The Taming, or Can I Still Chance This Amazing Ring

As someone pointed out, these uniques should still be chanceable to stop their price inflation.
This really wouldn't be an issue if the said uniques were crap but most of these uniques are build enabling and interesting which is just sad for anyone who didn't play back when they could drop / didn't drop it when it could drop.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Mar 22, 2014, 5:23:21 AM
People are using "build enabling" wrong here. They're using it as a substitution for "good". A build enabler is an item that you can't do without to make a certain build. We have very few build enablers... like Facebreaker and Headhunter.
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Kranyum wrote:
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Daniel_GGG wrote:
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darklordof1 wrote:
From my understanding, you can only chance the two stone rings that drop into bereks grip, pass, respite. And by chancing all those rings you can then use the recipie to craft the Taming.

The Berek rings can no longer drop since they were Domination/Nemesis exclusive. Uniques that cannot drop also cannot be chanced.


Please explain to us why are these uniques pulled out of the game for no aparent reason? It's not like they were OP or broke the game in any way I can see... It just makes little sense to take out of the game work that has been already put in which gave players content...

Any reasons behind all this?


There is no reason mate, this is just continuous proces completely destroying the game and its economy, especially standard league. Nerfing every single good unique into oblivion makin it legacy, ruining builds just to add some retarded op uniques worth multiple mirrors to "compensate", removing interesting new uniques from game and inflating the whole economy to the point where no new players will ever touch standard anymore.

inbefore someone comment "jelly noob who cant afford those items"
Spoiler


Standard has become complete wasteland after this ridiculous "mini expansion" where its impossible to sell any mediocore items anymore, I used to have 5-10 trades/day, now I have 1 -3 per week...
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Daniel_GGG wrote:
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darklordof1 wrote:
From my understanding, you can only chance the two stone rings that drop into bereks grip, pass, respite. And by chancing all those rings you can then use the recipie to craft the Taming.

The Berek rings can no longer drop since they were Domination/Nemesis exclusive. Uniques that cannot drop also cannot be chanced.


To find some very clear and honest words from the depths of my hearth. This decision is utter bullshit. It´s mostly bullshit because you don´t give any reasonable answer to why this decision was made in the first place. The rest bullshit is because i think any answer will not make this decision to look any better, logical or pleasant.

Though I would still like to hear the reasoning behind this.
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
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Shagsbeard wrote:
People are using "build enabling" wrong here. They're using it as a substitution for "good". A build enabler is an item that you can't do without to make a certain build. We have very few build enablers... like Facebreaker and Headhunter.


Shavrone Revelation, Voll's Devotion, Victarios Acuity, Death Rush, Gifts from Above, Berek Rings, Taming, Daresso Salute.

All have unique stats that you cannot get on any other piece of equipment.

I don't think you can really decide what is build enabling or not. Some builds build around these uniques and it's sad that those builds cannot be experienced by most players because the items are now priced 10-20x their actual value was when they could be dropped.

Your definition of build enabling is a different playstyle aparently, which a lot of the said uniques have.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Of course if you customize a build around a legacy item, it will by definition, be build-enabling. I don't see what's wrong with that.

Obviously voll's is a noticeable exception, pretty much being required for all discharge builds.

High rolled rares are more powerful/expensive overall. The legacies provide a nice mid-range price point for those who dont want to shell out 200ex for a mirror ring.

Last edited by SuperDeathLord#7699 on Mar 22, 2014, 9:48:34 AM
Discontinued, build-enabling league uniques are an even worse design decision than legacy items, but if I ran a shady third party web site, I'd be overjoyed and welcome this as a heaven-sent gift. There are always at least two sides.
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SuperDeathLord wrote:
Of course if you customize a build around a legacy item, it will by definition, be build-enabling. I don't see what's wrong with that.

High rolled rares are more powerful/expensive overall. The legacies provide a nice mid-range price point for those who dont want to shell out 200ex for a mirror ring.



I fail to see the point of adding items that CANNOT be obtained by new players, EVER.
And no, there is no rare ring that can replace Shavrone Revelation/Berek Rings or an amulet that can replace Voll's Devotion for example, they give stats that cannot be given anywhere else.

I hope we at least see them at race rewards sometimes.

[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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Mannoth wrote:
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SuperDeathLord wrote:
Of course if you customize a build around a legacy item, it will by definition, be build-enabling. I don't see what's wrong with that.

High rolled rares are more powerful/expensive overall. The legacies provide a nice mid-range price point for those who dont want to shell out 200ex for a mirror ring.



I fail to see the point of adding items that CANNOT be obtained by new players, EVER.
And no, there is no rare ring that can replace Shavrone Revelation/Berek Rings or an amulet that can replace Voll's Devotion for example, they give stats that cannot be given anywhere else.

I hope we at least see them at race rewards sometimes.



YOu just gave the point, rewards. Obviously there's much for incentive to obtain an item if its limited edition. That's why you have races. Winners, and losers. If I could just go get an olympic gold medal at the corner store, why would i train 10 years for the olympics?

You can also trade for these rarer items, its not that expensive, you just have to play for a while and save some exalts.
Last edited by SuperDeathLord#7699 on Mar 22, 2014, 10:16:53 AM
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SuperDeathLord wrote:
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Mannoth wrote:
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SuperDeathLord wrote:
Of course if you customize a build around a legacy item, it will by definition, be build-enabling. I don't see what's wrong with that.

High rolled rares are more powerful/expensive overall. The legacies provide a nice mid-range price point for those who dont want to shell out 200ex for a mirror ring.



I fail to see the point of adding items that CANNOT be obtained by new players, EVER.
And no, there is no rare ring that can replace Shavrone Revelation/Berek Rings or an amulet that can replace Voll's Devotion for example, they give stats that cannot be given anywhere else.

I hope we at least see them at race rewards sometimes.



YOu just gave the point, rewards. Obviously there's much for incentive to obtain an item if its limited edition. That's why you have races. Winners, and losers. If I could just go get an olympic gold medal at the corner store, why would i train 10 years for the olympics?

You can also trade for these rarer items, its not that expensive, you just have to play for a while and save some exalts.


Because it's so fun when a new player comes into a game and can't obtain an item just because he didn't start playing sooner?
If it were about competition there should be a way to obtain them even now.
Fact is the uniques were first brought as incentive to play in the new leagues but that is not needed anymore since majority of players will play in new leagues anyway.

Seriously, this is a broken idea, races offer free uniques for time invested which come with the prestige of unique art. And that is fine.
Being unable to obtain an item in any way than pay obnoxious high prices (which will only go up and up as time passes) just because someone couldn't obtain them for whatever reason is bullshit.

It's a broken system when i can just keep an item in my stash and watch it's worth grow every passing week/month.
I would rather see them work on uniques that are present all the time in the game than waste time on these. Demigod uniques and race rewards should be incentive enough to race and league playstyle (invasion, strongboxes) should be incentive enough to play the league.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Mar 22, 2014, 10:39:29 AM

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