Social Interaction from Gaming
" Maybe I'm being a bit sensitive but it feels pretty bashing to me. Look at his other posts for more info. I agree that guilds could be made more interesting. Last edited by elitedesolator#6827 on Jun 10, 2014, 11:32:32 PM
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I've always used gaming as a reprieve from human interaction.
In day to day life, I interact only as much as I need to in order to get by out of necessity. Guilds are fine and everything, but it can put you in a position where an individual, by joining cannot 'choose their friends', so to speak. So, what happens is some very mean and nasty people become your guildies. Not all humans are terrible, but in the jealousy ridden gaming world, the ratio is high. Better to be solo and safe rather than be trusting and sorry. For me, anyway. |
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" Well I totally understand that guilds and gaming social interaction aren't for everyone. However, from what I've seen there is a huge demand for it with the right players. I totally understand people work and interact all day but that's work interaction. Leisure interaction is usually better. Some people might just want to chill by themselves after a long day of work but there are plenty of peeps out there wondering where all the social fun is. I was hoping this thread would turn into a bunch of views on guilds and other social stuff from games. Thanks for your input. |
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" I'm hoping to unofficially help change some guild stuff here. Any input like this is very welcome. And please do check my other posts, as was previously suggested. |
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" I run a tight ship with any guild/clan I lead. If drama pops it's ugly head up, I take care of it and sometimes that involves removal of player(s) from the guild. A guild leader/guild leadership should be keeping things in order as much as possible. I totally understand where you're coming from about the whole jealousy ridden gaming world. I've been a victim of it in the past. |
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I hate all this bullshit about games having to be played with others.
Give me awesome single player games with a forum to chat about it anyday over a crappy multiplayer game. Competing and interacting with thousands of %&£*& screaming 'OMG GHEY, GHEY GHEY GHEY!!!!!' into their microphones is not a positive social interaction. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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" Actually, games have historically been either multiplayer ('Pong' was just the start) OR social catalysts (watch any 80s movie with an arcade game, and I guarantee there'll be people watching whoever's playing). Further back than that and you're looking at board games, which also were traditionally multi-player and today enjoy a serious renaissance as 'unplugged' gaming gains traction. I would argue that games don't NEED social interaction but if they're in a position to facilitate it, why not? I play PoE solo almost exclusively, but I'm usually chatting away with people at the same time, be it former guildies or anyone else who finds it amusing that I'm apt to respond. The devs themselves have made clear they see trading itself as a social interaction, by their choice to not implement an automated trading system a la marketplace or auction house. Like or not, Path of Exile is online-only which means you are, one way or another, always connected to the rest of the players. Instancing just allows us to pretend otherwise. No need to make this about introverts or extroverts. That's not the issue here, and it's a gross simplification to even use either term when talking about social interaction online. No one is 100% one or the other, and in my unfortunately extensive experience on the matter, the internet tends to encourage people to swing between the two more dynamically depending on the situation. This isn't about that, though. This is merely about bonding with like-minded people. Right now, the guild in Path of Exile is a glorified chatroom with a shared treasure room. I am sure GGG have other plans, but that's all it is for now. And given how lacking in flesh the game is in many other areas, that's all it needs to be for now as well. People ran very successful, very powerful guilds and clans in Diablo 1 and Diablo 2 with absolutely no help from Blizzard whatsoever. The more guild features we get from GGG, the closer to an actual MMORPG we come, and that is not something I particularly relish. I like the bare bones nature of the PoE guild. It seems to fit a relatively bare bones ARPG. So I don't really see much point to this thread. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Jun 11, 2014, 12:27:18 AM
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" I understand where your coming from, I really don't want to have poe become some runescape fiasco. I like the rough skeleton that poe gives and how the players have to build characters and such off that, but i feel that the guild system is too bare. Notsomuch a skeleton as a couple femurs and a handful of ribs. We don't need clanwars or guild-exclusive loot or any of that tomfoolery, just something to make guilds a bit more appealing, because as of now you have to have a rather large resource pool (website ownership, chatroom ownership, lots of stash tabs and member slots, dedicated workers, etc.) to make a guild successful, and unfortunately not all of us have pockets quite so deep. Finish the skeleton, I can suture some sinews and flesh on there from it, but right now all I can do is fill in the bones. Last edited by HasuKishi#1534 on Jun 11, 2014, 12:37:19 AM
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" Sounds like you and your guildies need to be a lot pickier. Mine have always resulted in RL friends. In fact, about 25 different people over the years have picked up and moved to be closer to the core group after meeting up. I'm still looking forward to the advertised guild leagues. |
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" Shudder. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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