Snapshotting
"Yes. "No. If you remove the gem, it can no longer tell which supports should count, as no supports are technically equipped to the gem - so it uses the last known information about the skill when the gem was equipped - the set of supports that were equipped at the point the gem was removed will persist. | |
"Because the rules for gem xp say that gems gain XP if they're either in an equipped item or in one of the inactive weapon set items. The code literally has a check which says (adapted to pseudocode): " I.E. It ignores gems only if they're in a place that is both not equipped AND not one of the inactive weapon swap sets. Last edited by Mark_GGG on Jun 17, 2014, 10:41:30 PM
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"Yes, currently. Curses being a debuff placed on a monster rather than a buff/aura on you are not connected to you after casting. Particularly abusive cases of curse use are being fixed via other means. If those prove ineffective, it might be possible in future to extend this system to constant maintaining and updating of curses, but that would require an extra solution for "curse on hit" unique items, which can curse things without you ever having a curse skill. | |
"Oh, I don't frequent the reddit, so haven't seen that. I'll go see if I can find it. I suspect it gets some things wrong. Our (quick) calculations suggest that the Grasp's additional base life should make a significant difference in a lot of cases, comparable to Chabber, although Chabber's +1 level comes ahead more if you've got extra levels from other sources as well - 20->21 nets less life gain than 24->25, for example. Also, has anyone compared the ability to use a shield on NA with the Grasp to help with survivablity over Chabber? The balance guys brought this up as something that might be missed when I mentioned this. Thanks for the useful feedback and discussion, let's keep it coming. Last edited by Mark_GGG on Jun 17, 2014, 10:51:10 PM
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"Yes. Low life -> not low life is another form of stat change, equivalent to changing gear or passives. It was not explicitly called out in the article for sake of simplicity. Low life bonuses will only apply so long as you're on low life. | |
"It will turn of if you transition without enough current mana to recast the skill on entry to the new area. This is fixed in 1.2.0 by a separate change to how percentages are handled on reservations, along with some other issues. "It must disable if your shield is unequipped. The changes in 1.2.0 to snapshotting however change it from actively watching and disabling as soon as the shield goes away to having a "blind spot" until gear modifications are finished - so it will no longer disable for levelling a gem in the shield (which temporarily unequips and re-equips the shield as part of the process). I believe this will also allow it to weapon swap between two sets if both have shields, but I haven't tested this specifically - I'll test now and report back. | |
"Sorry, missed this one before. The reason for this has nothing to do with the items being mechanically equipped, and everything to do with us a) wanting to let people have some space to level gems that they're not actively using, and b) wanting not to penalise characters who genuinely use weapon swap - while only one set of items is equipped at any given time, such a character, overall, can be considered to be using all the gems (just not all at the same time), so it's more fair if they all gain expereince. "The cloud damage isn't dependant on your weapon, and will function as normal. If you change items with damage modifiers that affect the cloud, these are currently still locked in, similar to how I explained curses earlier. As I said there, we can potentially extend this system to other skills should it prove necessary. If you change to a non-bow weapon while the arrow is in the air, it will fail to hit anything, rather than hitting and dealing non-bow damage, but that's not part of this change - it already does that. "1.2.0, like our other major expansions, will include a one-time optional full passive reset. That's part of why 1.2.0 is a good time to release this change, since this will be occuring then. | |
It is intentional that running two sets of supports for a skill requires two supported versions of the skill. Raise Spectre (and other minion gems) are now being brought into line with all other skills, for which this is already true.
Last edited by Mark_GGG on Jun 18, 2014, 12:03:44 AM
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"There's also an incentive to diversify, because having varied spectres can be more powerful than not. Having only one spectre skill, supported for projectiles and summoning primarily projectile spectres and one utility/defence monster can still sometimes be useful, even if that monster doesn't have it's own full set of supports and doesn't benefit from all the other supports. This presents an actual choice, rather than there being an always right answer where you got to use multiple different versions of the same skill without keeping the gems in, so had no reason not to diversify and have them all with their perfect supports. There's now advantages to diversifying, and advantages to having a homogenous team (which previously had no advantages). There's now an advantage to using more generic supports that benefit all spectres, while there are still advantages to going the other route and using more specific and specialised supports (i.e. that they tend to be more powerful, but on a more limited set of spectres). The exact current balance values of each choice are irrelevant to the fact that having these choices all be actual choices is better than there always being one best answer, because as stated, all the balance stuff will be re-examined in light of the new changes. Having some advantages to the other option is better than none. "That's literally removing gems while still keeping their benefits, while also having the benefits of the gems you replaced them with at the same time. There's absolutely no question that the gems were unequipped in this case, so I have no idea what your reasoning is in saying this. You yourself said earlier in the thread: "regarding weapon swapping - but in this case it isn't "same gear, same gems" - you're talking about changing the gems and keeping the benefits of both sets. That is snapshotting. Last edited by Mark_GGG on Jun 18, 2014, 12:51:49 AM
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"It sounds like there has been a miscommunication. I will attempt to clear it up. I have spoilered my full explanation because of it's length, and provided a shorter version.
Spoiler
I am referring to this post. I which you say:
"emphasis mine. In this post, you make no mention of weapon swapping. And based on your previous post in the thread here: "The conclusion I drew was that when you said "it wasn't even snapshotting.", you were referring to the practice of summoning some spectres with one set of supports, removing those supports while the spectres kept their benefit, and then socketing new supports into the same skill to summon other spectres. If that was not the case, then I apologise, as that would be the source of confusion between us. I responded to this in my post here, explaining that the above described practice was snapshotting, and noting that previously, when discussing weapon swapping, you had explicitly said "literally nothing's swapped. same gear, same gems." as an explanation of why you felt weapon swapping did not constitute snapshotting. I brought up that post because what you wrote there: "same gear, same gems" heavily implied that you accepted that removing gems (i.e. no longer having the "same gems"), but still benefiting from them was snapshotting. This previous statement you made appeared to contradict your current stance, that removing and replacing gems between summoning different spectres "wasn't even snapshotting.", so I showed it to you in the hopes you could clear up why you seemed to be contradicting your earlier position. TL;DR: 1) You previously claimed that weapon swapping wasn't snapshotting because "literally nothing's swapped. same gear, same gems.". 2) At the time (and now) I interpreted this as meaning that you accepted that changing gems (while still benefitting from them) was snapshotting. If this is incorrect then I misunderstood what you meant like that and would welcome you explaining what you actually meant. 3) Later in the thread, you talked about removing support gems from a spectre skill. Then in your next post, you said "it wasn't even snapshotting.". 4) I assumed you were still talking about the topic of your previous post - removing supports from raise spectre after summoning, and replacing them with new ones before summoning other types of spectres. If this is correct, then I would welcome correction on this point - what were you referring to when you said "it wasn't even snapshotting"? 5) Because, back at 1 & 2, it had seemed to me that you had indicated you accepted swapping gems while still benefiting from them was snapshotting, but now seemed to be claiming that it was not snapshoptting in the case of spectres, I brought up your original post to demonstrate to you where it seemed, to me, that you had contradicted yourself. I did not bring up your "same gear, same gems" post to argue against it, but because it seemed to contradict your more recent post that "it wasn't even snapshotting" to remove and replace gems on a spectre gem between uses. I suspect I failed to properly communicate what I meant at some stage in this process. Grammar pedantry aside, my talent lies in writing for computers, not people - there's a reason the article was a collaborative effort with Nick and Brian, both of whom are better writers than myself. Unfortunately I do not have them constantly on hand to edit and re-word my posts for me. Last edited by Mark_GGG on Jun 18, 2014, 2:00:07 AM
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