My opinion on auctionhouses

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GeorgAnatoly wrote:
I think the threat the OP is describing goes even further. Easing trade by implementing asynchronous transactions even without a buyout will have detrimental effects that may force GGG to compensate through reduced drop rates which will just hurt the 95% even more than easier trade would help them. You can call it an AH or not the economy doesn't care. Making trade easier in anyway has to be carefully implemented and balanced, which ggg doesn't have a great track record for.


Lol, GGG is pretty good with balancing drops it just reflects their vision. That doesnt mean you get to find a mirror at all but oh well so be it. I made my peace i never find the eternal and mirror nor will i ever find shavs or kaoms or bor (i would want them for the collection only anyways).

I think a AH would not be too bad, the D3 GAH suffered from drop rates adjusted to it. If i could have had a choice in using the GAH or finding stuff to upgrade and get further in the game it would have been better.
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DirkAustin wrote:
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GeorgAnatoly wrote:
I think the threat the OP is describing goes even further. Easing trade by implementing asynchronous transactions even without a buyout will have detrimental effects that may force GGG to compensate through reduced drop rates which will just hurt the 95% even more than easier trade would help them. You can call it an AH or not the economy doesn't care. Making trade easier in anyway has to be carefully implemented and balanced, which ggg doesn't have a great track record for.


Lol, GGG is pretty good with balancing drops it just reflects their vision. That doesnt mean you get to find a mirror at all but oh well so be it. I made my peace i never find the eternal and mirror nor will i ever find shavs or kaoms or bor (i would want them for the collection only anyways).

I think a AH would not be too bad, the D3 GAH suffered from drop rates adjusted to it. If i could have had a choice in using the GAH or finding stuff to upgrade and get further in the game it would have been better.


My bad, I wasn't referring to them balancing drops in my last sentence but rather their lack of ability to balance new content. I actually find the drop rate of items and orbs well suited even for a pure SF player like myself.
Last edited by GeorgAnatoly#4189 on Mar 27, 2014, 1:25:20 PM
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GeorgAnatoly wrote:
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DirkAustin wrote:
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GeorgAnatoly wrote:
I think the threat the OP is describing goes even further. Easing trade by implementing asynchronous transactions even without a buyout will have detrimental effects that may force GGG to compensate through reduced drop rates which will just hurt the 95% even more than easier trade would help them. You can call it an AH or not the economy doesn't care. Making trade easier in anyway has to be carefully implemented and balanced, which ggg doesn't have a great track record for.


Lol, GGG is pretty good with balancing drops it just reflects their vision. That doesnt mean you get to find a mirror at all but oh well so be it. I made my peace i never find the eternal and mirror nor will i ever find shavs or kaoms or bor (i would want them for the collection only anyways).

I think a AH would not be too bad, the D3 GAH suffered from drop rates adjusted to it. If i could have had a choice in using the GAH or finding stuff to upgrade and get further in the game it would have been better.


My bad, I wasn't referring to them balancing drops in my last sentence but rather their lack of ability to balance new content. I actually find the drop rate of items and orbs well suited even for a pure SF player like myself.


I got that much, i meant they balance the game the way they want to and thats a good thing. Cater too much to the players and you wont have more than a handful of them playing. Players dont always know what they want.
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DirkAustin wrote:
I got that much, i meant they balance the game the way they want to and thats a good thing. Cater too much to the players and you wont have more than a handful of them playing. Players dont always know what they want.


I see, I agree with that.
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To add an auction house would be giving items to people who have not earned them in any way, shape or form.

People will have items (they haven't earned) which you don't need... so what? They will use those items to win some T-shirts as contest awards... so what? Auction house as an EXCHANGE place will fill people with unearned gear... so what? Voila, problems solved, no trade skills required. I really don't understand why nobody can't grasp the idea of leaving in public place some items player don't need, but someone else else might find them useful. Community, you know.
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oort wrote:
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To add an auction house would be giving items to people who have not earned them in any way, shape or form.

People will have items (they haven't earned) which you don't need... so what? They will use those items to win some T-shirts as contest awards... so what? Auction house as an EXCHANGE place will fill people with unearned gear... so what? Voila, problems solved, no trade skills required. I really don't understand why nobody can't grasp the idea of leaving in public place some items player don't need, but someone else else might find them useful. Community, you know.


I always thought this was a cool feature of old MUDs. You could donate items you didn't need/want, and they'd poof into a room near the starting area, available for anyone who might need them.
No. Calm down. Learn to enjoy losing.
My problem with auction houses and whatnot is that development of the game hinges on them choosing a standard. If that standard is set by people who trade, the people who don't trade are left out. The current game will let a first time solo player play a character through normal difficulty but bog them down in cruel act II (typically). By their fifth or sixth character, they've accumulated enough stuff to make it through act II on into act III. Act 3.X is a wall that's really hard to bust through playing solo/hc. I've gotten one character through it and I'll be trying to get another through it this week end.

If I traded, it would be trivial. A sanctioned AH would make the game trivial for most players. It creates an easy mode of play. I guess that it really doesn't matter. Traders are going to trade with or without one. Solo players wont all of a sudden become traders.

I really hope they do something original and fun with it though.
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MosesXIII wrote:
Original title that was too long: Been hearing a lot of bitching in game RE: "plz add auctionhouse GGG". Here's my take on the subject.


Some observations, combined with what to me are logical conclusions about the trade system:

-- The average player will find enough "decent" gear to cover several different characters, more than enough for their own characters. This is an important part of making the loot system feel rewarding. If you find nothing worthy of showing off (which falls into two categories: "Hey look what I found and can now use" and "Hey look what I found and can now sell" largely ), then it feels like the RNG is screwing you over (or is poorly designed).

-- The above results in a surplus of items. I'm purely talking about equipment here, the non-consumable stuff. Consumability solves the surplus problem for currency (to an extent). Anyway this surplus means that despite the high demand, there are actually more Alpha's Howls (just an example as a "currently in high demand FotM enabler" item) in circulation than their expensive price would make one think.

The above results in the availability of items being (roughly) just right. More accessibility would mean you have nothing to work for. Too little and drops are never exciting.

An auctionhouse IMO destroys that balance. It makes items available for purchase all the time, in a format easily searchable by price from within the game. The forums make them available for viewing without being searchable by price. Indexers make them searchable with listed buyouts. This convenience is NOT a good thing for the economy. People being willing to pay extra for the convenience of a quick purchase is what keeps prices up at reasonable levels. With indexers, you cannot sell for a higher price than the lowest listed buyout or you will NOT sell to anyone who knows how to check the indexers. If you want your item to stick out in the sea of the cheapest listed buyouts, you have to sell for slightly cheaper than the cheapest. Now you are the cheapest, and the next guy who has to sell cheaper than the cheapest must sell cheaper than you.

There is currently one exception to this. To sell your items, you have to be online. You cannot sell things while away from your keyboard. An auctionhouse would remove this requirement. This would cause prices to fall even further, even faster. You would open an auctionhouse, search an item, sort by price (if the game doesn't automatically do that for you) and buy your item. There's no skill required for that.

I know many people say that trading requires no skill either, but I cannot understand how you could possibly believe that. I can only guess that you are either so bad at trading that you see no way you could improve or that you are so good that you make amazing profits both quickly and effortlessly.

However, trading is definitely a skill. You must find someone who has what you want and convince him that he needs what you have more than he needs what he has. You must be persuasive, knowledgable and generally have good people skills. Trading, like most everything in Path of Exile, currently rewards people who are skilled at it and punishes those who are not. It provides an alternative "skill check" to those who are feeling that the RNG is not on their side. To add an auction house would be giving items to people who have not earned them in any way, shape or form.


i want to play a game not trade put in the AH
I'm sick and tired of going to XYZ to look up people and messaging 5 "online" dudes to find one who is actually online. There is absolutely zero "skill" in doing that.
Last edited by K0rrupted#5191 on Mar 27, 2014, 6:36:05 PM
Wow, excellent post OP. I really enjoyed reading that and thought it was spot on!

I actually can't understand the calls for an auction house, after we saw what happened to D3 when they implemented an auction house. That alone should be enough to convince any arpg-er that it's something that's finally been tried and it failed so terribly, they then had to remove it in order to get players to come back to the game.

Again though, great read and well thought out post. Almost feel like you should have it in bold at the top, 'READ ALL, IT'S WORTH IT'. But that's getting away from the point, I believe too that trading is indeed a skill. While yes some could minimize this, by explaining that it's merely a process of messaging people on xyz until you get a reply.

However, I think that will always be the case, with some traders choosing not to reply for good knows what reason, but when you are able to strike up a conversation and converse about the price and what you're both looking for, it can actually be a rewarding experience.

It's possible.. well it's probably more than possible that people can easily say I WANT TO PLAY THE GAME, NOT TRADE.. but I say trading is part of the game, it's a loot based experience. Now if you truly want to play the game and not trade you can do that, there is nothing stopping you from doing that, but don't bitch and moan when you want both without putting in the effort to have both.

This is more than likely why we come across some traders every now and again that just don't reply when your interested in an item, that is if you offer in your initial message to them because they 1) either think wow that's a terrible offer I wont waste my time, or 2)they are trying to insult me with that offer. Now this can be the case, but I would say more likely, this is an initial offer to strike up that conversation if they are unsure of the price and a way of starting negotiations, the last thing you want to do is pay to much for an item as it will leave you short for the rest of your gear.

Anyway, I'm just carrying on but I do think GGG needs to be very careful with this automated trade anything.. because it can and will change the nature of the game, as arpgs are in my belief two parts game, one part trading and the other loot finding and monster slaying.

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