Holy balls going back yeilds less loot... I don't even know what to say...

So i reached a point in the game where my character was ineffective. Ok fine, i'll go back and fight monsters a few levels lower than me, farm some orbs of regret and maybe get some decent loot I can trade...

Nope, the game severly limits items you get from creatures several levels lower than you.

So now i'm just stuck... can't push forward... can't go backwards either.

Terrible, just terrible design. The biggest fault with diablo 3 was it felt severely overbalanced. I never thought i'd say this about this game, as it felt so great at first, but it feels even more overbalanced than diablo 3. Rigid linear damage caps, rigid linear creature progression, linear friggin' everything. Pick your cookie cutter build and farm resists and life. GGs.
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You melee?
Elemental melee templar.
Get rushed to the next ledge/fellshrine/docks area and farm there in a group.
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Xendran wrote:
Get rushed to the next ledge/fellshrine/docks area and farm there in a group.


This is exactly the problem, it'll just push me further ahead and out of reach of being able to farm somewhere that i belong with my current power of loot/ build. I can safely farm the beginning areas of act 3 Cruel. Any levels i get will just diminish what little farm i get there even further.

I'm outright murdered in Merciless Act 1.
The only items that have drop rates reduced are currency items, as they are very valuable. While you won't find as many orbs of alteration or orbs of regret, you'd have to be more then 40 levels above the area before their drop rates would completely vanish.

The rate that gears and rare items drop however never decreases. You could go back to normal to farm gear if you wish, just not currency.
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crazyfingers619 wrote:
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Xendran wrote:
Get rushed to the next ledge/fellshrine/docks area and farm there in a group.


This is exactly the problem, it'll just push me further ahead and out of reach of being able to farm somewhere that i belong with my current power of loot/ build. I can safely farm the beginning areas of act 3 Cruel. Any levels i get will just diminish what little farm i get there even further.

I'm outright murdered in Merciless Act 1.


strange. I found Act 1 Merciless much much easier than Cruel Act 3.

The truth is that your failure does not equal poor game design. It simply means that you need to either improve your approach or rework your build. Post your gear/build?

I am tired of people talking about brick walls and comparing this to D3. There is literally ZERO comparison. In D3 the only way to get through inferno on launch was to have top .1% gear or abuse bugs or a few very OP skills. In this game I can finish Merciless in 2-3 days playing completely self found due to knowledge of the game, and the skills to apply that knowledge. Essentially you are not good enough at this game yet. You have a lot to learn. Your next character will be better.
Last edited by thepmrc#0256 on Feb 4, 2013, 7:26:52 PM
Only currency dimionishes.
GGG - Why you no?
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thepmrc wrote:
"
crazyfingers619 wrote:
"
Xendran wrote:
Get rushed to the next ledge/fellshrine/docks area and farm there in a group.


This is exactly the problem, it'll just push me further ahead and out of reach of being able to farm somewhere that i belong with my current power of loot/ build. I can safely farm the beginning areas of act 3 Cruel. Any levels i get will just diminish what little farm i get there even further.

I'm outright murdered in Merciless Act 1.


strange. I found Act 1 Merciless much much easier than Cruel Act 3.

The truth is that your failure does not equal poor game design. It simply means that you need to either improve your approach or rework your build. Post your gear/build?

I am tired of people talking about brick walls and comparing this to D3. There is literally ZERO comparison. In D3 the only way to get through inferno on launch was to have top .1% gear or abuse bugs or a few very OP skills. In this game I can finish Merciless in 2-3 days playing completely self found due to knowledge of the game, and the skills to apply that knowledge. Essentially you are not good enough at this game yet. You have a lot to learn. Your next character will be better.


I'll repost a reply I made elsewhere as there's a lot of parroting going on in these boards:

"You say you don't believe in the empty complexity of the tree then go on to say you enjoy making failures and rerolling characters when you hit a brick wall, but the history of the genre has shown the majority of players aren't happy with this difficulty model. It would be one thing if the game didn't hit you with a brick wall at some point between low difficulty and high difficulty, but it certainly does.

The issue here is that those who build the perfect character and go on to reap the loot benefits end up with an inherent and unstoppable advantage that spills over to their future characters.

Long story short, if the average player is unable to prosper with their initial character(s) you will be at a long term disadvantage and enjoy the game far less at for the duration of the game. This has been proven with prior action RPG's. Progression snowballs, and if a product is to be solid it needs to be tuned in such a way that all players can reach end game and experience a longstanding experience following that experience with new characters and further runs for more powerful items for all even their strongest characters. Diablo 2 got this right many years ago and all games in the genre continue to play catch up rather than expanding on that formulae. It's frustrating as a gamer to see so many games come out that fail in this capacity even after so many failures by other titles.

Sure, a small set of gamers will be fine with this, but i suspect they'd be even happier if they didn't hit this brick wall so early in their early exploits and a much larger potential audience for the game would be more inclined to stick with the game if it didn't stiff arm strict gear requirements and allowed for more creativity in play when reaching towards the end game."

TLDR if players can't prosper with their first character they will get fed up and leave.
I don't think you need many orbs when leveling, I would just go back where I can beat the monsters and farm better gear there.
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