Nerfing curses rant - Rant
" Nothing is wrong with my english, stop trolling. At op, this is straight buff for parties. Maybe a nice buff for casters depending on where these nodes are located and how node intensive getting enough to make it worthwhile is. EDIT: This is assuming nerfed curses+node investment > curses before change. "FullyBlownDaddy"-FullBlownDaddy™ "FillBlownDaddy"-GGG "FullBlownMommy"-Casual_Ascent Last edited by FullBlownDaddy#6810 on Aug 13, 2014, 7:46:08 PM
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the nodes should be on top area, they were spotted in the spoiler image
now dedicated curser will be a big advantage of party play over solo, same deal with generosity. BTW it was the same with aura changes, party play was buffed that way, so yeah I dont see the point of this thread Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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" Why is it that everything that anybody disagrees with about anything gets called "trolling" any more? Your thread looked like it would have been a complaint about the change, until one were to open it. You conveyed a misleadingly negative message with the thread title so I figured you were one of many people on these forums who's first language isn't English. Relax, it wasn't even an insult (if anything it's a compliment because I sure as hell don't know any other languages). Was just trying to put things into perspective before this thread inevitably spiraled out of control for no reason whatsoever. IGN: Smegmazoid
Long live the new Flesh |
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" This, basically. The more specialization that GGG allows in regards to mechanics that apply to everyone in a party (curses, auras, other monster debuffs), the further party play pulls away from solo play. | |
Personally would rather all passive multipliers (curse, aura, totem and minion) would be largely useless without stat points.
The problem is that I don't think they're really going to make the curse nodes worth it. Right now they're a multiplier of 1.33 to 1.5, perfectly reasonable, but use them on a boss and that's cut down to around 1.15 and 1.22. Tiny. For 20 stat points, I'd expect a multiplier of about 2.5 to 3, and I'd want most of that to apply to bosses. Not to mention the obvious: That means the blue zone is the only zone with exclusive multipliers. Crit, minions, curse, aura, totem. It literally has everything. Shapeshifting should definitely be green, secondary red imo. And green animal pets, so that a pure minion character could spend every stat point on minions. Kind of like how in Titan Quest you could go Spirit/Nature and just have a swarm of critters. Last edited by LimitedRooster#5890 on Aug 13, 2014, 8:34:04 PM
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