Holy balls going back yeilds less loot... I don't even know what to say...
I don't think you're realizing the problem, wiggin.
Somewhere mid game your power is determined something like 80% by items and 20% by build and level. Unlike other ARPG's level is hardly a determining factor in your performance, so bottlnecking loot based on level ends up having terrible consequences. You can level wildly out of your comfort zone if you're not careful and get terribly stuck, where any form of forward level advancement is actually a huge negative. Going back to a safe area where you can farm safely both penalizes your drop rates, as well as drops loot that isn't going to help you where you can farm at a respectable level. You're essentially "stuck". Last edited by crazyfingers619#3901 on Feb 4, 2013, 8:15:19 PM
|
![]() |
" Unless you farm 40* levels outside your comfort zone, you are never stuck, just inconvenienced. *40 levels is the point where currency drop rate becomes 0%. Maybe you could consider yourself stuck after 30. |
![]() |
I can't fathom a valid reason to penalize down-farming. What's their rationale?
|
![]() |
" The rationale is not having overlevel jerks farming stupidly, this avoid bots. The fact is loot start diminishing in quality when your 4 lvl above intended lvl, a way to push you forward. They probably also think this will push people to group since loot increase 30% per people in the group. I hate farmers, but well, thats a way of gaming ain t it, exactly as powerleveling and vaacum cleaning, or ALTF4ers. Last edited by Slaunyeh#1585 on Feb 4, 2013, 8:44:18 PM
|
![]() |
" In this game the loot doesn't matter as strongly as the item. If down-farming was permitted I could go down to Act 1 Normal and farm up 20 blacksmiths whetstones and 100 armorers scraps and max out my high level gears stats on weak enemies. This would take me probably an hour at most I'd bet, while working barely a fraction of how hard I would have to in order to accomplish the same feat at a higher leveled area. The alternative is to just reduce drop rates in lower area's altogether so that only higher leveled players an apporpriately attain currency items, but this isn't fair to those players that can keep pace with the content. The TLDR is that is is the rationale: A level 1 player in a Level 1 area can obtain the same quantity of currency items that a level 40 player can attain in a level 40 area, but the level 40 character CAN'T attain the same amount of currency as a level 1 player in a level 1 area if the level 40 character goes back to a level 1 area. This means that both players must put in the same amount of work for the same reward. |
![]() |
They probably want to prevent super farming by the most powerful characters (possibly with bots) in the weakest zones (a tricked out low level character could easily do the same thing). If this ends up being the best way to get loot, this isn't a matter of not safe guarding low end areas, but a failure to incentivize top tier play in difficult areas where they belong.
One of the largest facets to play in ARPG's is the rewarding feeling of easily clearing areas for certain item ranges of loot and farm once you've obtained a certain level of power. As it currently stands, I would take a character to level 30, keep them perpetually at that level by suiciding my exp down, and tricking them out to the point they fight at a level 50 level. Boom, now i'm farming at max pace, only without the rewarding feeling that i've completed most of the game by reaching high or truly hard to obtain gear to accomplish this farm. Last edited by crazyfingers619#3901 on Feb 4, 2013, 8:50:49 PM
|
![]() |
This is a problem that ties in with the maps drop rate.
It's very possible (I'm there right now) to vastly outlevel the content and be stuck farming lv63-64 areas while 10 levels above, not getting many maps to drop. And if that happens, I guess getting XP and leveling actually works AGAINST you for currency drops. What a concept. Yeah, this is really counterintuitive. Path of PEW PEW PEW PEW PEW PEW
|
![]() |
" Which can still be done. Most items have unaltered drop rates, regardless of if you're level 1 or 100. |
![]() |
On the other hand, if you're 5-10 levels over your farming area you should be able to clear the areas fast enough to make up for the lowered drop rates.
(yield ftw) |
![]() |
" It only penalizes the drop rate of orbs, even if you are the right level you don't get the orbs of regret fast enough, it's recommended to use the quest reward respec points. If it's not helping and you don't want to reroll, you can try to farm the gear in the lower level area where you can handle the monsters and try to trade it for the orbs. Even in lower level area you find loot that helps you in higher level area, if this wasn't true we wouldn't be able to play at all, not to mention the items are tiered by levels. I agree the gear is the most important factor but level is a requirement for it, it is tied together. I'm under impression you generalized a specific problem you are facing at this moment into a statement that is not necessarily always true. While it's possibly fun to discuss this topic for many, it might be more helpful to share the build and items you use and let others look into it. ✠ ✠
|
![]() |