1.3.0l Patch Notes

How about some fixes for the tormented ghosts that spawn in empty rooms and run into walls instead of pathing towards other AI?????

How did they pass through QA?

I would be ashamed to present such a faulty product to my clients.
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Doomzie wrote:
How about some fixes for the tormented ghosts that spawn in empty rooms and run into walls instead of pathing towards other AI?????

How did they pass through QA?

I would be ashamed to present such a faulty product to my clients.


i really hate the ghosts...they are by far the worst league specific uniqueness since open beta.

only reason to play is get brutus lead and experiment with heralds.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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..\3/
[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
Worst set MTX ever created srsly.
Squirrel is love, Squirrel is life.
Has anyone bought the steam gloves, seem bugged cuz the hole not showing, :(
Steam powered gimp suit :D
Nice another useless patch ....
btw skin looks cool but nty
another very important micro transfucktion patch
why use a et on a unidentified? to reroll item and make it unidentified again lol, but why it be the same as rerolling it with a chaos right?
rawrawr
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Phish wrote:
why use a et on a unidentified? to reroll item and make it unidentified again lol, but why it be the same as rerolling it with a chaos right?


Some of the uniques for the challenges were worth more than an eternal when unID'd. Eternal, sell ID, get item, use imprint, repeat, profit.

But no, you wouldn't use this on a rare.

edit for spelling... words are hard :O
Last edited by DoctorDanmaku on Jan 22, 2015, 6:36:39 PM
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Fixed a bug where Eternal Orbs could be used on unidentified items.


Lol nobody tried that out until now haha

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