projectile damage
" It's not unique to bleed, it goes for any damage over time that depends on damage dealt. If you ignite with a fireball, burning damage done will also be increased by AoE and projectile damage. Poison from adder's touch will also be affected by AoE if it was inflicted via melee splash (but only splashed damage, not initial target). DoT mechanics are pretty consistent currently, there are no exceptions to the rule. And, like it was already said, that was the only way to do it, AoE bonuses must affect damage with AoE property, and DoTs now inherit secondary properties like any other damage. Still, the balance is fine, nothing is really OP. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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