Since mana leech was nerfed, should some skills have mana cost lowered?

Primarily projectile skills so mana leech can compete with EB and BM. I can understand the life leech nerf because everyone used it and it made it easy to tank everything but mana leech was underused before the nerf. I'm talking about the gem and from gear. These builds have lost a lot of skills because the small hits do not leech enough mana. I know for sure most skills used with lmp/gmp do not work and Glacial Cascade is not working too well with mana leech either.

Do you have a skill that does not leech enough mana now because of the nerf?

Edit: Or maybe mana leech numbers should be buffed?
Last edited by Nangingg#6005 on Apr 10, 2014, 11:35:55 AM
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Revert the nerf -.- wasn't needed in the first place.
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Honestly I feel like a lot of the skills in the game are balanced around the idea that clarity exists.



I feel like mana regen needs to be toned down a HUGE amount, and mana costs also reduced significantly or mana pools increased significantly.




An even better change would be to make mana regen "ramp up" the longer you go without casting.


Last edited by borigsmorgue#7837 on Apr 10, 2014, 12:10:53 PM
Something i hear all the time is "i hate mana" i think its number 1 leggit outside of fps/dysnc ishues lol, personaly I think mana is stupid mechanic, needs to be worked. feels clunky and super complicated compared to any other game , especially considering some skilss have the most absurd manacost? hate having to tweek my mana playing around with gear/manaregen/clarity lvl's trying to "over-regen" mana, its like the same shitty mechanic that's been in the game since 2010, and now manaleech nerf. pointless pointless nerf, forces you to build more mana ARGGGGG bored just thinking of mana.
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i like when people say 'mana does not work' and then check their tree and see ZERO investment into mana nodes

i like when people mindlessly slap multistrike and faster attack on a skill and then wonder why it costs so much. but deeps go up!

i like the leech nerf

what i do not like are absurd mana costs of skills like Elemental Hit. ggg - WHY?!?
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sidtherat wrote:
i like when people say 'mana does not work' and then check their tree and see ZERO investment into mana nodes

i like when people mindlessly slap multistrike and faster attack on a skill and then wonder why it costs so much. but deeps go up!

i like the leech nerf

what i do not like are absurd mana costs of skills like Elemental Hit. ggg - WHY?!?


Multistrike is actually a mana saver in most cases.

Also here is my current build:

I have 721 mana.



Gear:

Spoiler

mana management is not one dimensional

there are 4 factors:
- flat mana
- mana%
- regen %
- reduced cost

all 4 are multiplicative so it is better to invest into each instead of pumping up one

you have 3 nodes into cast speed - while having mana issues - why? respec out of these and saturate 'mana' side of witch tree. issues should be gone. clarity lvl6? discipline without reduced mana? these gems are.. randomly placed into your gear. you leveling them up or something?

multistike has 180% multiplier. this is a HUGE factor when in 4-5link as it almost doubles mana cost. it also means that with new leech mechanic each leeched 'bit' is 3 times smaller than usual. it more often than not makes mana leech less effective, but true - with multistrike you pay once and then 2 hits are 'free'.

btw experiment with 'mana on kill cluster' - vs big mobs this actually is very effective and vs single targets you probably already use some other spell
"
sidtherat wrote:
i like when people say 'mana does not work' and then check their tree and see ZERO investment into mana nodes

i like when people mindlessly slap multistrike and faster attack on a skill and then wonder why it costs so much. but deeps go up!

i like the leech nerf


How do you maintain sufficient mana pool and regen as Ranger, Duelist, or Mara. Without destroying your build ? And most important, are these classes supposed to build around mana anyway ? Also, why is mana considered a thing to work around, besides being a crazy caster that uses insane amount of mana per second, or 3-10 auras runner ? Why in this game mana is an issue from beginning to lategame ?

P.S. I read last of your posts. I have another question - is a duelist supposed to get reduced cost of skills nodes, why, and have you ever calculated how they DO SHIT with high APS ? Because there's no other option for this char, he can't improve mana pool besides Mana Flows cluster, which is a must anyway.

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Last edited by torturo#7228 on Apr 10, 2014, 1:31:52 PM
because without mana all points would go into dps or hp.

and for me 'destroying a build' already happened before if your build is constantly out of mana. that means that build was broken from the get go

i manage mana by specing into mana nodes, trying to get some mana on gear and avoiding braindead solutions (like going full banana with attack speed if i can sustain damage using other methods).

damage has its price and it seems that people now are shocked by that concept

i have a lvl 82 5L Dominating Blow marauder ON MANA and this impossible feat (seriously that was difficult due to OBSCENE mana cost) took me 14 points. a lot? yes? but DB builds hardly need any other dmg nodes as dominated minions deal more than enough dmg themselves. other points went into usual mandatory stuff (life etc)

my 5L reaver build (nodes are all over the place because i wanted to experiment with acrobatics and it did not end as good as i wanted). i use this sword:


and links:



as you can see hardly any investment. some points i will respec out of (blood drinker) once i get a nice resist/life leech ring but it seems difficult), same with these eva nodes near scion etc. but this clears any map i had (lvl74 i think, self found..) without problems
Last edited by sidtherat#1310 on Apr 10, 2014, 1:35:26 PM
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sidtherat wrote:

i like when people mindlessly slap multistrike and faster attack on a skill and then wonder why it costs so much. but deeps go up!

Yeah as people already pointed out, MS actually saves mana. I used it to manage the insane mana cost of BOR-Cyclone before I got a ST. But with the extreme desync that causes the combo was rather short-lived.
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