This drop rate "increase" will be like most of the other increase/decreases GGG implemented before it...imperceptible to player...placebo effect mostly.
People panicked that everyone with have a shavs soon are drama queens.
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Posted byF1ghtClub#2708on May 23, 2014, 2:50:23 PM
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"
F1ghtClub wrote:
This drop rate "increase" will be like most of the other increase/decreases GGG implemented before it...imperceptible to player...placebo effect mostly.
People panicked that everyone with have a shavs soon are drama queens.
Not entirely placebo. You'll get twice as many "good" uniques as you get now. Don't bank on a shav's.
IGN: SplitEpimorphism
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Posted bysyrioforel#7028on May 23, 2014, 2:56:28 PM
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I don't think that is how the drop rates are going to get changed.
I am assuming rolling for loot works something like this.
1) Roll for rarity
2) If unique is rolled then roll for the unique category
If we ignore Qarl's post then only 2) is being changed. If the chance of getting a unique before the patch was 0.01% then the chance of getting unique after the change is still 0.01%.
Examples using made up numbers in case that was a bit muddled.
Before patch.
1) Common - 85%
2) Uncommon - 10%
3) Rare - 4%
4) Super-rare - 1%
After patch.
1) Common - 70.8%
2) Uncommon - 20%
3) Rare - 8%
4) Super-rare - 1.2%
Chance of getting a unique from a particular category ...
Before patch.
1) Common - 0.0085%
2) Uncommon - 0.001%
3) Rare - 0.0004%
4) Super-rare - 0.0001%
After patch.
1) Common - 0.00708%
2) Uncommon - 0.002%
3) Rare - 0.0008%
4) Super-rare - 0.00012%
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Posted byKhisanth#7434on May 23, 2014, 7:51:39 PM
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Posted byTom1989#3616on May 23, 2014, 9:22:22 PM
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Yes im saving all my crowns of thorns, because soon, they will almost never drop anymore!
Muhahahahahahahahaa!
WTS crown of thorns, it's just like a legacy, but it ain't! 1 exalt each!!
Freedom is not worth having if it does not include the freedom to make mistakes
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Posted byBoem#2861on May 23, 2014, 9:48:58 PMOn Probation
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"
artsy23 wrote:
So i heard unique drop rate will be doubled for common to rare uniques and super-rare will be increased by 20% in 1.1.4 patch. So if my calculation is correct.. it willl be like this.
common: crown of thorn drop rate (0.001%) after 1.1.4 patch will be (0.002%)
Uncommon: facebreaker drop rate (0.0001%) after 1.1.4 patch will be (0.0002%)
Rare: Bino's Kitchen Knife drop rate (0.00001%) after 1.1.4 patch will be (0.00002%)
Super-rare: shavronne's wrappings drop rate (0.000001%) after next patch will be (0.0000012%)
you say why not (0.000002%) well because (20%) of (0.000001%) is (0.0000012%).
lol nice balance... (i'm not whining I'm just really saying what's the point of this patch buff drop rate). Is this drop rate buff really necessary?
edit: But then again i'm not sure the exact drop chance(percentage) of a unique.. this is just my estimation based on my experience.. (all those drop explosions from unique bosses, rare and magic mobs).
0.001 the common and 0.0001 the Uncommon??? Go to another place. Go around the block or something similar. You really have something wrong...
These are the unique items I have, I'm selfound player and I don't have much space, so if something is not really useful to me I sell it to NPC.
Not enough for you?
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
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Posted byActkqk#4579on May 23, 2014, 9:52:36 PM
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"
Actkqk wrote:
0.001 the common and 0.0001 the Uncommon??? Go to another place. Go around the block or something similar. You really have something wrong...
These are the unique items I have, I'm selfound player and I don't have much space, so if something is not really useful to me I sell it to NPC.
Not enough for you?
anything under 50exa is rubbish i guess (for him)
Last edited by Tom1989#3616 on May 24, 2014, 10:36:02 PM
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Posted byTom1989#3616on May 24, 2014, 10:35:32 PM
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"
artsy23 wrote:
So i heard unique drop rate will be doubled for common to rare uniques and super-rare will be increased by 20% in 1.1.4 patch. So if my calculation is correct.. it willl be like this.
common: crown of thorn drop rate (0.001%) after 1.1.4 patch will be (0.002%)
Uncommon: facebreaker drop rate (0.0001%) after 1.1.4 patch will be (0.0002%)
Rare: Bino's Kitchen Knife drop rate (0.00001%) after 1.1.4 patch will be (0.00002%)
Super-rare: shavronne's wrappings drop rate (0.000001%) after next patch will be (0.0000012%)
you say why not (0.000002%) well because (20%) of (0.000001%) is (0.0000012%).
lol nice balance... (i'm not whining I'm just really saying what's the point of this patch buff drop rate). Is this drop rate buff really necessary?
edit: But then again i'm not sure the exact drop chance(percentage) of a unique.. this is just my estimation based on my experience.. (all those drop explosions from unique bosses, rare and magic mobs).
the droprate is not the problem for me. It's the many many BADLY DESIGNED uniques that just suck!! I once was really excited once I saw something orange on the floor but lost my interest ever since cuz it's crap most of the time. I don't mind low droprates IF THE STUFF THAT DROPS WOULD AT LEAST BE GOOD.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
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Posted byAntigegner#0560on May 25, 2014, 12:12:03 AM
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what's the point of buffing common/uncommon uniques anyway, everyone just vendors them.
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Posted byAmbushRacer#3746on May 25, 2014, 12:43:16 AM
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"
Khisanth wrote:
I don't think that is how the drop rates are going to get changed.
I am assuming rolling for loot works something like this.
1) Roll for rarity
2) If unique is rolled then roll for the unique category
If we ignore Qarl's post then only 2) is being changed. If the chance of getting a unique before the patch was 0.01% then the chance of getting unique after the change is still 0.01%.
Examples using made up numbers in case that was a bit muddled.
Before patch.
1) Common - 85%
2) Uncommon - 10%
3) Rare - 4%
4) Super-rare - 1%
After patch.
1) Common - 70.8%
2) Uncommon - 20%
3) Rare - 8%
4) Super-rare - 1.2%
Chance of getting a unique from a particular category ...
Before patch.
1) Common - 0.0085%
2) Uncommon - 0.001%
3) Rare - 0.0004%
4) Super-rare - 0.0001%
After patch.
1) Common - 0.00708%
2) Uncommon - 0.002%
3) Rare - 0.0008%
4) Super-rare - 0.00012%
This!
I instantly had a flashback when I was reading about the Borderlands 2 loot system. I know it's completly different game but I think the system might work similiar because it's also action RPGish game where hunting for the uniques is present too.
For anyone interested in the article it's right here
http://www.gearboxsoftware.com/community/articles/1087
kiwi nation
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Posted byKujar3#2609on May 25, 2014, 8:50:16 AM
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