How to counter "blind"?
" Intended mechanic? well, thank you GGG for intended mechanics. For example, today i died in boss fight because my character didnt block 4 times in a row (sometimes its more) with 70% chance to block. Lets calculate the chance to happen so: chance not to block is 30%, hapened 4 times in a row, so the chance to happen so was 0,8%. Once again, thank for intended game mechanics. "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
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"Maybe you should have blinded the boss. Then you wouldn't need to block 4 times in a row to survive. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Mark, your ironic response avoids the fact that shield is underpowered in this game. Evasion builds usually dont rely just on evasion. Often characters have huge pool of life or ES + evasion. What about characters who have life/ES + blocking? Think about it. "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke Last edited by Toshis8#1464 on May 18, 2014, 6:31:39 PM
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" Well it's not. You're the first person I've seen state that. Block/spellblock is pretty much the best defense in the entire game. Accuracy and resolute don't affect it, map mods/enemy mods won't affect it and it's a linear percent that applies to even the strongest enemies. Entropy system was made for evasion specifically because evasion used to be so terrible. It should not apply to block which is in a good spot right now. Last edited by kasub#2910 on May 18, 2014, 7:02:27 PM
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" I am not pulling this from thin air, i am taking it from my experience when playing with shield build. Its RNG is too drastic. I thought that evasion is also RNG based, but now when i know that evasion is not random, its obvious that shield builds are degraded. "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
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"Ok, I thought about it. What are you trying to say? Block is block. It matters not if you use evasion or energy shield or armour. You seem to think that evasion gives block some kind of magical synergy, but you are completely wrong. Block is entirely separate from everything else. You are correct that evasion users rely on other things like huge life pool or ES. No shit. So do non evasion users. The block is the same either way. If you can't survive on a failed block, you need more life or other mitigation. If you can't survive on a failed evasion, you need more life or other mitigation. If you can't survive on a hit with your armour, you need more life or other mitigation. You act like evasion users have some unfair advantage. If that's true, why would anybody ever take Iron Reflexes? Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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The entire downside of blocking is that it is random. It is otherwise the strongest defense in the game, easiest to acquire, works on all elements and with the right items can apply to spells which are most of the deadliest attacks in the later game.
If block were not random then it would need to have its effects scaled way, way down. Like a 75% damage absorbtion at the very most. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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"So, evasion is better than you thought it was, therefore block is worse than you thought it was? Doesn't make any sense. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" What? Your post is irrelevant "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
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+res teq cyclone=no need to crit imo a very easy alternative to crit based builds...or if you arent worried about reflect...and what about traps how do those work because i feel like traps would be a build to use against this "blind" if they dont work i guess theres always searing bond or fire trap builds as well?
all the wanna be pros aside, i can see having a smoke mine(nemesis) mod whats it now shroud...in a boss room being very very very tedious and incredibly lame so i can sense the displeasure but yet again if you are soloing that will be a logical skip situation, but if you are partied with a searing bonder or possibly summoner, DD, or firetrap user it could be clearable? some clarification would be nice i guess imo these "blind" mobs/Shroud rares in congruence with an undying totem/rare or god forbid any slew of these combos in a boss room/area could prove to be very RIPPY which is why i play standard/scrubcore because these elements making me rip in HC would push me away from persisting at playing through this over and over again in HC but then again the severity of these elements seem to be easier to deal with in a party setting or if someone in your party is doing what i listed above...remember W/O a bullet proof build soloing can/has proven that there are going to be situations without a doubt where you encounter a monster/boss in maps especially with "lame mods" thrown into the mix making parts of the map/boss skip able. Im not saying or calling out any noobs including myself, but soloing does prove that this is very very possible on a final note i know you stated this for Melee builds, but lets be honest there cant be 1 (practical/attainable) build that is budget conscious that wont have its weaknes' when practical clearspeeds are considered that arent too babysitty ubersafe etc, were talking casual players here not richie richies or 1337 boys Last edited by furdayz#3492 on May 18, 2014, 11:52:49 PM
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