Please stop adding more poorly optimized map mods
" You know you can toggle items on/off right...? |
![]() |
" Completely agree about extra gore. Items like Bringer of Rain or Carcass Jack are great for my cycloner but cycloning into big packs of mobs (especially large mobs like the big skeletons or golems) with extra gore turns my game into a slide show (which doesn't happen with cyclone without extra gore). |
![]() |
" Irrelevant, they could've made chaos DoT mod being the same rarity as BM, instead of replacing it with the 2 new ones. |
![]() |
Remove V-Sync, Pre-processing, change the texture to trilinear filtering, remove shadows and lower any other any other effects...it severely increased the performance for me, I don't really have problems with any graphical effects now.
|
![]() |
" ![]() GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
|
![]() |
" A ci build requires passive tree key-node investment to proceed and enable it. A hybrid defense build does not. And a hybrid build can do blood magic np, it just means going slowly, which is exactly why it is there to begin with, added difficulty. This mod was an issue because it disabled the 2 forms of defenses a hybrid build utilizes, ES regen and HP regen. Freedom is not worth having if it does not include the freedom to make mistakes
| |
" I fail to see how is that an argument, a keystone node. A build is a build, whether defined by a keystone or an item. Hybrid builds could do the chaos DoT maps, CI builds cannot do the BM maps (don't even pull the thorns or Cast on XYZ damage output). Yet what we have is chaos DoT map mod being removed while BM is here, and the arguments from players are "because it's more rare" and yours now "because CI requires a keystone node". Ridiculous. |
![]() |
It's not ridicules from a game design perspective.
For Ci you dedicate your character towards it, you invest in a passive build defining key-node. A hybrid build can "appear" out of nowhere depending on gear. Without any "commitment" to it. Else there would be a "hybrid key-node" in the passive tree. If there was, your argument would be correct. And to be fair, the DoT was not "removed" it was replaced with a more tactical version, allowing hybrid builds more freedom. (as in, no longer REQUIRE ZO/GR) This is a good thing. And no, my statement is not ridicules if you think about it. Peace, -Boem- Edit : " This statement is flawed. Hybrid builds "could" do the chaos DoT maps when specced in a build defining Zealot oath or ghost reaver, would at the other hand be accurate. The exact situation GGG is trying to fix. The necesity to spec into Zo/Gr for hybrid play-styles. Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Jun 5, 2014, 10:02:46 AM
| |
" This the stupidest suggestion someone can come up with. IGN: Smegacore
|
![]() |
" It's likely either a fillrate issue or a driver one, if they make a resource call from within the game that the driver doesn't like then it offsets that effect to software (cpu) processing instead of the gpu. And software processing (cpu) of the effects really is that slow and I had that problem with a older nvidia card not wanting to handle the rain or water effects so it made the cpu do it instead (massive fps drop). Last edited by Jiero#2499 on Jun 5, 2014, 10:17:36 AM
|
![]() |