New skill tree theories and discussion!

Looking at this now I was right in some ways. but I like a lot of the positioning that they have now, I just don't like the amounts. most of the duellist is just really inefficient in comparison to before. I think if they just buffed them a little it would be fine.
IGN: RegalForce
I like that they have shortened the way to a lot of notables.

Like the Brutal Blade / Slashing Comeback Notables.
Before, it was 4.5 points to get to each of them.
Now it's 3.5 points.

The total amount of available stats may have decreased, but what is left can be taken for less skillpoints. Wouldn't call this a nerf.

I also like that there's now only 6 points between Warrior's Blood and Master of the Arena (was 9 before), making travelling between Marauder and Duelist more comfortable.

I like the new Mace and Twohanded Clusters "Bone Breaker/Skull Craking" and "Wrecking Ball/Executioner".

So I'll definetly go for a 2h mace build next league. So hyped! :)
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"


"
Mara is what desperately needs attention, preferably to change it back


God no. Non onono no non ono nooooooooooooo

No.


I agree, old marauder start was a fucking nightmare for two handers. This is much better, but it could still use some buffs.
IGN: WeenieHuttSenior
US East

Report Forum Post

Report Account:

Report Type

Additional Info