Potential economic disaster Monday - Elreon concerns.

I just want to know GGGs reasoning on this change. Why make it a non-grindable currency? Didn't players participate enough in your precious economy after the FM? Take the hint.
Bring me some coffee and I'll bring you a smile.
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morbo wrote:
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Fluffy_Puppies wrote:
The price isn't the issue. It is the currency they chose. No one would care half as much if they had made it 100c or 2-4 divines.


100c is still an absurd price and when did you loot 4 divines in a league?

All these solutions are crap. The price was fine at 1 divine.

E:
There is enough nurf already in making flaring (prob. absurdly) rarer.


I've played standard since day one of open beta. I have never bought a divine, but I know I have used a couple. I currently have 19 divines so my guess would be ~25 have dropped for me since day one. 5 of them in the last month.

So the answer to your question of when did I get 4 divines in a leagues time is: Every league.
Keep PoE2 Difficult.
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Beholdd wrote:
Currently exalts are 38-40c on Beyond and divines are expected to reach 25c~ before Monday.


That was yesterday, today's spam on Beyond is hitting 45c and upwards range, by monday that will easily reach 70c or higher. Divines are also raising in cost rapidly same as alts, while chaos is taking a huge tumble down the ladder. Just horrible.


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phrazz wrote:
I just want to know GGGs reasoning on this change. Why make it a non-grindable currency? Didn't players participate enough in your precious economy after the FM? Take the hint.


Because all the way since the open beta, RMT's are going on a rampage in PoE. Every change like this they greedily start to clap their hands and await customers. And well, we all know competitive PoE players just love them, so its a closed circle that GGG doesn't mind. Hell, some of them don't even try to hide it anymore while streaming.

I miss closed beta, the only period of the game when players experience, skill and effort was valued to its fullest.

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Fluffy_Puppies wrote:
So the answer to your question of when did I get 4 divines in a leagues time is: Every league.


I looted more than 2 divines only in Rampage. Maybe they upped the drop rate with FM. All the other leagues was between zero and two.
When night falls
She cloaks the world
In impenetrable darkness
Never in the OP was it explained how this is an actual "issue". I mean, so what if chaos orbs become worth less? Just converts your rares to alterations instead man, and stop using the damn things as a currency if there is no sink on it.

Self found players have to deal with skewed drop rates all the time, now it's your turn.
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Fluffy_Puppies wrote:
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morbo wrote:
"
Fluffy_Puppies wrote:
The price isn't the issue. It is the currency they chose. No one would care half as much if they had made it 100c or 2-4 divines.


100c is still an absurd price and when did you loot 4 divines in a league?

All these solutions are crap. The price was fine at 1 divine.

E:
There is enough nurf already in making flaring (prob. absurdly) rarer.


I've played standard since day one of open beta. I have never bought a divine, but I know I have used a couple. I currently have 19 divines so my guess would be ~25 have dropped for me since day one. 5 of them in the last month.

So the answer to your question of when did I get 4 divines in a leagues time is: Every league.


I dropped ~10ex and 3 Divine oO
But here's the thing: while the cost of the exalt seems to be skyrocketing, the value of the chaos hasn't really changed.

Over the past few days, while the exalt:chaos ratio has grown from 1:25 to around 1:45, the rates of exchange between chaos orbs and other forms of currency hasn't budged: we're still seeing the same 2.5:1 alch, 2:1 fuse, 8:1 jew, 15:1 alt/chrome ratios we've been seeing for weeks.

So I don't think we're likely to have a chaos crisis anytime soon. The chaos orb isn't radically less useful now than it was then: because of its rarity and its relative lack of use, it will likely remain as the default currency token for most trades.

And here's an interesting fact: while the value of the exalt seems to have nearly doubled over the past few days, the exalt cost of high-level items seems to have stagnated -- which means many players might unconsciously have been selling their top-tier gear for far higher prices then before. This is just a tentative observation, though, so I wouldn't mind having it confirmed.

-------------

All of this doesn't mean I'm particularly keen on seeing that new exalt price tag implemented, though. It has artificially driven up the price of an already very expensive (and rare) item, and I don't think this is good news for the player economy as a whole. Among other things (and I'm not the only one to say this), it would exacerbate that huge gap between PoE's rich and poor, and would wedge in even further the distinction between "chaos players" and "exalt players" (a distinction that, IMO, shouldn't even exist in the first place).
Last edited by Intersection#6114 on Sep 27, 2014, 2:17:52 PM
@post above

If you don't trade then it doesn't really affect you because 2 ex = 1 divine in rarity. So you will still be able to craft as much as you did before.

If you do trade then you can still sell gear for exalted orbs, and thus become rich. Alteration should also go up in price, and everyone can farm those. I still don't see the problem. I also would like to add that the whole master thing as a whole is still helping new players, because start-tier and medium-tier mapping gear is way way cheaper and better. So overall, new players will have to farm less, not more.
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Alteration should also go up in price


As far as I know, only the Alt:Chaos ratio changes ins favour of Alts. Has the Alt:Ex ratio also changed?
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reinimax wrote:
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Alteration should also go up in price


As far as I know, only the Alt:Chaos ratio changes ins favour of Alts. Has the Alt:Ex ratio also changed?


No.
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