Why the currency system sucks

There's nothing wrong or out of the ordinary with trying to get more for less.
A lot about PoE sucks tbh. I just tried playing again and was reminded why I don't play anymore. I tried liking this game, I really did, and stuck with it throught beta, and dished out a good amount of cash, but this is probably the last time I'm logging in. Let me start by agreeing with your trading argument. The trading system is as convoluted as the passive skill system. It's over complicated garbage trying to distract you from the sheer lack of depth in the game. When you finally do find a decent build fron online a patch is just around the corner to break it. The replay value that they advertise is just doing the same boring stuff with a different goal in mind. There aren't enough skills and honestly, I'd rather have class specific skills if it meant that the skills would be less boring. The gem idea is an all around fail imo. Not only does it add a headache to the game that is no fun but it also limits, yes I said limits, the spells/skills a given character has at their disposal. It's just another convoluted aspect of the game to make it seem more than what it is. In the end, we are all going to follow the most viable build. With that in mind, it really puts it in perspective. You're given the illusion of a giant, involved skill system when in reality it is just made to be more of a headache than it needs to be. They turned diablo into a watered down yet over complicated mess
I love Diablo3! This is Diablo3 right?
This was one positive of d3 auction house. items often bid to market value even if you didnt have a clue about your item. there were some issues like last second bidding flippers worked on but even they had to bid a reasonable price for a chance to get it. there was another issue with the 2B gold cap and some noobs would put a perfect witching hour on there worth 10 billion at jsp. But still far superior to tradecrap we got. As you familiarized yourself with items you could list as BO only.


Obviously this game needs an AH but I doubt GGG has resources to deal with that. If you're gonna have trade AH was ahead of its time.
Git R Dun!
Last edited by Aim_Deep#3474 on Oct 13, 2014, 4:40:11 AM
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Mallrat77 wrote:
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SL4Y3R wrote:
Don't trade then....


I too enjoy playing Cruel until level 71.


thats your problem i dont buy anything until maps. okay maybe an empower to get that ball rolling.
Git R Dun!
Are people praising eve online economy?

It is one of the most soul crushing thing ever, and it literally take months of unchangeable time to get anywhere and you literally do shit like mine and fly back and forth for hours to make any money.

Also who the heck tries to flip for 1 chaos, you can farm a chaos faster then it takes to find a buyer.

Also inexperience isn't an excuse to that the economy is unfair, it literally takes less then 30 seconds to find out the price of an item.
Last edited by RagnarokChu#4426 on Oct 13, 2014, 4:47:59 AM
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Zvim wrote:
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culblade wrote:
Let's face it. The average hardcore player is unemployed and spends the whole day every day in front of the computer. The actual game would get boring and one would want to spice it up with trading.
For GGG to say this is the game they want to play is surprising. They have a job, right?


If there was a self found only league with moderately higher drop rates to compensate for a lack of trading then I would prefer to play that league. I sometimes log in during working hours and leave my character idling in the trade window and I will periodically check to see if there is something around.

I'd prefer not to have to do that. I don't really find it enjoyable but at times I need something I haven't been able to find or craft and there is a lot less trading going on during my time zone.

I can understand if a lot of people enjoy the trade aspect of the game, however, if the value of currency is determined more by it's rarity than it's desirability for crafting then you pretty much have a gold system happening. I don't think enough of the chaos or exalted are bled out of the economy for there to be a user equilibrium, it is more an artificial one based on the artificial rarity of supply. There would be no difference if you only dropped gold and you had to purchase crafting orbs from a vendor at exponentially higher gold values.


Trade is trivial if you stay out of chat.

First thing you do is make like 10 tabs
1alc - 1C - 2C - 3C - 5C....all the way to 2EX and a "special tab" for over that you manually price.

Drop items that are worth selling in appropriate tab.

Next DL procument and make custom script. Takes 5 seconds to make shop with prices (your tabs remember) and procurment auto updates.

Next thing you know ppl are contacting you left and right with money in hand.

I dont go in that cesspool of chat. If I want something I go POEXYZ or merciless party board and query a WTB.

I like trade it's why I came here from D3 when they stopped trade. Corrects RNG like I never can keep maps above 75 for very long - instead of quitting because I have nothing to do I buy em.. Allows you to play what you want instead of hand delt.
Git R Dun!
Last edited by Aim_Deep#3474 on Oct 13, 2014, 5:00:21 AM
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ScrotieMcB wrote:
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Druga1757 wrote:
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ScrotieMcB wrote:
There is no trading system you could possibly devise which would prevent the situation described in the OP, unless you consider no trading to be a trading system. Thus, even if one were to consider it a "fault" that the situation exists, it does not point to a problem with the currency system.
I think an ingame trade tracker that was available to every player ingame so they could find out what the average price/rate items were being trade for on a given day.
I want you to think for a moment on how utterly, completely boring this would make trading.

And then, remember: games (to include minigames within games) are supposed to be fun.


Trading is already boring. In addition to that it's a fucking waste of time.
Tracker would help to improve the second part.
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A1rh3ad wrote:
A lot about PoE sucks tbh. I just tried playing again and was reminded why I don't play anymore. I tried liking this game, I really did, and stuck with it throught beta, and dished out a good amount of cash, but this is probably the last time I'm logging in. Let me start by agreeing with your trading argument. The trading system is as convoluted as the passive skill system. It's over complicated garbage trying to distract you from the sheer lack of depth in the game. When you finally do find a decent build fron online a patch is just around the corner to break it. The replay value that they advertise is just doing the same boring stuff with a different goal in mind. There aren't enough skills and honestly, I'd rather have class specific skills if it meant that the skills would be less boring. The gem idea is an all around fail imo. Not only does it add a headache to the game that is no fun but it also limits, yes I said limits, the spells/skills a given character has at their disposal. It's just another convoluted aspect of the game to make it seem more than what it is. In the end, we are all going to follow the most viable build. With that in mind, it really puts it in perspective. You're given the illusion of a giant, involved skill system when in reality it is just made to be more of a headache than it needs to be. They turned diablo into a watered down yet over complicated mess


*reads text*
*looks at OP date*
*checks chars in profile*
...
Bye!
I think he spent more time typing that then playing. Blizzard employee prob lol.
Git R Dun!
What about my characters? I beat the game in beta on normal and tried again but it got extremely boring and it ticked me off that I had to keep resetting my passives every time I went back to play an old character.
I love Diablo3! This is Diablo3 right?

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