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There is a problem with armor.

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nexbli wrote:
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LeftyLucy wrote:
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nexbli wrote:
get 90% phys reduction, you will see the diference


The character sheet %phys reduction is not actually reflective of the effectiveness of your armor.


+22K armor and 5 endurance charges i have 90% phys reduction, survive to two successive carnage slams with 3.3K life (no extra damage mod)
maybe my regen keeps me alive +380/s


http://pathofexile.gamepedia.com/Armour

It doesn't work as you expect it to do ;) (Or maybe you do know how armor actually works, but it doesn't come across in your posts)
Armor is fine, in fact I would argue evasion is the one that needs buffs.

Armor is clearly stronger than evasion because the most popular node on the passive tree is Iron Reflexes. Iron Reflexes has consistently been #1 or #2 MOST popular node taken on the passive tree for the information available from the 1-month races:

These are the infographics I could find from January 1st to now.

http://www.pathofexile.com/forum/view-thread/756552

http://www.pathofexile.com/forum/view-thread/937310

http://webcdn.pathofexile.com/public/chris/AugustInfographic.jpg

This data shows Iron Reflexes has been #1 most chosen node, except for one race where it was 2nd most chosen node after EB. This is out of all nodes (attack nodes, etc.). I don't want to comment on whether or not that is healthy for the game, but based on this doesn't look like there is any problem with armor.
Last edited by Ceryneian on Sep 1, 2014, 6:31:43 PM
Except that evasion actually does suck when you're getting swarmed. You're getting stunned, you're taking full damage, you aren't ignoring evangelists the way armor does. Yes, evasion can usually out-leech/regen that damage, but sometimes it doesn't. Sometimes evasion just gets destroyed in seconds from shit that armor would laugh at.

They both have their place. Armor is still very good in a lot of situations.
IGN: Smegmazoid
Long live the new Flesh
Quality immortal call with increased duration + 6 perks for increased duration is your friend :) FOrget about evasion and armor.
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JahIthBer89 wrote:
Except that evasion actually does suck when you're getting swarmed. You're getting stunned, you're taking full damage, you aren't ignoring evangelists the way armor does. Yes, evasion can usually out-leech/regen that damage, but sometimes it doesn't. Sometimes evasion just gets destroyed in seconds from shit that armor would laugh at.

They both have their place. Armor is still very good in a lot of situations.


Also armor actually does something against phys spells.
IGN: SplitEpimorphism
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nuub wrote:
Quality immortal call with increased duration + 6 perks for increased duration is your friend :) FOrget about evasion and armor.


This is the real problem with natural (non-IR) armour at the moment. If you make a Strength build, you're already in a position to take all the Endurance charges and duration nodes and obtain more or less permanent immunity to physical damage. (Evasion is technically still worth something with Immortal Call, as it protects you from elemental/chaos attacks.)
You guys must know some way to make IC be perm that we don't then (i have tried lvl1/20 both suck) 1 fades to fast to work an 20 doesn't trigger much and is still only 9s?

White mobs should not even be able to hit you if you have gear anyways who cares about them


a lvl 70 vs a lvl 69 mob feels the same as a lvl 100 vs a lvl 69 mob it just has more life proving the more you lvl != the better you get

At least to me if my tank (who is in the 70s i think) had better gear it would rekt my 91 RF but y RF has alot of armor/hp from his gear and my tank is using random things and still almost better
As a player whose only 2 characters so happen to be pure armor for one and pure evasion for the other I can give you a rather unique opinion on what the true purpose of armor is that you might be interested to hear.

Yes I agree with your point that armor is actually useless as a defense. Both armor and evasion will actually work well against multiple simultaneous weak hits and allow us to faceroll maps by charging through crowds. However for evasion, once in a rare occasion you will encounter instances whereby the attacks all happen to hit because of bad luck. That is no big deal as that still will not kill you.

The thing is that evasion requires a player to be on high alert all the time while armor gives you a 'secure zone', for monsters that we are familiar with and comfortable with we can just play brainlessly and enjoy casually. Armor players only need to be on high alert when they see monsters that can dash out huge damage such as Brutus.

So yes armor is still very useless, however it allows players like me who are lazy to focus to have less stress. Personally, I still go for armor based character because for long term play(16 hours a day) I am really really sick of being on high alert all day and I just want some kind of defense that I can play casually for lower level maps.
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Ceryneian wrote:
Armor is fine, in fact I would argue evasion is the one that needs buffs.

Armor is clearly stronger than evasion because the most popular node on the passive tree is Iron Reflexes. Iron Reflexes has consistently been #1 or #2 MOST popular node taken on the passive tree for the information available from the 1-month races:

These are the infographics I could find from January 1st to now.

http://www.pathofexile.com/forum/view-thread/756552

http://www.pathofexile.com/forum/view-thread/937310

http://webcdn.pathofexile.com/public/chris/AugustInfographic.jpg

This data shows Iron Reflexes has been #1 most chosen node, except for one race where it was 2nd most chosen node after EB. This is out of all nodes (attack nodes, etc.). I don't want to comment on whether or not that is healthy for the game, but based on this doesn't look like there is any problem with armor.


i got to 90 in the chairty invasion one, i also used IR and EB. People took IR because its a hardcore race and because of desync that little bit of armor can save you, especially if you use eva/es stuff like i did, i had around 6-7k armor which i have to say really helped.

But, against big hits, it did not help at all, at level 89 i walked into a courtyard and instantly got leaped by Spinesnap, i left the map at around 200 life (out of 5.5k).



Both armor and evasion have their strong points and their weak points,im currently at level 87 on my phys crit ranger which is evasion/acro, i have to say evasion is a LOT better than everyone says, the only shitty part about it is like others said here, physical spells, you NEED a cast when damage taken linked with endu cry, inc dur and IC to survive this and reflect, which is kinda of a cheap trick to "fix" evasion.

And as armor goes, just a bit of armor helps a lot, you will feel a difference when mapping with no armor and then with say 6k armor(ive tested this on my marauder, no armor sucks).

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However for evasion, once in a rare occasion you will encounter instances whereby the attacks all happen to hit because of bad luck. That is no big deal as that still will not kill you.


Could you elaborate on this? I don't think this is possible. There can't be any instances where all attacks happen to hit because of bad luck.

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