In two weeks PoE will have less STEAM players than at the end of last leagues
" There is clearly a market for the hardcore, seeing how long before the plague of casual gaming came to be, hardcore gamers were the majority of gamers. GGG isn't a public company, if they continue to do a good job, and keep the hardcore audience happy/occupied support for the game will continue. They don't need to be wildly profitable, they have no stockholders to appease. It has nothing to do with being a fanboy, that's what this game is and what they have stated that they want it to be. Last edited by sneax1234#2515 on Apr 8, 2014, 7:13:43 PM
|
![]() |
" you should reread what you wrote, there is no hidden meaning. You made an assertion that GGG has begun to cater to casuals and used checkpoints as evidence. Retarded statement, I'm not missing anything, if I am its because you don't know how to put your thoughts down on paper. Say dumb shit and then tell other people they lack reading comprehension, pure genius. Even if are saying they are doing it smartly, its predicated on the premise that you believe that, A) Checkpoints is somehow casual catering B) They are on a path of slight casual catering improvements None of which are true. I don't think you understand what casual is, no one is a hardcore player because they spend 30 extra seconds running from a way point to where they just died. |
![]() |
" If you read this thread, and then read that thread... I would choose the more civil and constructive area also.. i mean, people are calling eachother cunts, retards, dumb shits, and going off topic here, why even reward this thread with the dignity of a response Multi-Demi Winner Very Good Kisser Alt-Art Alpha’s Howl Winner Former Dominus Multiboxer Last edited by Manocean#0852 on Apr 8, 2014, 7:26:12 PM
|
![]() |
This game is doing fine.
Certain forum dwellers seem to be grasping at some sort of evidence that poe is in trouble, usually to argue that the game needs to rain items or all rng needs to be removed. |
![]() |
" As a substantial sample of the total player base, it can be used to reliably track trends. Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin |
![]() |
No one I play with uses steam. :(
so whenever this topic pops up i feel like it's not all encompassing personally (even though it may be) Multi-Demi Winner Very Good Kisser Alt-Art Alpha’s Howl Winner Former Dominus Multiboxer Last edited by Manocean#0852 on Apr 8, 2014, 8:07:02 PM
|
![]() |
(This is a copy of my reply that I posted when I saw this graph on reddit)
I'm very glad that the aggregate player graphs don't look as scary as that! Some points to note: a) The ratio of steam to non-steam players can change over time based on environmental factors. At release it was about 50/50, due to heavy promotion on their front page. There are a lot more people playing on our platform than on Steam currently. b) We've found that the most cost-effective marketing strategy is to push our marketing spend at the launch of the expansion/leagues and then tone down spending during them. This substantially affects the shape of the graphs. If we spread the spend throughout the season, it'd start lower but would have a flatter slope. c) The retention statistics for casual players and core players are very different. Casual players often disengage at some point in the four month leagues (and thankfully often return at the start of the next ones), but the core base of heavily-retained users is growing at a pleasing rate. What you're seeing in the graph above is mostly the disengagement of Steam users over the course of the four month leagues. d) The spike at SotV launch wasn't as large as release. This is partly to do with it being an expansion that didn't contain a new act, and partly because we're still learning the optimal amount of marketing spend vs development spend. Many companies spend half their money on marketing! Ours is a tiny fraction of our budget, because we're trying to find good opportunities rather than burning money. To some extent we can control the size of this spike and this is the point that we hit with the spend that we made. e) SotV launched into both D3:RoS and ESO. We're not going to delay our releases around the schedules of other games. f) I don't believe that the difficulty of Invasion significantly affected the above graph. The average churned player was playing Standard or Ambush, because they're the most popular leagues. While Invasion may have been too difficult, we still want to keep a decent level of challenge in future hardcore leagues. g) SotV is a very expert-level expansion. I felt the game needed more end-game content, and that was at the expense of adding features that players in the 1-30 bracket would love. The next expansion has a much stronger mix of content for low and high level players. h) The releases of Act 4 and subsequent acts are going to be a large tentpole. While many players are more than happy to try an expansion that contains interesting new game mechanics, a whole new act is appealing to an even wider ranger of players. If you have a better marketing/acquisition/retention strategy, please let me know :) Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
| |
" Invasion is not a hardcore league. It's the complete opposite. It's the "run like a little girl" league because the bosses do THAT much damage. If you want to make it challenging, at least make the odds non-zero.. |
![]() |
" In polls the sampling methodology is carefully controlled, its not based on some random third party that probably has its own ebbs and flows of usership. There's probably some dork on a forum posting a graph on Steam right now to tell how its 'doomed'. Oh why don't they release information to us? Because of you? LOL. More like because of Blizzard. You want information on a company - buy in. Invest. As a gamer, Wtf do I care if a game has a billion players or 50. As long as i can find 4 to run zone with me. I prefer the lighter server load. For restaurtants, I love hidden gems personally no long lines, no obnoxious crowds, same quality food. And I don't go showing the owner a graph of his customer base, LOL. Last edited by SuperDeathLord#7699 on Apr 8, 2014, 8:30:16 PM
|
![]() |
" if you played invasion you'd know that you can fight all the invaders, some are just easier depending on your spec, but, they are mostly a waste of time due to the reward for killing them being so small. Multi-Demi Winner
Very Good Kisser Alt-Art Alpha’s Howl Winner Former Dominus Multiboxer |
![]() |