How to counter "blind"?

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Poutsos wrote:
Blind is incredibly OP against crit melee builds.Before the nerf of corrupted area bosses,the snake boss of stagnant canal(docks CA) was harder for me than an unmodified shrine piety.Honestly!

Blind is totally OK in PvP though,and it should definetely not get nerfed,cause crit is really really powerful there.


What if "blind" was something like this:
40% reduced chance to hit;
40% reduced chance to deal critical strike;

It wont hurt so much melee characters with their accuracy and give an edge against critical builds in PvP.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on May 19, 2014, 8:32:45 AM
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Toshis8 wrote:
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Poutsos wrote:
Blind is incredibly OP against crit melee builds.Before the nerf of corrupted area bosses,the snake boss of stagnant canal(docks CA) was harder for me than an unmodified shrine piety.Honestly!

Blind is totally OK in PvP though,and it should definetely not get nerfed,cause crit is really really powerful there.


What if "blind" was something like this:
40% reduced chance to hit;
40% reduced chance to deal critical strike;

It wont hurt so much melee characters with their accuracy and give an edge against critical builds in PvP.


Nah,i do like your suggestion for PvE,but seriously is not enough for PvP.Crit destroyes ppl there,it is pretty imba.If anything,blind should work for spells somehow as well.EK-molten shell already has it too easy on PvP.Not to mention it is harder to block them as well
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos#0458 on May 19, 2014, 8:37:02 AM
Since all enemies using blind only use it with the smoke effect the best way to counter it without RT is to move around. Don't really think it's that bad in PvE though, just takes longer to kill something. It's not like any really strong monsters are using it, meeting a rare that has it and is strong happens once in a blue moon.

Other than that... Are you STILL saying that shields are underpowered? It's the strongest defensive investment you can make covering all possible incoming damage. No other defense alone can compare, and you can stack more defense on top of it. That's why it's good, it just gives you one more layer of survivability.

I'm getting interested in exactly what you are doing with your character to make you think it is weak.
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Toshis8 wrote:
Did you know that it is possible to reach near 100% elemental resistances without flasks(and over 100% with it)? Isnt this overpowered? And spell block chance is capped at 75%. Also you wont get good spell block without some sacrifices. And in the end - blocking is RNG

Almost forgot - and GGG introduced new support gem which reduces block chance. If you dont see how blocking is beaten to oblivion either you're ignorant or blind, no offence.


If you use your brain for just a second, you will understand the reason they added a support to reduce enemy block. Because it is so freakin' overpowered as it is!!!!! Somebody must have hit you with blind in real life, because you can't see the obvious.

Show me a build that has all resists near 100% without flasks. You don't know what you're talking about. The only possible resist to have near 100% is fire, but when you have that one so high, the others aren't nearly that high.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Dodge is better than block (don't have to worry about getting stunned) but it's much harder to stack.

Evasion is also better than block, don't have to worry about stun and get a second roll against crits, but again, much harder to stack.

But what block has is the ease of stacking and being able to be used with any other defense type. Going Eva/Shield or Armor/Shield or ES/Shield is easy. Going Arm/Eva is harder. Block is the third best defense in the game unless you want to put life at number one. Once you factor in cost and efficiency, block is the best defense in the game, again maybe second to life.
BreakingHearts/RhoaHood (Standard) | MaidCarrion/MessyLittleBow (Mercenaries)
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Toshis8 wrote:
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Poutsos wrote:
Blind is incredibly OP against crit melee builds.Before the nerf of corrupted area bosses,the snake boss of stagnant canal(docks CA) was harder for me than an unmodified shrine piety.Honestly!

Blind is totally OK in PvP though,and it should definetely not get nerfed,cause crit is really really powerful there.


What if "blind" was something like this:
40% reduced chance to hit;
40% reduced chance to deal critical strike;

It wont hurt so much melee characters with their accuracy and give an edge against critical builds in PvP.
The reduced chance to hit already reduces chance to land a critical strike. When a hit is critical, CtoH is checked one more time and the crit multiplier is only applied if it's a success.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
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Panini_aux_olives wrote:
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Toshis8 wrote:
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Poutsos wrote:
Blind is incredibly OP against crit melee builds.Before the nerf of corrupted area bosses,the snake boss of stagnant canal(docks CA) was harder for me than an unmodified shrine piety.Honestly!

Blind is totally OK in PvP though,and it should definetely not get nerfed,cause crit is really really powerful there.


What if "blind" was something like this:
40% reduced chance to hit;
40% reduced chance to deal critical strike;

It wont hurt so much melee characters with their accuracy and give an edge against critical builds in PvP.
The reduced chance to hit already reduces chance to land a critical strike. When a hit is critical, CtoH is checked one more time and the crit multiplier is only applied if it's a success.


I will say it again - "blind" would "hurt" less characters who arent speciallised around critical hits and it would give a bigger advantage against critical builds. Am i not clear or what that its hard to get the idea what i have in mind?
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
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Panini_aux_olives wrote:
The reduced chance to hit already reduces chance to land a critical strike. When a hit is critical, CtoH is checked one more time and the crit multiplier is only applied if it's a success.


Thats true for evasion. But is it also true for the blind modifier?
IGN Corelica
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Chesto wrote:
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Panini_aux_olives wrote:
The reduced chance to hit already reduces chance to land a critical strike. When a hit is critical, CtoH is checked one more time and the crit multiplier is only applied if it's a success.


Thats true for evasion. But is it also true for the blind modifier?
All blind does is cut your accuracy rating by 75% and give low light radius. The missing is just evasion at work.
BreakingHearts/RhoaHood (Standard) | MaidCarrion/MessyLittleBow (Mercenaries)
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Toshis8 wrote:
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Panini_aux_olives wrote:
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Toshis8 wrote:

What if "blind" was something like this:
40% reduced chance to hit;
40% reduced chance to deal critical strike;

It wont hurt so much melee characters with their accuracy and give an edge against critical builds in PvP.
The reduced chance to hit already reduces chance to land a critical strike. When a hit is critical, CtoH is checked one more time and the crit multiplier is only applied if it's a success.


I will say it again - "blind" would "hurt" less characters who arent speciallised around critical hits and it would give a bigger advantage against critical builds. Am i not clear or what that its hard to get the idea what i have in mind?
I've read it too fast :p. Well, why not. More tweaking might be needed to ensure that double -40 is about the same as -75 for crit builds.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...

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