Garena is adding skill tree resets as a micro transaction in 1.1.3. Thoughts?
I really don't like Things like EXP/MF-Weekends or the ReSpec-MTX personally & I especially like GGG for being quiet strict with these Things.
But I think Chris found the right Words to describe the Situation & I (partly) understand that. Keep calm, play PoE, drink Tea & listen to Prog!
|
![]() |
desperate measures? that don't look so good..
|
![]() |
Just had a look through Garena's website and after reading quite a few threads - I can't say I blame them for implementing this. They have invested alot of money to license POE and seem to have -maybe- a couple hundred active forum posters, if that many. Some forum posters are the same as our forum. If they are having people quit playing because of the no-reset then it's possible it will help them retain players long term.
I want GGG to continue to be successful and the fees that Garena pays helps them to develop and make the game we play successful, so if this helps the Garena POE be successful then go for it. We won't ever see this hit the main GGG servers, so it really doesn't concern me at all. Basically what he said - " ----------------------------- Also I just want to add, I fully place my faith into the GGG team in regards to the direction this game will take. I don't always agree, sometimes wrinkle my nose and go what the fuck but GGG restored my faith in gaming and they will continue to do so. I've never met a nicer bunch of people who work really hard to ensure we have a great game to play so whatever puts money in the bank to keep them in a job and keeps our servers running then I trust them to make that decision and keep our trust and faith in them. <3 GGG. “Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.” —Leo Buscaglia Contact support@grindinggear.com to report issues relating to the game or forum. Thanks! My beloved pets.... ![]() Last edited by peachii#3920 on May 1, 2014, 6:12:45 AM
|
![]() |
![]() | |
" So do leveling uniques, which can be used to powergrind a character to the 60s or even 70s in a day or two. Pay a couple of chaos and faceroll your way through cruel and merciless up to A3. Is that also "Pay2Win," because it grants a significant time advantage? Wurm's Mold, Ice Tomb, Lioneye's Paws, Slitherpinch, Goldrim, Crest of Perandus, Kaltenhalt, Limbsplit, Death's Harp, Mightflay, Geofri's Baptism, Rigvald's Charge, Shiversting - they can easily carry a character through a significant part of the game at a speed that is completely unattainable with self-found blue/yellow items. " Good luck trying to run a mule-account based shop. The effort of continously relogging various mules and trading items between your own accounts before you can actually *sell* them is definitively much more than "a few minutes" per month. Even if it only takes half a minute per item to * find the proper mule * log into that account with a 2nd instance of the game * find the item in the stash * join party with the mule and trade the item to your main you're guaranteed to waste several hours if you have a high-traffic shop. Also, funny how nobody cries bloody murder over people having payed real money to design a unique item. One player has exclusive knowledge over upcoming content, and is able to play the market to maximize his profits once his unique item hits the game. Imagine all the currency to be made if you design a strong end-game unique item around skill that is commonly viewed as weak and not viable. You can buy the right skill and support gems for cheap before the patch, and can sell for huges profit after your unique item is discovered, because everyone and their dog wants to get his hands on the new endgame build instantly. Clearly Pay2Win! |
![]() |
" " Casually casual.
|
![]() |
" For those who do not want to click - Actually very well written and explains why they did it. " “Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia Contact support@grindinggear.com to report issues relating to the game or forum. Thanks! My beloved pets.... ![]() |
![]() |
" In other words, yet again, the pyramid economy system shows how it fails at retention. So, do we make the game less reliant on the flawed pyramid economy? Like allow regret orbs and crafting orbs and content access to be gained at a reasonable rate from killing monsters rather than shopping? No, we keep the flawed bad-for-retention model and add another path-of-least-resistance option by way of MTX, lol. What's next? Crafting is super hard for a casual player, MTX eternal and exalt. Content access is super hard for a casual player, MTX rolled 78s. If this isn't yet another blatant shout that the pyramid economy, craft gating, content gating and as cited in this topic.. build gating; is bad for retention, in a model that requires retention to exist as a pyramid economy... then I dunno what is. It's laughable. Dump the stupid pyramid economy shopping design, in doing so.. fix retention, gain proper aRPG status and maybe even live up to the claim of a hardcore aRPG. Casually casual. Last edited by TheAnuhart#4741 on May 1, 2014, 7:11:47 AM
|
![]() |
From Garena POE,
" felt that Orb of Regrets are not being traded felt that Orb of Regrets are not being traded felt that Orb of Regrets are not being traded felt that Orb of Regrets are not being traded Are they serious? Or the sarcasm has taken into a whole new level? They really trying to say that players not really into the earning of Regret Orbs to use? I Love This Game Now, Being a Summoner Hardly Associated with Desync ♫
♥ ♥ ♥ My Shop http://www.pathofexile.com/forum/view-thread/887292 ♥ ♥ ♥ ☻ ☻ ☻ Downfall of Zombie and Spectre in 1.2 Patch ☻ ☻ ☻ http://www.pathofexile.com/forum/view-thread/1019959 |
![]() |
" Yea, and the point does come to mind...if they feel that respecs should rain from the sky, why not just make Orbs of Regret cost a wisdom scroll at the a1 vendor? Hyperbolic example, yes...but it could be done without mtx. Its not just retention theyre after though I assume. Edit: Also, one has to wonder what the "X for $Y" will be. Last edited by Psyborg#3642 on May 1, 2014, 7:10:56 AM
|
![]() |