Old man`s APM too high for "action" RPG

Hey fellow exilees!

I have come across something that really nags at me.

After playing Starcraft II and LoL I have gotten used to really play with a high APM.

So my pyromanic witch Jouka, in her eternal search for her bear Tibbers, tries to burn and pillage every mob she comes accross.

In doing so, I spam my curses (and their number is three) plus ALL of my fire skills (and its number is one) constantly. Unfortunately, with my high APM (I would say I spam at around 400 APM) the curses hardly ever fire. As a matter of fact, very often, Jouka is confused by her master`s bidding and does nothing.

I think that the skill useage right now is not "responsive" enough for a true action RPG.
I am not a big PvPer, but I would think if this is already an issue in PvE, a lot of PvPers might raise their combined eyebrows at this.

So, what say you?

Stay hoopy ^^
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I'm not 100% sure what you're describing, but it sounds like you're maybe clicking for one skill, then clicking for the next before that one's finished (which I believe queues it as the next action), and then clicking again while the first one is still casting (in which case the middle one is knocked out of being the next action in favour of the newer one, as I understand it).

The spells take time to cast, and hammering buttons at a much higher rate than you can actually cast the spells isn't going to change that.

You can increase the rate at which you can cast spells by getting increased cast speed passives/mods
Starcraft42 commands Jouka to curse!

Jouka raises her hands about to cast the curse when.

Starcraft42 commands Jouka to cast another curse!

Bewildered Jouka raises her hands again about to cast the curse when.

Starcraft42 commands Jouka to cast yet another curse!

It is too late! Jouka raises her hands again about to cast the curse when 5 zombies gangbang her. D:<
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Thanks to flasks this game already has higher APM than D2 I believe, (which due to popularity is sort of the reference point for Action RPGs).

There is a slight feeling of unresponsiveness though. I'll have to try to pin down why I feel that way. It might be because you can't animation cancel by moving (please put this in if possible).
Last edited by aimlessgun#1443 on Sep 20, 2011, 1:33:35 AM
Animation canceling would be very good yes. Especially for pvp.
Cheaper than free... Speedtree
I would very, very much prefer animation cancel to action queuing, especially since the current queue system can grossly misinterpret your actions in certain circumstances with no way for you to correct the game's mistake.
League of Legends 400 APM??

Good joke man ,i play the game since closed beta and the APM required for it at is around 100 avarange and maybe 200 at intense combat.

Unless you click brainlessly each 0.1sec without even need for that ,then i can say you only what morde would say "You need to click once fool".

One thing that bothers me, along the same lines, is the inability to aim during casting. I feel it is tedious to have to aim before casting. Making the spell fire at where the mouse is at the end of the casting animation instead of where the mouse is at cast would create a better flow in combat.
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guidedBlade wrote:
One thing that bothers me, along the same lines, is the inability to aim during casting. I feel it is tedious to have to aim before casting. Making the spell fire at where the mouse is at the end of the casting animation instead of where the mouse is at cast would create a better flow in combat.

So everyone would be running around with guided missiles! Would be way to easy, lets say I'm in a dungeon with rooms i could just stand in another room and kill everything with out even moving.

Edit: what does apm stand for?
Last edited by Jurge#3649 on Sep 20, 2011, 7:05:22 AM
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Jurge wrote:
"
guidedBlade wrote:
One thing that bothers me, along the same lines, is the inability to aim during casting. I feel it is tedious to have to aim before casting. Making the spell fire at where the mouse is at the end of the casting animation instead of where the mouse is at cast would create a better flow in combat.

So everyone would be running around with guided missiles! Would be way to easy, lets say I'm in a dungeon with rooms i could just stand in another room and kill everything with out even moving.

Edit: what does apm stand for?


APM = actions per minute.

And I don't think he meant guided missiles, more that you chose the direction spells fire when the cast animation finishes, not when it begins.
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