[SOLVED] Random GFX-driver CRASHES - FPS Freeze2Login (780 GTX)
comp-mode: crash
SSD: crash driver 334.89: crash heating up my gfx card to 79° with FurMark: rockstable excuse my english - i am from sauerkraut & bratwurst land ;)
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What hardware did you change between when it was last working and now?
Have you tried updating your motherboard's firmware/bios? |
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Was playing in the early 2013 on nearly completly different hardware.
Changed Board, CPU, RAM, GFX. Checked if Gigabyte realeased a nes gfx-card BIOS (what isn't the case) But didn't check the mb-BIOS. Even with all care, a BIOS change is still a risk, thus I avoid doing this so far. I will think about it. Then write some mails to the support. But I will not waste another whole WE on bugtracking this issue. :/ excuse my english - i am from sauerkraut & bratwurst land ;)
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@Korgath
In what a PCIe slot do u use your 780? x8 3.0 x16 2.0 x16 3.0 I just read that my PCIe slot number one only supports Gen. 2.0 but with 16 lanes and only my 2nd PCIe slot supports Gen 3.0 but only with 8 lanes. I will also underclock my VRAM to test this too after work. excuse my english - i am from sauerkraut & bratwurst land ;)
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SOLVED:
That damn ****ing GFX-card is just unstable with the behavior of the PoE engine. You can notice FPS-down-spikes in PoE when new 'objects'/fx are loaded. Those moments must be the cause for my card crashing (hickup-style). Now I reduced (underclock) my card: -35 MHz core -10 MHz VRAM +62,5 mVoltage (voltage-only didn't solve this) setting @ temp-prior Now I have another problem that OC Guru 2 sometimes f**ks up and stuck the core at only ~500 MHz which indeed causes the FPS to drop. But I keep on testing to underclock with nvidiaInspector for now. I mailed my seller and hope for a retour (no RMA to gigabyte). But what still is suspicious why the PoE engine is causing such stress or clock-variity so my card run stable in every other game. Hope this will run stable now even for hours. excuse my english - i am from sauerkraut & bratwurst land ;)
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additional infos:
it really runs now. O_o running in windowed fullscreen seem to fix the "stuck at 500MHz"-issue. excuse my english - i am from sauerkraut & bratwurst land ;)
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