projectile damage

"
theshadedone wrote:
Is this double dipping unique to puncture and bleed? or is it for all kinds of damage?
I know burning double dips on the fire damage passives, but doesn't use the aoe passives (I think).

What about adders touch? If I used a melee skill with melee splash and concentrated effect, get a crit, does the adders touch damage benefit from the concentrated effect bonus because it was inflicted by a AOE skill as well as the initial hit being increased? i.e. would it double dip?

Normally this sort of thing can be pretty easy to work out, but having dot's benefit from modifiers that affect the skill they were applied with seems..... interesting.

Interesting concept. it'd put a whole new outlook on adders touch and snakebite.


It's not unique to bleed, it goes for any damage over time that depends on damage dealt.

If you ignite with a fireball, burning damage done will also be increased by AoE and projectile damage.

Poison from adder's touch will also be affected by AoE if it was inflicted via melee splash (but only splashed damage, not initial target). DoT mechanics are pretty consistent currently, there are no exceptions to the rule.

And, like it was already said, that was the only way to do it, AoE bonuses must affect damage with AoE property, and DoTs now inherit secondary properties like any other damage. Still, the balance is fine, nothing is really OP.
Wish the armchair developers would go back to developing armchairs.

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