Resistance power creep... 75% bare minimum?
TC this game is poorly balanced in numerous areas. It always has been, and likely always will be. It's just something you have to get used to.
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I've never been comfortable with the sheer percentage of enemy mobs that deal substantial elemental damage.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" Those 2 examples were given based on regular Merciless areas requiring a bare minimum of 75% resists. AKA level ~60 areas. Even with 75% resists, players can still have quite a bit of trouble with heavy elemental bosses like Piety and Dominus. The mandatory 80%+ resists I was referring to start applying when you begin running level 70+ maps (and more recently, Atziri) -- which are just as much part of the core game experience as regular Merciless areas are. ✮ in-game @FTMFW ✮ twitch.tv/RRTSON ✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223 ✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503 Last edited by rrtson#7791 on Jun 6, 2014, 1:40:37 AM
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" I don't agree with that. Just because an area is in the game doesn't mean it's mandatory. And frankly for the endgame examples you mentioned I wouldn't agree that they absolutely need 80%+ resistances either. Frankly for the toughest bosses you either kill them or get destroyed by them either way, and factors like health pool and block / dodging / armour is much more relevant than 80%+ resists. Last edited by elitedesolator#6827 on Jun 6, 2014, 2:27:10 AM
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" I think you might not be understanding what the intent of end game maps are designed for. Based on GGGs stance on nearly everything from day 1, this game is not meant to be played in a carefree way at all. While I don't disagree with you that it seems that maxed+ resistances are almost required in the normal progression up to and including Merc Dom, I would say that the ability to get maxed resistances is easy enough that it is still doable, you just need to pay attention to what you are doing while you play. Anything beyond that (meaning Atziri and maps) are designed to test a player and be challenging. Exile
"Bullshit, you get the game for free." -Qarl |
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Well my last toon survived just fine about everything else apart from atziri with around 30resists with EB+MOM+PHASE ACRO+SPELL BLOCK+ARCTIC ARMOUR but that was a huge investment to get all that. Resists are good but 75% isnt required for most part of the game.
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Why is balancing your builds around defensive mechanics a problem at all? In the end the parameters that define the requirements for a build a pretty arbitrary, but there have to be some.
I personally find it to be a lot more engaging having to design for proper defensive setups than just pouring all my skill points into damage as it is the case with many other games. |
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Well, resistances need to work that way.
How else do you think you could reward "playing magicfinders" when you don´t kill them from time to time. The game needs a Firetrap ! Wondertrap just doesn´t cut it anymore because the whole point of lowlife got compromised with implementing shavs. Playing in whole savety is just not statisfying enough, you have to kill what you want to reward. Risk:Reward , the basic rule of every Arpg. In other words, don´t complain when you have more than immortal 75% resis and only get shitty drops. https://www.youtube.com/watch?v=drDs-Y5DNH8
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Resistances need to work like armor. The more you have the better, but twice as much is not twice as good. And with such a system you could just remove the cap (as it is in armor). Much easier to scale that way. And if it were like armor, you wouldn't need to adjust it in cruel or merciless. Monsters just hit harder, so that you would need more of it (same as it is with armor).
That being said i am sure that even if the designers think the same way, it would be way to much of a change. It would cause an uproar in the community, so it's safe to say that the current system will stay or only be slightly modified. Which is a shame. |
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The resist system is really boring. You go for your 75% (or more) and leave it at that, because of the increasing returns per point of resistance. Ele damage bypasses armor (and sometimes evasion), making life/ES stacking overly important. Having three elemental resist types that you need to do this with also makes gear pretty boring and increases dependency on indexers so that you can get your 3x 75%.
IGN: SplitEpimorphism
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