What is GGG's stance on RWT?
" "Big box" companies tend to use a variety of detection methods to police RMT. They tend to go after those partaking in activities LINKED to RMT (such as botters). The "main" tactic is to suspend suspected botting and farming accounts, and also to suspend and ban delivery accounts. There's no uniform way of determining who is and isn't guilty of botting and supplying, but generally it involves a combination of physical detection of client code manipulation (Path of Exile does this) and player reports. And then there's weird holistic detection methods that some have tried (and failed miserably) to employ. The sophistication of the detection employed varies from developer to developer. Some don't employ any physical detection at all, whilst others use root kits that lock out functionality on your computer to prevent you from using certain software whilst the game is active. These are a HUGE security concern for players; if I ever discover GGG employing root kit style detection methods, I will come down on them like a sack of firey shit :D You may have heard of Game Guard (and if you've ever installed a game using Game Guard, and then uninstalled Game Guard... you didn't uninstall Game Guard. It's still there, doing it's thing ;D). Warden (which is Blizzard's system) is basically a piece of antivirus software (among other things). It's most impressive method of detection is (in my opinion) the use of software definitions to detect programs running that may be hooking into WoW. It takes a snapshot of running programs when "triggered" (which can vary depending on the method of firing they've gone for on any particular day, from simply loading up the game... to something random like opening your friends list) but only consistently checks WoWs mem space (I believe). It has its weaknesses, but it's still the best system anyone has come up with (or at least... that's what I've been led to believe). ArenaNet may have clued on to the fact that they could use their streaming technology for Guild Wars 2 to detect third party programs, but they didn't with Guild Wars. " Given the lack of personal information GGG attain from players on account sign up, it's HIGHLY unlikely they will be employing such a flimsy method of detection. There are countless reasons a person my change their password and IP. I, for example, travel a lot... and use a lot of computers when I do travel. I regularly change my passwords, and almost certainly don't access the game from the same IP all the time (or won't in the future, at least). " Given the fact that you can't change such information after account creation, I fail to see why you're even making that point ;D MOAR PANTS, because every good game needs a pointless meme. Last edited by indeliblestain#7712 on Feb 3, 2013, 12:36:22 AM
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