How to counter "blind"?

How melee characters should protect against it? The only way i know is "resolute technique" passive skill (for all kinds of melee characters), but in some cases it breaks the critical strike builds. My chance to hit was 88% (without blind) but it still feels like nothing when blinded, almost all hits miss. It feels like there should be more options to counter it.

Most importantly "blind" skill is available for players, in PvP you can be permanently blinded. Imagine if magic caster was permanently cursed with "silence" curse (cannot cast spells).

I am not against "blind" or "silence", it makes the game richer, but it feels like there should be more options to counter it. Maybe a flask mod or something.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Blind is pretty damned powerful. You can even use it with zero evasion from iron reflexes. And nope. As far as I know there's no other way to avoid it than resolute technique.
Remembered that flasks can have "remove curse and give temporary immunity to curses" mod. Its a lot easier to counter "silence" than "blind". And "silence" isn't even available for players.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Blinding monsters are pretty annyoing, especially "Shroud Walkers" or whatever this Nemesis Mod is called.

But most of the time you can attack right through it. You still hit 25% of attacks, it's only a question of time before you kill the rare.
And as he smoke mines after you, you can easily separate him from his friends.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Blind reduces your accuracy rating by a %

So logic dictates you need to up your accuracy to counter it.(the question then becomes, is it worth the investment to counter these rare occasions? imo it is not)
Freedom is not worth having if it does not include the freedom to make mistakes
The "25%" number in my post wasn't related to any game mechanic, was just saying: you still hit some of your attacks through blinding effects.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Doesn't blind just give you a fixed miss rate? It doesn't touch accuracy at all.
Closed beta member since: March 19, 2012
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f3rret wrote:
Doesn't blind just give you a fixed miss rate? It doesn't touch accuracy at all.

Blind reduces Chance to Hit by 75%.
Improving Accuracy also does next to nothing btw.
So blind reduces your accuracy by 75%. But remember that initially no one has 100% accuracy. If your AC is like 70%, multiply that by 0,25 and the result is pretty terrible. Also remember that it is RNG based, if numbers say that you can hit 1 out of 10 times it doesn't mean that it will be that way. It might happen so that you will miss 30 hits in a row or more > run out of mana or even worse if your build is based on life leech.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on May 18, 2014, 3:15:33 PM
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Toshis8 wrote:
Also remember that it is RNG based[..]

Evasion is not random.

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