The Taming, or Can I Still Chance This Amazing Ring
How the hell is GGG supposed to know who has spent $$ in other F2P games?
You yourself bought 50 premium stash tabs. At what point was GGG supposed to decide you're 'milked' and stop catering to you? BTW I have respect for you in supporting the game, and I'm sure so does GGG and 99% of the playerbase - which is why you get the forum tag. I STILL think you're more likely to buy stuff in this game than the average player, if i were to place my bets. You've proven you have money to spend, and you are willing to spend it on a video game. That puts you in a class above 95% of people. Not only that, I can easily advertise to you with an in-game stash tab deal. Sure, if i had a mailing list of other FTP spenders, I'd try to steal those customers, but good luck doing that. 'Stop playing warcraft, and play our game -- we nerf your legacies!' Is that your advertising pitch? Via some email that lands in a SPAM folder? New players wanna hear about new dungeons, bosses, scantily clad characters, and flashy new graphics. I dont see video game ads talking about 'game balance' much. Old players dont want their stuff nerfed, and they dont wanna get bored. Last edited by SuperDeathLord#7699 on Mar 22, 2014, 7:31:12 PM
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" There are statistics and studies concerning F2P spending behavior that can be used as reference. The experiences are pretty uniform across different games of different genres. Summarized, established players maintain the game, new players grow the revenue. In F2Ps, people typically spend the majority of what they contribute when they are new, in the beginning. But this makes sense, since that's when there is the largest number of things they haven't bought yet, so the desire and temptation to get stuff are at the maximum. If you've acquired a few things, you presumably have the stuff that interested you the most, unless something new is released. In a game like PoE, there's also the element of getting jaded. I mean, when I spent the majority of what I paid, I hadn't yet experienced the end game. Everything was still new and exciting. After some time with GGG, I've seen more decisions that I disagree with and that strike me as, well, "less than ideal". This is probably normal. I mean, usually when people play a new game, the excitement is the most intense when they start playing. Later on, boredom sets and issues become noticeable. Kind of like in a romantic relationship. (I still like PoE and think it's a good game, but it's like a wife of a couple decades now: familiar, friendly, comfortable, but not like a hot babe you see for the first time: deliciously sexy, desirable, unknown, challenging.) I'm not saying established players should be pissed off, just that new players offer more economical potential. Ideally, a game should appeal to both old and new people. I feel that GGG focuses too much on old players and creates a situation that might bite them in the ass somewhere down the road. It's like burying nuclear waste in some remote part of your country or dropping it down some old mines in the mountains. Works for now, may not work so well in a few generations. But I'm fine with agreeing to disagree. | |
my dream is to have a 5th stash page
IGN: Barbara_Jay
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Just gonna bump this, I feel the waste of unique items by GGG is stupid and needs to be seen.
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If I had known then I'd have taken a bit better care of my race reward Deaths Rush which I sent from invasion to standard the other day:(
I'll get over it though. Seems a lot of people have a lot of resentment inside of them. I wonder if its purely game related frustrations, I don't know. What is the big deal? Last edited by Mammatus#4838 on Mar 25, 2014, 12:57:57 AM
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" At least from my point of view, the wiki is full of fun toys that are exclusive to standard. These items the only thing saying you cant have them anymore is a check in a notepad file somewhere. They aren't game breaking. They aren't super overpowered (or they would have been nerfed like a dozen other items). There is no reason to make sweet build enabling items to just shut them off because "exclusive". They were supposed to be league "exclusive", now they are race prizes (forcing people off the 4 month leagues that these items were supposed to be "exclusive" to if they want these items) or standard exclusive[not mentioning HC because its a ghost town]. Its also just wasting all the work that went into the items that dont drop anymore. | |
" Agreed. It seems counterproductive to spend time, effort, and money on making cool new uniques only to have them inaccessible to most of the player base after a few months. Seriously, GGG, why would you work on the game then delete all that work at the end of the league? Just dumb. |
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Well i wanted to get a Taming for my elemental trapper dude...but i can't even get that in invasion, so good bye that item
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ahhh, the patch note for 1.1 was a bit misleading or incomplete then.
"Prismatic Rings will no longer drop, but can still be crafted. The Taming can also be crafted." They need to add the components of the taming can't be crafted. That's a big bit of information that would have helped. Pacific (GMT -8) Time
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" Me neither, there is literally no reason for them to do this. This has been, and always will be my biggest gripe with GGG. Why take the time to make cool uniques only to take them away? All this does is deny future characters options when they are gearing/speccing and makes the two legacy leagues have an even more abysmal economy. I REALLY hope that they see that this is a completely stupid practice and do away with it with the end of the current leagues. IGN: Ghured
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