Resistance power creep... 75% bare minimum?
The game isn't balanced around 75% resistance, it's balanced around the fact that resistance is easy to get, can appear on almost any item and is one of the only few sought out stats on certain pieces of armor.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson |
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" Sooo instead of having 75% as a bare minimum and 85% as high-investment, you want them to rebalance Resistance values and the way Resistances add up to somehow incorporate diminishing returns in flat addition, to shift these values to 50/75% (or whatever) instead? The actual number doesn't matter. They might as well increase the amount of Resists you get from gear and it'd achieve the same thing - the bare minimum is easier to reach and anything beyond that requires some sort of investment past that. If a monster deals 1000 Fire Damage now (250 after minimum Resists), then it'll just be downscaled to 500 (250 after minimum Resists) afterwards. No practical change. You still get your shit massively pushed in if you have below minimum required Resists. Even now, hitting 75% isn't all that hard, and it'll get you through the entire game plus some early mapping. Some bosses or really nasty Map rolls might necessitate Resists beyond that, but there's always exceptions. If you want to rock the highest level areas, you'll need more than just the baseline values. Oh no, an ARPG that requires gear and some planning to advance further? That's kinda their thing. " Atziri is balanced around ridiculous amounts of Resistances (and other Defenses for that matter), because she's a post-game boss. She's intended to require a powerful build with pretty great gear. It's not some sort of new baseline. Well, of course people treat the Atziri fight like the new baseline because all people are dumb one way or another (GGG for trying to bring optional content into an ARPG (never worked before), people for thinking it's something a build must be able to do in order to be viable), but that's beside the point. Last edited by Vipermagi#0984 on Jun 5, 2014, 9:23:07 PM
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I feel it's this way because the game is designed around the knowledge that many people play using the log out option to survive anyway.
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" You're not understanding what I'm saying though. I'm not implying that GGG should simply balance damage numbers around people with 50% resist, because.... duh that would mean people with 90% resists would faceroll the game. I'm suggesting that with every resist % past a particular number, the resists have less effect, so people who have 90% resists won't be 60% more powerful than someone with 75% resists (like what's happening right now). In the "new" system, someone with 90% resists (if they can even get up that high), would mitigate maybe 20% more damage than someone with 75% resists. Points is, If high resistances were balanced to be less effective the more you invest, people would be less inclined to do so, and invest into other aspects of their character, which let's GGG tone down the numbers for monster damage. Because the real issue here is the football-sized-stadium difference between high and low resistances. The game assumes everyone is at 75% resistances, so if you have 50% resistances right now, you will take 50% more damage than someone at 75%. And thus with 50% resistances, you are considered a "glass cannon" build for all intents and purposes. " After all, Path of Exile is just a game. I consider any content within Path of Exile to either be 100% mandatory or 100% optional. So I don't get why GGG likes to make the distinction between "optional" and non-optional content, justifying their balance discrepancy between these two types of content. To me, Atziri is just as much part of the game as Piety is. Atziri drops real loot that can be used on real characters to create real builds. And if I can't access that loot because I am unable to defeat Atziri, then I consider that to be as real of a failure as me not being able to defeat Piety. So when GGG tunes Atziri's damage up like they have, it definitely makes people believe that their characters aren't "good enough". ✮ in-game @FTMFW ✮ twitch.tv/RRTSON ✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223 ✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503 Last edited by rrtson#7791 on Jun 5, 2014, 11:24:24 PM
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I don't see them balancing around the max amount of resistances all players can easily attain as a problem. I kinda think that's what they should balance around.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885
My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913 |
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" I agree that GGG should balance around a particular number of resistances that all players can reasonably attain (75%). However that is not the case right now. They're not balancing damage around 75%, which is obvious even for Merciless Dominus (his lightning spirit skill, which requires 80% + Topaz flask to facetank). Like I mentioned in OP, 75% is the bare minimum to maybe survive. It's obvious that the damage numbers on monsters are tuned so that even a person with 85% resists right now will have a hard time. You need upwards of 90% to be relatively carefree in end-game maps. ✮ in-game @FTMFW
✮ twitch.tv/RRTSON ✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223 ✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503 |
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" Your assumption is that "balancing around 75% resists" equals to being able to facetank a skill you're supposed to avoid like the plague. Why is that? |
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" If you bothered to read the OP, I've already mentioned there are numerous other monsters in the game who can offscreen damage-burst you if you don't have proper resistances (Arcmages being the popular example). Try running through Merciless Barracks with 65% lightning resistances. The Undying Incinerators (who spam fire bombs) all over the screen can also bring your health down in an instant if you don't have proper fire resistances. ✮ in-game @FTMFW
✮ twitch.tv/RRTSON ✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223 ✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503 |
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" Your argument in this thread is that the game is balanced around 80+% resistances. What those two examples in the quoted post show is that the game is balanced at 75% resistances. So which is it? Decide before it starts to show that you're grasping for arguments that aren't there. Last edited by elitedesolator#6827 on Jun 5, 2014, 11:49:10 PM
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" I dunno dude. I have done everything you can do in the game other than Uber Atziri with 75% resistances. And if you need more, anyone can put in a potion for a situation where they may need it. All seems kosher. My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885
My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913 |
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