Did anyone ever realize?

I quit this game once i all got all the epic uniques.After that its just an endless abyss of RNG, luck, boredom, repetitive gameplay and path of life nodes and path of ES nodes. Many players out there especially top tier players cheat with other 3rd party programs not multiboxing but other quality of life programs when playing.
Last edited by choopk1993#0336 on Jun 20, 2014, 6:38:12 AM
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DirkAustin wrote:


The rich get richer and the poor go poorer even in a virtual economy.


Really ?
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Tyrfalger wrote:
Real life also has an RMT. If you can call currency exchange RMT, lol.


rmt is more like a black market. though you dont get killed when you use their "services" irl because ingame you get banned, so technically they kill your chars
"Individuation ends when emptiness and form become one" Carl Gustav Jung
"
rmt is more like a black market. though you dont get killed when you use their "services" irl because ingame you get banned, so technically they kill your chars


Pretty sure they wear a ninja outfit in the GGG office when they commence this activity.

Freedom is not worth having if it does not include the freedom to make mistakes
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DeviantLightning wrote:
Uhhhh . . . what you are saying and what Rosewater are saying are entirely different and unrelated things.

Rosewater is talking about making challenges.
So if the economy is a challenging minigame, then as far he's concerned, the game designer's goal is met.

Realism versus fantasy doesn't enter into it and is purely an aesthetic decision.
Okay, I'll concede different.

However, not unrelated. There's something about working on a game lamp which has a bit of, say, Alice in Wonderland to it. Mark's quote isn't utterly devoid of aesthetic content.

In terms of challenges, I honestly believe the bulk of making a challenging economy is in making a balanced non-economy. If players do not know what build is best, which uniques are best, which rare affixes are best... then you have challenge in valuation. (Not just economic, either; even staunch self-found types have to make evaluations to determine what to equip. But I digress.) Take away the obvious answers and you can make determining "uber" an actual challenge.

Since the non-economy does the heavy lifting for making the economy challenging, the only thing the economy itself needs to do is avoid interfering with players' own valuations. Priority one is avoiding telling players what the value is and forcing them as much as possible to actually designate a price themselves, avoiding yes/no mechanics and favoring price-designation mechanics (for both buyer and seller). Priority two — not far behind — is to make things as fast, convenient, easy, fun, immediate-impact, and automated as possible.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 20, 2014, 7:00:41 AM
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dealer13 wrote:
"
Tyrfalger wrote:
Real life also has an RMT. If you can call currency exchange RMT, lol.


rmt is more like a black market. though you dont get killed when you use their "services" irl because ingame you get banned, so technically they kill your chars


Those who do RMT rarely get caught or banned. It's impossible to detect unless they advertise RMT sites XD.
Last edited by choopk1993#0336 on Jun 20, 2014, 6:49:50 AM
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DirkAustin wrote:
The 'economy' in POE is a reflection of the real life economy?


Yes.


I don't play aRPGs for more RL. I play them for fantasy escapism.

Casually casual.

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TheAnuhart wrote:
"
DirkAustin wrote:
The 'economy' in POE is a reflection of the real life economy?


Yes.


I don't play aRPGs for more RL. I play them for fantasy escapism.



Thats kind of what i was trying to get across with the thread. If real life is already bad why would i subject myself to the same misery in a game?

No money or little money IRL = few orbs ingame. <- Poor

Lots of money IRL = lots of orbs ingame. <- Rich

Basically, like in real ife, the ones good at trading and farming are the ones reaping the benefits while the rest drags behind. Shouldnt a game be about giving players a form of satisfaction they cannot get in real life?
Dirk, are you still anti testing a dedicated SFL (serious question)? I only ask because more and more of your threads have recently raised (legitimate, imho) issues with trade.
I had to go and have a smoke and think about this, because something wasn't adding up, there was a contradiction.

I hate capitalism IRL, I hate shopping IRL, I hate competition, I don't care for winning, being better than... etc.

I don't go around mass murdering, IRL, killing 1000's of beings, being the 'hero'.


So let's look at the fantasy escapism.
I escape from RL and slay beasties, be the big bad that I'm not IRL.
So why don't I feel the same about economy, shoPvPing?

I smoked and I thought.

The answer was simple.
While the game is fantasy, the people are real.
Casually casual.

Last edited by TheAnuhart#4741 on Jun 20, 2014, 7:14:35 AM

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