PATCH 1.2.0 --Life Nerf-- Explained with math
" And this is the reason people are expected to know what map mods their exile can handle. Not every build can do everything. |
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" One-hit attacks are fine as long as you have a little time to react to them, but those are not the only ones that exist. I recently ripped in a crematorium map which had no damage mod except power charges every 30s, and that one doesn't really count when thinking about one-hitting since all monsters can crit. The 'Deadly' mod is a different thing since it also add to crit damage. Looking back I realized I should not have played the boss, I had less than 80% fire res and just under 5k life but I did run a lvl 19 arctic armour which I thought would help. Anyways, a few seconds into the fight, probably just about the time my ruby pot went down, I ran into a fire trap which I hadn't seen drop, it crit, dealing around 90-95% of my life I reckon and then the burning ground + ignite dealt the rest in 1/10 of a second, had absolutely no time to react. Sure 5k life isn't that much now, but after 1.2 it'll be quite hard to reach more than that and the lack of increased max res and lower aura effective nodes make it so reaching over 80% fire res is only accomplishable with RotP. IGN Hardcore: Muppman IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder Last edited by keyarchan#4979 on Aug 15, 2014, 9:23:54 PM
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"3% less max resist on tree. So lacking. Aura effectiveness drop won;t be worth more than a 1% loss in resists either. Just because you can't get immunity doesn't mean it's the end of the world. IGN - PlutoChthon, Talvathir
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" First OP tnx for the research. It was very unsettling plotting out an existing build on this new tree and seeing the total %hp drastically less. I didnt know about the up'd hp / lvl changes so i though ok , could even out. But since most of us in poe are stat crunchers lets cruch this. An effective total hp being 10% less than previous is going to yield a few new 10% statistics. Im not even going to discuss the %hp nodes w/%heal from flask. %healed from flasks will not help you during a random WTF1HitKO Ill sum up most of these new 10% statistics as one. 1. 10% of them OH SHIT moments where you survived with 10% or less of your hp will now result in you living the rest of that chars poe life on the carebear softcore server. AND considering after what, 2 years GGG has done ABSOLUTELY NOTHING about dsync(tnx for the /oos so now we can lad the HELL out of other people to resync our self), 10% more dsyncs will result in you, yes, living your characters life out on the carebear server. You will have a 10% reduced chance to survive situations that were previously survivable. 10% is not small in statistics. Its a HUGE margin. I know some are going to say 10% is no big deal, I say to that, sir, your uneducated please sit down. Goto your local retail/outlet store with a business model that will increase there profits by 10%, they will jump at the opportunity. 10% reduction in gas mileage, 10% reduction in your weekly pay check, 10% is huge. Lets not shrug off this 10%max hp loss. SMH@GGG |
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More overall mitigation, new life flasks and a more balanced res cap for all classes (good in the long term for balance of highest content).
Calm yourselves. Last edited by MrPing1000#5148 on Aug 16, 2014, 12:39:05 AM
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Still need to hunt life nodes all over the tree, with same investment as before. Only upsetting part was that Chris implied that we would need less investment. Got everybody's hopes up and didn't come through. Oh well.
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Nobody said you must have 6K hp, nobody said you must have 250% hp bonuses.
We the league of poor players have been playing with cheap HP gears for months or even years. We learnt how to rely on creative defence mechanics like immortal call and switching resistance flasks just for special maps to survive. Now that the game is trying to narrow the gap between the rich and the poor. At the same time, it is trying to teach players relying on HP ocean how to survive the hard way. Narrowing the gap between the strong and the weak is good as long as not done excessively. In fact income gap is used in the calculations of Human Development Indices of nations. I see that the economy of the game set to improve slightly with the value of HP gears changed. I therefore welcome this balance from GGG. |
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reducing % Maximum life on the tree is bad, i doesnt lead to build diveryity because you still have to pick any life node, now even more to get the same life as before so " what if i tell you that theres lees need to pick up many life nodes" is wrong, with 200% maxiumum life from the tree we will get 600 more baselife from char levles i dont know how this should equeal a 100% maxumum life loss an average on all life builds
and no im not crying because my build got nerfed, im crying because build diversity is shit now, es was the most op build in endgame before, and now with the buffs youre doubling it, worse balancing like Jay Wilson " And then we doubled it"
Spoiler
https://www.youtube.com/watch?v=GkXf1aR2LXA
I'm a savage, I'm a king I fought deceivers I conquered evil Last edited by StormHunter#1808 on Aug 16, 2014, 2:04:51 AM
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" The rich will play Es Builds I'm a savage, I'm a king
I fought deceivers I conquered evil |
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" Haven't they always....? |
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