Combat too simple

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mrpetrov wrote:
I'm with tmaciak on this. Having played both extensively now, it's clear that PoE is essentially a stand and deliver experience (which is fine). RoS on the other hand is much more dynamic at higher greater rift levels, you really have to practise and perfect your movement, crowd control and situational awareness (sentry DH's notwithstanding).

The closest to this I've seen in PoE is the uber atziri fight, which does require a kabuki dance (which I like in concept), but the vast majority of content I don't think does, at least in my experience.

Then again, PoE is largely an exercise in excel and a supermarket shopping list, with an arpg minigame attached...is that unfair?

P.


I guess I will never get to that point in RoS because I tend to fall asleep trying to play that game.
“Demons run when a good man goes to war"
The long term players are here because we like it that way. ARPGs are defined by this mechanic. Anyone who has tried to eliminate it has ended up with a game we're not playing. It's supposed to be this way. There are dozens of counter examples that sit on shelves. Feel free to play one. I'd recommend the witcher series. No rng. An intricate combat/magic system. Lots of sex. Very pretty game.

They don't get years of my attention though.
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Sneakypaw wrote:
I guess I will never get to that point in RoS because I tend to fall asleep trying to play that game.


I have the same trying to read trade chat. Fortunately, we are still allowed to turn it off.
Anticipation slowly dissipates...
try using some of the vaal skills. Both offense and defense oh shit buttons, and that is what you are asking for, oh shit buttons. Because in diablo, you spam your main attack, until oh shit moments, when you need to use escapes. PoE has similar escape type skills, and maybe you should use them if you want oh shit buttons. It's just that in PoE you can play tactically and actually avoid a lot of the oh shit moments, and I hope you arnt requesting mobs to have things like vortex and walls and all the other stupidly broken shit that guarantees diablo will never be a tactical game.
Hey...is this thing on?
Last edited by LostForm#2813 on Sep 16, 2014, 9:38:22 AM
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Shagsbeard wrote:
They don't get years of my attention though.

If you do not have to grind, the game won't be long lasting. POE has lots and lots of grind, but that is not related to simplistic versus sophisticated gameplay.
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mammoth_hunter wrote:
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Shagsbeard wrote:
They don't get years of my attention though.

If you do not have to grind, the game won't be long lasting. POE has lots and lots of grind, but that is not related to simplistic versus sophisticated gameplay.


It is. It intimately is.
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mrpetrov wrote:
I'm with tmaciak on this. Having played both extensively now, it's clear that PoE is essentially a stand and deliver experience (which is fine). RoS on the other hand is much more dynamic at higher greater rift levels, you really have to practise and perfect your movement, crowd control and situational awareness (sentry DH's notwithstanding).

The closest to this I've seen in PoE is the uber atziri fight, which does require a kabuki dance (which I like in concept), but the vast majority of content I don't think does, at least in my experience.

Then again, PoE is largely an exercise in excel and a supermarket shopping list, with an arpg minigame attached...is that unfair?

P.

Evidently, my experience is 100% different then yours with PoE.

I play only challenge leagues HC - When I start off there is nothing for sale, and if there was I have nothing to trade for it, so up until I hit lvl 80 or so there IS NO TRADING at all. And that’s if I live to 80's - maybe 50/50 odds. (in the invasion league it took a few months and 7-8 RIPs)

I take a screenshot every time I am in a party and I see another player die - I have over 60 now from parties I was in over the last few seasons. If you think for one moment that there was not bobbing-and weaving and totems, curses, minions, AOE fire traps, conversion traps, frost walls, range attackers and melees and auras visible in those fights you would be wrong. Everyone is fighting tooth and nail in those early level climbs and it does make for some epic battles. (IMO this is the best gameplay PoE has to offer - the first week of new HC leagues, I will always call in a sick day or two for it!)

After people start to get their first 5L's and everything else is 4L the game really does start to push you into using fewer skills as support gems become more important - but personally I am never without at least a totem, a curse or trap, single target and a AOE.

Sure, I've seen some of the top streamers before using single skills for almost everything, so I know what people are talking about, it’s just not a place I ever get to. and if I do get there it would probably be a refreshing break from normal play actually.

So far in the beyond league I have traded twice, and spent about 5 minutes total considering what to buy - about the same as when I played D2 HC ladders. I'm thankful there are sellers fighting each other trying to get my exalts and chaos, it makes it easy to get what I need.

Another thing I want to say about RMT, I do know a guy in another guild who does spend a great deal of money at the beginning of the season (I don’t know if its JSP or MasterCard, does not really matter) he’s always got a BOR and a Soultaker or something the second day. Guess what though? He dies too, and all that gear goes stright to the standard dump... it is a big risk in HC and I think he’s a fool for doing it. It IS cheating, but it does backfire on people more often then you think. (it makes them overconfident etc.) 
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Shagsbeard wrote:
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mammoth_hunter wrote:
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Shagsbeard wrote:
They don't get years of my attention though.

If you do not have to grind, the game won't be long lasting. POE has lots and lots of grind, but that is not related to simplistic versus sophisticated gameplay.


It is. It intimately is.

You sound very confident, but please, explain your opinion.
I think the game is always going to involve a bit of grinding on some level. Pretty much all games of this type do. The thing is, you want your gameplay to be good enough that people don't feel like they're grinding, and that's something that GGG needs to work on. I've gotten to the point where I spend more time thinking about playing the game than actually playing it. D3 is all action and little RPG, but this game is all RPG and little action. I personally have been enjoying D3 more, solely because of the combat.
I don't want every trash group to be a boss fight. Slaughtering tons of mobs mindlessly (and looting them) is the essence of this genre.

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