The PoE Paradox

The game definitely has stages. You can enjoy the early stages and hate the later ones... or the other way around for some people. Just don't get stuck doing what you don't enjoy. I play HC for exactly this reason. I don't particularly like the "Farm the boss until you get what you want" stage. The development to that stage is what I enjoy the most. So when I die, it's an opportunity to play again.
It's because a theory-craft requires the full 4-months to be completed and even then depending on time investment and luck it can still be incomplete or not fully tested.

peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Thanks for all the great input so far. You guys gave me alot of ideas to resolve my situation. PoE is most certainly not the casual game you pick up every now and then for a couple of hours. When you play it, you most likely do so with heart and soul.

I've tried to summerize your statements and this is what I've got out of it.
Try to find a build that you really like and which makes killing monsters feel rewarding. Keep it also simple somehow and don't plan a build which will work out at level 80(+).

Don't get stuck in the content you don't enjoy. Most people will think this is somewhat intuitiv. But I think we definetly need to put some thoughts into this point.

Challange yourself by starting over in new leagues and/or play hardcore or races. This is a very valid point imho. I'd rather die in hardcore over and over again then get bored at some point in the game. I'll give hardcore a try some tries for sure. I took place in a one hour ledge race the other day and it was quite fun. I wasn't really efficienty tho.
My paradoxes fall into a shithole when i get desync'd and lose all my progression
I made a fire witch and got addicted to PoE in a unhealthy manner, lost he rto a rogue exile named blood-drinker whatever and lost motivation... Made a new character just to counter blood drinker and found myself bored with all the defense and no attack (unlike my fire witch).

Now I have a summoner (my highest is a level 77 summoner but I don't wish to lose her for farming) and now I am hooked again, it seems when I can dominate the game and burn things easy and collect loot while clearing areas fast...I have lots of fun rather than being tanky and slow. What I am trying to say is, you might wanna try other builds and things, you might hit a "sweet spot" like I did, and get tangled in gems and power.
Happens to everyone.
I'll play a shit load for a month or two, then I'll get super bored with the whole thing and stop for a few months, then repeat.

There are plenty of other and better games out there!
OP, I have the same issue, but for different reasons. Love this game, think it is really well done and getting better. But I don't play it very much.

I get stuck due to having a crappy computer. 99% of the game runs smoothly for me. but the Piety/Dominus/Caliga fights slow framerate to a crawl. I can get past them in normal by being overgeared/overleveled and equipping lots of leech, so as long as I keep clicking I can survive the lag spikes where I can't dodge or drink a potion or change tactics. But in Cruel they do so much more damage that the first lag spike kills me.

It's hopeless until I get a new computer. Very frustrating that the rest of the game is optimized and runs well for me, but Act 3 stuff is just too flashy and demanding.
"When you have a hammer, everything looks like a nail."
agree with OP a bit.

Imo, I think the outer impact on other players is too low ( near zero)


I would have liked to see some kind of greater purpose more than just endless gear-to-gear farming...

I think the game Darkfall has something intresting going on overall. Sure not the same game, but still trying to implant several elements in the same game.


Also, if you look at FPS or strategy, u can EVEN there see that they have added "farming-over-time" stuff such as avatars etc, which is one step closer to grinding-games.

The sad thing tho is that this community has so "old-school-fetish" and refuse to evolve the genre. Just look at Diablo3 = N OTHING NEW.

And what about this game? Well it has loots of options in term of builds and speccs but there isn't really something gameevolving if you look 15 years back.., i mean, its pretty much at the same place overall.

This was also the main-reason i stopped play World of Warcraft. When they made separate pVP and PVE gear, they also killed the "outer impact"-element that they could have build for further evolvment, but NO, they took three steps back into the hippster-zone.
Last edited by thunberg432#1160 on Jul 4, 2014, 7:35:06 PM
Hands down, action RPGs are very simple: Kill hordes of monsters to find stuff which you can equip to kill hordes of monsters even more efficient to find more stuff. This is nothing ground breaking but we all know what we signed up for, at least I do.
But I'm not nearly as hooked in between killing stuff to find gear as I was when I played Diablo 2.
This is, in my point of view, completlty normal. You can get really excited with the whole logic behind the game, the builds, all those numbers, all those possibilities, but in the end you already played that game hundreads of hours and there's not enough new content to enhance your experience since the core game is the same. Dont get me wrong, this is one of my top 3 games but the same thing hapened to me with skyrim. Altho a very diferent game, it is one of my favorites also, and even thou I kept a close eye of the new mods and new content I just couldnt stand to play it anymore unfortunatly.

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