Eight New Quivers in Challenge Leagues

I Quiver~!
Why does the Sharktooth quiver come leaded with some arrows, but none of the others do the same? Kind of inconsistent.



#firstworldproblems
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Cambob wrote:
It may have been addressed already, but with all the love for quivers which require using a 2 hand weapon (bow).. where is the love for 2 handed melee weapons?

Before ya'll freak out, consider it a balance issue.

Create a class of armour for 2 handed users which would fit into the shield slot. This item would provide armour class benefits, rather than damage benefits and could only be equipped when using a 2 hand melee weapon.



That's never going to happen - The whole trade-off for the high damage potential is giving up some defences, if you could boslter your defences/res/life with an offhand AND have some 400+ phys 2h it would be completely broken
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bitV wrote:
"
Cambob wrote:
It may have been addressed already, but with all the love for quivers which require using a 2 hand weapon (bow).. where is the love for 2 handed melee weapons?

Before ya'll freak out, consider it a balance issue.

Create a class of armour for 2 handed users which would fit into the shield slot. This item would provide armour class benefits, rather than damage benefits and could only be equipped when using a 2 hand melee weapon.



That's never going to happen - The whole trade-off for the high damage potential is giving up some defences, if you could boslter your defences/res/life with an offhand AND have some 400+ phys 2h it would be completely broken

Just make it like quivers. It boosts damage or assists in damage in some way. That would be perfectly reasonable since archers get this benefit while using a 2-H weapon, but no melee builds do.
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Czarevna wrote:
I like it.

(Because archers didn't need more dex!)


Explosive arrow requires 150 Dex. While the way it scales forces you to remain in int and strength area of the tree a lot. Particularly a burn focus EA builds. And being expensive in mana it needs BM/Life Regen or EB/Mana nodes.
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bitV wrote:
"
Cambob wrote:
It may have been addressed already, but with all the love for quivers which require using a 2 hand weapon (bow).. where is the love for 2 handed melee weapons?

Before ya'll freak out, consider it a balance issue.

Create a class of armour for 2 handed users which would fit into the shield slot. This item would provide armour class benefits, rather than damage benefits and could only be equipped when using a 2 hand melee weapon.



That's never going to happen - The whole trade-off for the high damage potential is giving up some defences, if you could boslter your defences/res/life with an offhand AND have some 400+ phys 2h it would be completely broken


You mean like bow builds? lol
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
"
Flisky wrote:
Prediction: Some of the new unique quivers, and/or some of the stat changes on corrupted quivers, will be dex/str/int based.


I hope so. Also wonder if a dex/int corrupted heavy belt is possible. Otherwise these quivers compared to the old ones = a big nerf for some bow builds which makes no sense at all. If this is the case then GGG have really gone looney maybe the $2000 from Aegis/BoR designers has gone to their heads and they want to keep Path of Melee a real thing. Hopefully when we find out the other changes in the upcoming patch it will make sense. Still, making a post revealing a very possible indirect nerf of archer build variety without showing how it doesn't do that is quite shocking.
Nice O.O
VGazer/SmashGazer/ChargeGazer/PyroGazer/BoomGazer/FrozenGazer/FlashGazer/BGazer/SlashGazer/ScionGazer/BlockGazer


Fish Sticks.
What's the point of having stun on a quiver if you can't have stun in the tree for bows? Is that going to modify too?
Archives, https://www.pathofexile.com/forum/view-thread/2206812
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D4wdl wrote:
What's the point of having stun on a quiver if you can't have stun in the tree for bows? Is that going to modify too?


all you need to stun is do a certain amount of damage in a single hit, anyone and nearly anything can do it.

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