PSA: Lag is Lag. Desync is Desync.

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Psyborg wrote:
Spoiler
Its frustrating to see everything blamed as desync, although I can honestly understand people who dont have a computer/networking background not seeing the difference.

First and foremost, please READ the Dev Manifesto post on Desync. It is a very comprehensive explanation of what action synchronization is. It is two computer programs with exactly the same calculations happening at the same time, and the goal is for them to have identical input and output. When the two programs, for various reasons, end up spitting out different answers due to getting different data (or some vastly more technical factors) this is desynchronization.

While higher latency (ping time) CAN have a direct relationship to desync (as explained in the Dev Manifesto), the direct problem of ping spikes and higher ping causing delay in your actions having their effect (i.e. you see your fireball but the mob takes dmg a half second after you see the hit) is not desync, it is lag.

Furthermore, when you have a connection interruption for whatever reason, it is basically an extreme lag. Your PoE cant say anything to the server, not even "Im Gone, Log me Out" if you Quit. The server cant say anything to your PoE, not even "Your connection is gone, you should look into that." WHAT DOES HAPPEN IS TWO THINGS: Your PoE says "Hello?" A bunch of times all while you are trying to keep playing. Your buttons wont do much but you keep moving on your screen. A telltale sign is that mobs stop moving on YOUR screen. The server is also saying "Hello???" while keeping you in game because it thinks you MIGHT still be there, just delayed...but you arent, your connection is gone. Once enough time as passed, the server realizes youre actually gone and logs you out. Your PoE has its own timer before it realizes the server is gone before telling you that you are disconnected. During the time that the server gives you the "benefit" of the doubt, stuff can happen to your character unfortunately, because mobs and attacks are still processing on the server...it just thinks youre standing still.

A connection can be interrupted anywhere from your router/modem, intermediate routing hops, all the way to the gateway and GGG's local server routing (obviously that doesnt happen much, and would affect a great many people). For me, it is 99% of the time within the immediate routing of my ISP...as in, my router is fine but the rest of the internrt is gone to me. Obviously has nothing to do with GGG/PoE gateway in that case...

(On a side note, part of me wonders if I even understand this 100%. I mean, if we assume that no one is actually playing with a ping of over 2s to be safe...couldnt the timeout be a lot shorter than it is?)


desync is there and desync is strong
it only depends on where you live
some get more some get less, if you get less, please dont be an asshole and pretend its not an issue
i get so much desync that i can stand still and type /oos and move...

[Post Edited by Support]
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Yeran_GGG#0000 on May 9, 2014, 7:12:12 AM
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The post didnt say that desync doesn't exist. It said that a lot of people often put everything bad in the game under the desync denominator when it has little or nothing to do with it.


. . . pretty much this . . .


@op as far as your post go's, nothing new or ground breaking. If somebody is really interested in understanding this issue, there is Chris dev manifesto about it explaining the difficulty's and differences in a very higher detail then you are doing here.

However, this requires a player to first acknowledge it is not 100% GGG's fault like is commonly accused.

I would pose a player really interested in this issue from an objective stance will find all the information around it and know all the things you describe here. (that info is quite readily available for those willing to read it on these boards)

However some people are not objective and are not willing to do just that. It would mean admitting they have a technical issue either in there pc/network infra-structure.

And even i know i have the best possible super fluid faster then the speed of light internet connection and your connections all suck compared to mine. Therefore it can't be my issue, duh.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
We're currently living in 2014, I've not played ANY game over the past 15 years that has issues on a level even remotely similar to PoE. They couldn't afford a commercial game engine, and these guys were just not up to the task of creating a smooth engine them selves which has led to the disaster that is PoE now.
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Morgoth2356 wrote:
I would add that puting effort in making legit distinction between lag, fps drops and real dsync is also a bit hopeless.


What can I say, I was bored at work, and futility is a treadmill for the mind. ;)

I'm very much amused that everyone thinks I'm denying desync, really. I mean, the title includes the phrase "Desync is Desync"..."Desync IS"...usually when you say something IS, you are affirming its existence and/or your belief in its existence. Desync is Desync, and there are many things that are not desync. Lag is one of them. Tomatoes are another. I could have included, "Tomatoes are also not desync, because tomatoes are delicious and desync is not."

It still neither confirms nor denies the existence of desync, but I'm sure someone would say that they actually HATE tomatoes and, in turn, they are NOT delicious and, therefore, are IN FACT desync.

So yea....there that is. I'm tired, stop looking at me that way. ;)
Last edited by Psyborg#3642 on May 9, 2014, 8:19:08 AM
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glh5 wrote:
No. You BLOW guys sugarcoat and underplay the issues of the game all the time. Do you think making up these lame excuses helps the game?

These are the cold hard facts:

- The desync issue is reality. It actually exists. People that say they never desync are lying because they are GGG fanboy or simply blind.
- The desync issue is a major issue driving a lot of people away from the game whether you like it or not. Almost all of the "I Quit" posts mention desync. And that's just the top of the ice berg because most ppl don't post when they quit.
- Even if you are playing in the same data center as the GGG servers you would still desync. This is of course a theoretical situation but blaming it on network hardware infrastructure is really... I don't even have words guys. Desync is purely a software issue.
- The opening post is factually incorrect. It rants on about ping spikes yet people with good jitter (<5ms) still desync.
- The opening post addresses the wrong issue. Wtf? The situation you are describing is a disconnect, which actually rarely happens as the PoE servers are actually quite stable as far as uptime goes. Keepalive / heartbeat packets also have nothing to do with desync.

So to conclude: please no more "guys desync is not that bad" posts. Especially not of this low pseudointellectual level.


Thread should have ended here. I mean, i understand what OP was trying to do, but he kinda failed at it. Sorry bro.
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glh5 wrote:
No. You BLOW guys sugarcoat and underplay the issues of the game all the time. Do you think making up these lame excuses helps the game?

These are the cold hard facts:

- The desync issue is reality. It actually exists. People that say they never desync are lying because they are GGG fanboy or simply blind.
- The desync issue is a major issue driving a lot of people away from the game whether you like it or not. Almost all of the "I Quit" posts mention desync. And that's just the top of the ice berg because most ppl don't post when they quit.

Ah; never knew how bad my desync was, but I guess you know best :p

I'm aware desync exists, and have ran into it a few times, but not nearly as often as people make it seem, not to mention, I have yet to of died to any desync (came close to it maybe once or twice). I do absolutely nothing to avoid desync via in-game means either (I don't avoid spells, walk certain directions, pause after combat, use stun builds, or anything, never even used /oos or whatever that command is) I simply play the game.

No idea if my scenario is just rare, but desync is hardly a problem in my experience. I use Verizon DSL also, so my internet connection is nothing special. I don't do special voodoo tricks, and my computer is well maintained (no bs placebo computer speedup 2014 utility garbage (I feel sorry for anyone who willingly uses Razer's Game Booster); up-to-date drivers/OS, minimal background processes, etc).

Not directly related, but I take desync claims about as far as I trust the complaints about Windows 8. Plenty of people can complain about how terrible it is (the bandwagon is strong), but my own real-world experience with it is quite the opposite.
Path of Exile in Eyefinity: https://www.pathofexile.com/forum/view-thread/1320584
Last edited by Espionage724#4312 on May 9, 2014, 8:58:23 AM
Desync is just the scapegoat used by bad/uninformed players


It's rarely as bad or frequent as people make it seem to be. This is coming from a player who uses cyclone/flickerstrike/leapslam frequently.
IGN: OldManBalls (Warbands)
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Mahesys wrote:
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glh5 wrote:
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Psyborg wrote:
I never claimed that desync is not an issue or that I never do. I desync, a lot sometimes.

I want to differentiate desync from network lag. They are two different things but many times people speak of lag as desync which it is not. I also wanted to point out that during the time after a connection drop but before the timeout, this is not desync either, it is simply that none of your actions make it to the server.


You ignored the most important part of my post which is the part that debunks yours.


You should really lean to read

This post wants to teach players the technical and conceptual differences between:

Desync
lag
rubberbanding
FPS drops


Since everyone blames desync by default.

Why the fuck you're claiming OP is a blind fanboy and saying the he's defending GGG? he's actually helping everyone understanding what these 4 factors are. When the hell he said desync is not an issue or it's not annoying?

Please now say me fanboy and get the fuck out from this thread, thx


And before glh5 claims everyone defending Psyborg is a BLoW member. That person just went to attack the OP with hostile, pointless replies. I am also a member of BLoW as well, but I don't think that should make me a 'pseudointellect'. Well, we call ourselves bird brains, after all.
Another quality ZAP! post.
Last edited by chimpanzee#7852 on May 9, 2014, 10:06:05 AM
The next April fools joke MUST be about desync. Pleeease do it GGG! Access the inner trolling powahs! :D
Exile is an illusion, exile!
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Espionage724 wrote:
Not directly related, but I take desync claims about as far as I trust the complaints about Windows 8. Plenty of people can complain about how terrible it is (the bandwagon is strong), but my own real-world experience with it is quite the opposite.


To be fair, it DOES impact some on otherwise strong connections pretty dramatically. I'm lucky that it doesn't really happen to a noticeable degree for me, even with some of the more desync prone builds, but I've seen what it is like on an otherwise perfectly acceptable connection, and the claims some people make are NOT exaggerated. However, I'm not sure why it impacts some connections worse.

I've been tinkering with a couple net enforcers I've come to own. These units are commonly used by ISPs to 'shape' traffic ( throttle ). These have a HUGE impact on the stability of the connection, even though it isn't noticeable on traceroutes, ping, packet loss OR latency. Even when the traffic is set to simply pass through I've noticed drastic....stalls in the clients ability to sync. I have no idea why.
Spoiler

Also, Windows 8 is a nightmare. So many features removed for baffling reasons, silly design choices, and a pain in the ass to troubleshoot. You can't remove a saved wireless network from the GUI, they've gimped network WET, they've made the process for windows repairs WAY more complicated...the list goes on. A lot of driver functions cause blue screen crashes, which the average user doesn't understand, because the system just shuts down without warning now, and even the ability to generate dump logs is compromised. Admittedly, hardware vendors should be responsible for drivers, but these are rolled out trough windows updates and can cause huge issues. I can't remember how many machines I've seen blue screening in Windows 8 because of stupid power access problems. ARG! Okay, sorry for the rant.
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?

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