em down eh?


Cold snap is really nice and picking up your words, "even though it's not the most optimal build in game", it always brings something even if you are solo (damage and defense) and/or in a party (fight control).
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
http://www.pathofexile.com/forum/view-thread/965701#p8205123

one of the Mark's quotes

no damage can happen 'together' - so each of the 3 traps from multitrap is a separate hit. first one triggers EE AGAINST remaining two

i'll drop multitrap and see if the clear speed increases (im burning trough 68-70 white maps for fun so the test sample is large)

i agree that multitrap mechanics are great (except not being able to toss over the edges) but if one is after damage - multitrap has to go
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sidtherat wrote:
http://www.pathofexile.com/forum/view-thread/965701#p8205123

one of the Mark's quotes

no damage can happen 'together' - so each of the 3 traps from multitrap is a separate hit. first one triggers EE AGAINST remaining two

i'll drop multitrap and see if the clear speed increases (im burning trough 68-70 white maps for fun so the test sample is large)

i agree that multitrap mechanics are great (except not being able to toss over the edges) but if one is after damage - multitrap has to go


Thank you for find that post and yes, in that case, removing multitrap for cold pen on Cold Snap should increase the total damage. You have to be careful though because shattered enemies won't prolif! Multitrap lowers the damage enough so a few mobs survive and freeze the entire screen, so your defenses may be a bit weaker if you remove it even though your damage goes up.

I love the multitrap mechanic though, specially on bosses where you have to mind your step like Atziri. It allows you to worry about the positioning 1st, then the attack direction and usually at least one trap reaches one of her copies. The thing on Atziri is that the hardest part, that you need to have a bit more focus, is the split phase and not having to worry about being in range for the throw is nice in my opinion.
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
Last edited by raquinvil on Mar 20, 2015, 8:34:28 PM
Interesting build. I am trying something similar and it's not having any problems through 74 maps so far.

I found that cold snap traps ended up actually being more trouble than they are worth a lot of the time though, so I dropped them and just started using temporal chains as my main curse.

The sequence then becomes temporal chains -> fire trap -> arc multitrap

The gameplay of the build feels a little smoother this way.

The exact links I am using are Fire Trap / Ignite / Proliferate / Inc. AoE / Concentrate in a searing touch & Arc / Trap / Multi / Proliferate / Reduced Duration (w/ sunblast).
Added Weapon subsection on the gear section with the information posted on the thread.
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
On the next few days I'm going to make a shadow following this build for the 1 month event. From Monday to Thursday I will be streaming it between 19:00 GMT and 22:00 GMT give it or take on http://twitch.tv/raquinvil. Any annoucements related with the stream, in case twitch derps will be on twitter too on https://twitter.com/raquinvil.

In GMT at the time of this post it's 22:33 and I just finished the first stream reaching level 21. Tomorrow I'm planning to reach Cruel if everything goes according to plan and if I get a bit of luck with the drops to increase the damage.

Leveling atm with fire trap and cold snap, just got arc but I'm missing 2 trap support gems to use them properly.

If you have any questions or ideas about the build feel free to join the chat and poke me with them!
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
Last edited by raquinvil on Mar 24, 2015, 6:33:56 PM
Live now, feel free to join and ask any questions!

Another thing I remembered about AA is that it's so good with devourers, even at level 1. Since the thing this build fears the most about them is the melee attacks, projectiles are just evaded with proper evasion percentage. AA chills them as they pop out so you have time to move before they attack!
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527
Added the current gear for my trapper on the 1 Month Torment/Bloodlines race and a few Fire Trap tweaks to improve map farming.

Soon I will be adding a Residence run up to the boss of the following map, that I did with my character at level 75:
Map Info
[2.1] Tri-Elemental Crit Trapper https://www.pathofexile.com/forum/view-thread/1534482
[2.0] Explosive arrow Blood magic Marauder https://www.pathofexile.com/forum/view-thread/1343673
[1.3.1] Tri-Elemental Trapper (not updated yet) https://www.pathofexile.com/forum/view-thread/1199527

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