Why do ppl take Oak's reward? (40 maximum Life)

Lets say you have like 200% maximum life and about 4500 life total with Oak's reward.

That would be like 1500 base life before %bonus.

Without the reward that would be 1460 and therefore 4380 life.

So Oak's reward is 120 life or 2.6% life (or 2.8% if u take the reduced life as comparison)

So getting ANY life node on the passive tree is better, even crappy ones like "Sword damage and life" http://pathofexile.gamepedia.com/Sword_Damage_and_Life

even though u might not be using swords.

Or "Ignite Duration and Life" (4%life) and so on.

So why are players with life based chars still so fond about Oak's reward?

I consider every passive skill point that goes into non % maximum life a waste...
and the reward too.

I know ppl keep maxing their life and whatnot, but would you really consider getting a node on the passive tree that gives you +2.8% life (and nothing else)?
Just because I'm paranoid doesn't mean they're not out to get me.
Last edited by KalHirol#0543 on Jun 11, 2014, 4:18:39 AM
200% and 1500 maximum life - 1500*3=4500

200% and 1540 maximum life - 1540*3=4620 (i.e. Oak life reward)
vs
208% and 1500 maximum life - 1500*3.08=4620 (i.e. 8% life node)

Seems pretty similar to me. Whose math is wrong?? haha

Cheers

Edit-

With 250% from nodes and 1500 life from gear as base for the calculation, Oak reward is better than a 8% life node:

250% and 1500 maximum life - 1500*3.5=5250

250% and 1540 maximum life - 1540*3.5=5390 (i.e. Oak life reward)
vs
258% and 1500 maximum life - 1500*3.58=5370 (i.e. 8% life node)

If my math is incorrect please call me on it
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Last edited by HandsomeBear#0063 on Jun 11, 2014, 4:55:50 AM
The idea is that people use each and every life node they can reach AND oak's reward. ;)

Also, if you are playing with several uniques (iE Aegis Aurora, Stone of Lazhwar, Rainbowstrides), you are lacking a little bit in "flat life" rolls.
Oak's +40 definetly help here.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Some flaws.

1. Most builds have 250%+ max life. Which makes any amount of flat life 25% better than your scenario by default.

2. You also assumed that in each and every build there's an easy 8% node for your passive point to go into. That's not the case for most builds.

3. Survivability is amazing. Especially for hardcore and early on in the game. Granted, when you reach level 90+ I agree that the 40 max life would probably be less effective than a passive point, but it's better for you from the level you get it to level 90.
In the end-game, the difference between 40 Life and 8% Life is small at best (as HandsomeBear pointed out accurately). Of course, you're not very likely to have 8% Life within one-point range - you'd have already grabbed those for being the best available option. 6% and 4% nodes are weaker than 40 flat Life due to additive stacking.

It's also simply great at the time you initially acquire it.
"
elitedesolator wrote:
Some flaws.

1. Most builds have 250%+ max life. Which makes any amount of flat life 25% better than your scenario by default.

Then it's still only 40 * 3.5 = 140 life with 250%.
With 300% life (very few builds actually have that much), it is 160.

While 140-160 life is cool, it is definetly not "amazing" and more often than not will mean nothing at all.
How often do you get below 160 life and still survive? Because that's what we are talking about here.

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Jun 11, 2014, 6:35:55 AM
"
Peterlerock wrote:

How often do you get below 160 life and still survive? Because that's what we are talking about here.


Are you serious with this?
Do I even need to further analyze your logic on this, add some examples etc.?


EDIT:
"

I'm very very sure that a 6% life node will be better than 40 flat life in on a 90+ character.
Reasons: maths.


Expand that a bit.
And remember, you might not be in a range of 6%+ life node.
Last edited by tinko92#6447 on Jun 11, 2014, 6:33:57 AM
"
Peterlerock wrote:
Then it's still only 40 * 3.5 = 140 life with 250%.
With 300% life (very few builds actually have that much), it is 160.

While 140-160 life is cool, it is definetly not "amazing" and more often than not will mean nothing at all.
How often do you get below 160 life and still survive? Because that's what we are talking about here.


1 health node is like 8% of your total health. Nothing in the grand scheme of things.

Let's not get any health nodes then.

Logic.
Last edited by elitedesolator#6827 on Jun 11, 2014, 6:37:28 AM
"
tinko92 wrote:

EDIT:
"

I'm very very sure that a 6% life node will be better than 40 flat life in on a 90+ character.
Reasons: maths.


Expand that a bit.
And remember, you might not be in a range of 6%+ life node.



Let's say, you are Lvl 91: 50 +90*8 = 770 life
Let's say, you have 250% or 300% life.
Let's say, you have very good life rolls on your gear (which I guess everybody aims for). Let's make this 100+100+80+80 (armor) + 70*4 (belt and jewelry) + 80 (shield) = 720.
Let's add another 60 life from tree (there's pieces of life all around the place).
Let's say, you have 300 strength. Another 150 life.
That's 1700 life in total.
(I chose 300 strenth to make it an even number)

300% health tree:
With Oak:
1740 * (1+3) = 6960 life.
With a 6% life node:
1700 * (1+3.06) = 6902.
Another 8% health node:
1700 * (1.3.08) = 6936.

With 250% health tree:
With Oak:
1740 * (1+2.5) = 6090.
With a 6% life node:
1700 * (1+2.56) = 6052.
Another 8% health node:
1700 * (1+2.58) = 6086.




Damn, you are right.
Edited post above. ;)
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Jun 11, 2014, 6:46:39 AM
ITT we find out that conventional wisdom wins. Hard.

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