PATCH 1.2.0 --Life Nerf-- Explained with math

"
eragon1111 wrote:
To comparsion - 231% es with 140% shield es buff + discipline + aura buff (40%)
1000 from chest
500 from shield
400 from helm
200 from gloves
200 from boots
40 from ring
40 frm ring
70 from belt
50 from neck ( all this s**t is now craftable cheaply)
------------------------------------ bonuses
1200 shield + bonus
450 discipline with buff
2000 rest of gear
------------------------------------ % es
12.000 ES with less then 35 points invested in es + buffs

left with 65 points for DPS...

Lets guess what ill play in next league ;D


Ok and now reasonable:

600-750 chest
300-400 shield
300 helm
100 gloves
100 boots
20-30 ring
20-30 ring
30-60 belt
30-40 amulet

Obviously you will have 12k ES with PERFECT STATS.
It's like saying oh look at my ton of hp with a LEGACY KAOM and 600 str and +100 life on every gear piece.

Or do you think 1k es chests / 500 es shields and 200 es boots/gloves are 2c each?

In ambush 200 es gloves were like 5-6 ex easy.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Aug 14, 2014, 4:14:00 PM
Did you do the math with normal players in mind too or just the top 5% with their OP life stats gear?
@DirkAustin
You can find the calculation breakdown in my thread with a medium geared player (80~ life per item) and different variations of STR (cause life bonus).

You need to be more clear to who are you addressing :>
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Pretty terrible change tbh, GGG don't seem to know what they are doing with this patch, so many things are fucked up with the tree and these HP changes it's just fucking ridiculous.

They wanted to give us the same HP with less HP nodes, but they nerfed HP nodes so you need just as many to get the same HP, it's a fucking waste of time and all it does is nerf life, they can't possibly of thought this met their goals. Meanwhile ES is OP as fuck, really, who came up with all these ES nodes? May as well of just put a node in the witch starting area that gives 400% ES and removed every other ES node.
Last edited by oBLACKIECHANo#6895 on Aug 14, 2014, 4:17:23 PM
"
StrangeCloud wrote:
PRE patch 1.2.0 tree Max possible life with Level 100 marauder:
+502% increased maximum life

Taking our base Life:
2464 * 6.02 = 14833 MAX LIFE

[...]

POST patch 1.2.0 tree Max possible life with Level 100 Marauder:
+357% increased maximum life

Taking our base Life:
2464 * 4.57 = 11260 MAX LIFE

You seem to be using the same base life value for both the pre-1.2.0 and post-1.2.0 calculations. A level 100 pre-1.2.0 character should have 400 less base life than a level 100 post-1.2.0 character.
"
Daniel_GGG wrote:
"
StrangeCloud wrote:
PRE patch 1.2.0 tree Max possible life with Level 100 marauder:
+502% increased maximum life

Taking our base Life:
2464 * 6.02 = 14833 MAX LIFE

[...]

POST patch 1.2.0 tree Max possible life with Level 100 Marauder:
+357% increased maximum life

Taking our base Life:
2464 * 4.57 = 11260 MAX LIFE

You seem to be using the same base life value for both the pre-1.2.0 and post-1.2.0 calculations. A level 100 pre-1.2.0 character should have 400 less base life than a level 100 post-1.2.0 character.


oh thanks for pointing that out, will make change
"
Daniel_GGG wrote:

You seem to be using the same base life value for both the pre-1.2.0 and post-1.2.0 calculations. A level 100 pre-1.2.0 character should have 400 less base life than a level 100 post-1.2.0 character.


Exactly what I was thinking, if you apply the NEW life per level to the OLD nodes of course it's going to be stronger...
Last edited by Onirinaute#6720 on Aug 14, 2014, 4:19:56 PM
Hmmm...after rebuilding my Double Strike Ranger here is what ended up happening:

Currently:

HP: 4332
MP: 1904

Evasion: 9822
Armor: 1717

Dps: 8637

Auras: Grace, Hatred, Clarity, Tempest Shield, and Arctic Armor

Life Regen: 108.3 hp/sec

Mana Regen: 132.5 mp/sec

After:

HP: 4243
MP: 1986

Evasion: 10441
Armor: 2881

Dps: 10923

Auras: Same auras

Life Regen: 133.3
Mana Regen: 127

Keep in mind I used this: https://poebuilder.com/character/AAAAAgIAm40ILu2DGY7TfgBePeJI7niut9OjitfLVvruDtaKfyt311uv3Q38xUp9h3ZnoHTxGNvlxdd-wQchYAUtQKB07XrvYEuE2VjbU9-bg4TvR34UUmVN-TPn6q_rlwYaj_ba-wkZii2DFr8Pq1M1m7Wmf-1BsbO1SLb3KwoRL-tjmZpd8hGWDkhJUfDVlS4HHo_6cLvsGNsLgh6IQsHFOrPV-MS4bmm-p8AP0k2sr_66fXWBOm1KiO0bqmFS706nNMCc44SdqjY9bIxirA==

To get the after information and things may not be entirely correct. Assuming that the information is close to correct then I lost some Hp but I gained some damage for roughly the same survivability that I had before. Maybe I just got lucky. Not sure if other people's builds were in sections of the tree that had life nodes removed and the life then became unrecoverable.
The math is that you would have 12425.28 hp. Only takes like 2 seconds to open calc and remove the 400 life.

The difference between the health totals is extremely minimal at about 10%.

Honestly there aren't that many nerfs this patch (disregarding the crown of eyes builds). Things just need to be rebuilt to specialize in what they should do, which is something that GGG has always aimed toward when making new passive trees.
yea, after fixing the calculation it's not too bad.

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