[2.2] Fyndel´s LL BM or Mana Spectralthrow - UPDATED FOR ASCENDANCY

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phoenix4dota wrote:
Don't forget you can't run 2 60% auras on life without +1 boots/gloves, so no rare boots for you.
what? the new patch has 38% reserve i need 34% to run 2 60% on life and 3 60% on mana ? using a lvl 21 blood magic and lvl 21 reduced mana and 21 reduced mana is bugged anyways and not even those are needed
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
Last edited by Fyndel on Aug 15, 2014, 11:41:54 AM
"
"
phoenix4dota wrote:
Don't forget you can't run 2 60% auras on life without +1 boots/gloves, so no rare boots for you.
what? the new patch has 38% reserve i need 34% to run 2 60% on life and 3 60% on mana ? using a lvl 21 blood magic and lvl 21 reduced mana and 21 reduced mana is bugged anyways and not even those are needed


no, this guy is right. u should use http://poecalc.org/ for aura reservation calculations, it does all the math correct.

"
Mark_GGG wrote:

The first thing it calculates is the base cost of the skill, which is the cost of the skill gem and the multipliers of all support gems that make up the skill. This value must be an integer, and will be rounded down, because of how integer division works in computers. Anything after the decimal point is simply ignored.

Once it has be base cost of the skill, it calculates how much that is reduced by. Again it rounds down for the same reason - the reason you see it "rounding up" in your second step is simply that you're looking at the final cost/reservation, where what's actually being calculated and rounded is the amount taken off the cost by the reduction.

If you had blood magic and took the notable behind it, or otherwise obtained "less" mana reserved, this would be a part of the second calculation, where it's calculating the amount to take off the cost, but would stack multiplicatively with the "reduced" passives.

"
"
phoenix4dota wrote:
Don't forget you can't run 2 60% auras on life without +1 boots/gloves, so no rare boots for you.
what? the new patch has 38% reserve i need 34% to run 2 60% on life and 3 60% on mana ? using a lvl 21 blood magic and lvl 21 reduced mana and 21 reduced mana is bugged anyways and not even those are needed


http://poe.mikelat.com/#auras=1&name[1]=Aura+Group+1&ang[1]=1&cla[1]=&dis[1]=1&bmg[1]=21&rmg[1]=21&mul[1]=100&rms=38&life=1000&mana=1000

with 38%mana reserved from the tree, lvl 21 bm and reduced mana, you can't run 2 :/
if you put reduced mana or bm at lvl 22 you can run them

+1 boots or gloves are a must for low life..
It's very interesting - this change was exactly the same as the one for buzzsaw - a level 22 Reduced Mana is needed for all 5.

Seems GGG made the numbers to force this build to go to extreme lengths for min-maxing auras.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
oh sheeet ye i came up with 41% mana cause thats what you need with lioneys paws so i was like 41%-5 =36 eventhought if you wanna run rare boots you use 46% mana and thats to much , butw lets wait on the patch you guys remember the wrath aura what only had 40% reserve in that 1 screenshot? or those 2 new auras maybe they are 40% i mean the only possible way now would be to corrupt rainbowstrides then have blood magic and reduced mana in it but our mana pool would have to less mana then and we couldnt sustain gmp and as far as i know reduced mana is bugged cause i already tested a 22 one it gave the same amount of reserve then a 20 one
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
Last edited by Fyndel on Aug 15, 2014, 12:35:38 PM
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swib wrote:
Good job GGG, I never would expect they would nerf this build because it had so many features of the game involved. So I tought that they would have to change a lot to just nerf this, but they did.

R.I.P

This will not going anywhere close than before, they nerfed a lot, the aura nodes now are shit and the auras got nerfed too. I dont know yet about the new two buffs, but I dont would expect too much, since they really pinpointed a nerf in this build.

Well, seems like wander will rule wraeclast! They can scale phys damage really well and then they can mitigate the reflect with the passive that transform a portion of the damage in lightning, which boost the damage too. Wander are too much OP now. They have almost a aura - with no mana resevation in the tree, that's insane.

I really enjoyed the build, until now was the build I had most fun, I'm a bit sad that I cant use it anymore, but I hope there will spawn new good builds after the patch.

Thank you so much Fyndel, it was really really really fun!


LOL this post OMMG, if this guy play low life st with shav+mirrored gear we know how he got it ...

mitigate the reflect with the passive that transform a portion of the damage in lightning, OpieOP wander passiv xD
Last edited by DoKKO on Aug 15, 2014, 1:29:54 PM
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DoKKO wrote:

LOL this post OMMG, if this guy play low life st with shav+mirrored gear we know how he got it ...

mitigate the reflect with the passive that transform a portion of the damage in lightning, OpieOP wander passiv xD


Oh, I see, someone dont have the same opinion than you so you act like that. So sad that you have to do that to lift your ego.

Anyways, I was just glad and thanking fyndel for the good time I spent with the build. No need for all that.

If you still want to think that less ST damage, less aura effect, less aura damage, less aura reservation and 30% less damage on top of all that are a good thing... whatever.

I dont know how you could think that add 30% of physical damage as lightning is a bad passive for you. Hatred does 36% reserving 60% of your mana and you never complained about it huh? So a passive that are close to you that give 30% is a joke, makes sense.

Anyways, I'm not here to argue anything, like I said I was just thanking fyndel for the great build. You think you are too goOd but are here just using his build, just like me. So stay in your place bitch, please.
Last edited by swib on Aug 15, 2014, 1:47:58 PM
Did calculations on rare ES boots build ->

Text file is below for http://www.poesp.com/tools/attackdps/

Need someone to validate, went from 151k to 87k GMP by my reckoning with the tree Fyndel uses.

Using level 20 Anger and Wrath.

The damage effectiveness nerf on Spectral is rly fucking gay is all I'm saying.

Spoiler
resolute,on
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IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon on Aug 15, 2014, 6:14:36 PM
One idea I've been considering is dropping CoE and using Vertex to empower anger/wrath instead... Not viable for a rare shield build but with rare boots + prism, mb shadow start it might end up close. Shadow ele dmg nodes are unreal...
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reaperpi wrote:
One idea I've been considering is dropping CoE and using Vertex to empower anger/wrath instead... Not viable for a rare shield build but with rare boots + prism, mb shadow start it might end up close. Shadow ele dmg nodes are unreal...
dont forget the accuracy on coe too but i am brainstorming alot of usefull shit will test it with 1.2 coming out problem with empworing auras witht he new passiv treee is that we only got 38% reserve thats sheeeeeet ( the reason coe is so insane is because you make your shield to a 2nd weapon 70% spell dmg is 70% increased dmg for ele and phys i mean common thats so sick!)
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
Last edited by Fyndel on Aug 15, 2014, 7:41:05 PM

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