This game is too easy
Wait, you play softcore?
The troll in me would lock this. Damn responsibility! |
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The game may be easy but it's soo coool !
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I think OP is misunderstanding the genre of games here when it comes to AI standards.
ARPGs are supposed to be hack and slashes. You go in, slaughter mobs by the 100s to relieve some stress and get out. The AI just has to be complex enough only to swarm you, ranged AI to keep distance some of the time, etc. What OP seems to expect out of this game is some Dark Souls type of AI or AI that will prioritize survival over walking over to your big 2-handed mace to be smashed into pieces. How annoying do you think the game would be if in every map the AI did the following? - Ranged AI will never let you touch them by moving around - Ranged AI luring you into traps, other big groups - Melee mobs break line of sight from your spells so that you will turn a corner and be ambushed - Mobs methodically surrounded you - Mobs ignored summoned zombies/skeletons/totems and went right for you If the AI were coded to do these things, it would take forever to kill a single skeleton archer because it will not even let you get close enough to cast a spell. And you will be in a constant struggle for survival in a game about destroying things for fun. So how does that fit the ARPG genre? That sounds more like a dark souls/demon souls type game. Mind you if bosses had more complex AI, it would be more fun. But not for all the other zones. This game is not perfect (nothing will ever be), but I don't think AI is really an issue. OP is just confusing the level of AI complexity appropriate for an ARPG. IGN: Amynna/Renadria
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Getting killed by x amount ain't be a measurement of a game how hard/easy it is. I'd define difficulty roughly by how much you are forced to think to beat AI, and fact is PoE falls short on this course.
Most of my deaths occur cause in time i start to loose my focus on fights since i'm not on pins and needles after a while, not that AI success to trick me. And i agree with OP, including it is casual friendly and not so wild. But sad to see that majority of replies are nothing short of trash. And when PoE is compared with D2, it is relatively a lot easier. One should be blind to not see this fact. At the very least the difficulty spike is not increased 'progressively', we can see this easily almost on all 'build of the week' videos. This also proves that OP must not have to have 70+ lvl chars and been within this community for over a year or so. "This is too good for you, very powerful ! You want - You take" Last edited by BrecMadak#3812 on Feb 7, 2013, 6:21:26 PM
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The game is of an appropriate difficulty. I died three times so far. The first death came upon me when I went to find the medicine chest and that creep on the island stun-froze me and hacked me to death. I considered it a ritual of initiation. The second happened against two flickering yellows that cast ice-novas with some help from uncle lag. The third was gifted unto me by Kole the newb killer, who mercilessly two-shot me in Lunaris temple. In cruel I encountered flicker-strike mariners, who could be described as quite a nuisance. I bet they've demoted many a careless hardcore character. They haven't claimed me though. Amazingly enough.
For the game to be harder, it'd have to be made playable offline. There are many factors to be considered in online play such as lags and the occasional bug or human malice, that could make the experience nigh unbearable if combined with a harder setting. Go try your hand at The World's Hardest Games 1,2 if you seek a challenge. I've personally beat the former, and beat some 2/3rds of the latter. |
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" I think you are all talk and looking to troll. Post a video of yourself owning a high level map. Post a link to your character and stash. People who brag can't be taken seriously. |
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" Not a good metaphor. I'll speak in your language. Two people walk a thin wire. One person falls and is allowed to continue walking from the point he fell. Another person falls and he is forced to go back to the beginning and walk the entire wire again. Person one walks 75% of the wire in 5 days falling 17 times. The other person reaches 75% the end in 5 days without ever falling. What you brushed over was that this game has more depth than just clearing 3 acts on 3 difficulties. It is literally the same game in terms of objective as Diablo 2. Place in or better yet win one before you talk about being skilled. I'll be happy to crush you. Also: to address softcore vs hardcore. Hardcore and softcore are the same difficulty level. But it's more difficult to play hardcore. For people who don't understand that nuance here is a scenario for you: If you make a char on softcore you can reach lvl 100 if you minimize your deaths. If you make a character on hardore you can reach lvl 100 if you NEVER die. Last edited by Lachis#4916 on Feb 7, 2013, 6:54:17 PM
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s
Last edited by HairApparent#3260 on Apr 27, 2021, 5:48:44 PM
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" Blind to see what exactly? I played D2 and they are both the same game. POE is more complex and modern. I'm curious to hear how D2 is harder. |
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