Why the currency system sucks
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Don't trade then....
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" I too enjoy playing Cruel until level 71. |
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" I don't have an issue with trading, I just don't rip noobs off, some guys have offered me ridiculously over-market price or have advertised stuff at 'pull my pants down' levels and I have told them what they should be selling for and what they can reasonably expect to get, by the time I have finished conversations someone has already ripped them off. It is brutal out there if you have nfi. The currency just ends up flowing into a small number of people who drive prices up for high end currency and items, because the currency has less value to them when it is so easily acquired than it is for the average person and the laws of supply and demand put you out of the market unless you can keep up. The problem isn't people getting screwed over, you live and learn, the problem is where the currency is going and what is the effect of it pooling in the hands of the minority. It isn't the individual transaction that is the problem, it is the collective of thousands of transactions. Distribution of wealth is a massive part of any economic system, be it real world one or fictional like PoE. | |
" There definitely is a problem on your side in that case. The "dark side" of PoE's economy would be reduced by having items/prices shown more easily, but that would lead to an AH that GGG does not want. I guess that they want the players to get used to the market, even without much trading ( I don't trade much, I have an idea of what's worth what still as an example ) SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Thought about it, reminds me of EvE Online. A game that also provides tracking of all made trades to determine average prices and quantities. A game where the market isn't auction-based. A game where, unlike Path of Exile, trading is actually fun and challenging. A game where you can put as much time as you want into trading, avoid it as much as you can and simply buy affordable things as they come along, easily found through tracking. Or dive in and spend lots of time, finding opportunities, competing against other traders and having to use skill since flipping is actually difficult with trackers publicly available. That's, in my opinion, the problem of PoE's economy. It's in this terribly awkward spot where it's very much incentivized to use but doing so is made as horrendously unfriendly as possible, forcing spamming trade chat and third party sites and providing no tools whatsoever. Seriously, try EvE. It's economy is miles above PoE and it's there exactly because it provides players with all the information they could need, easy categorization of items, easily found buyers and sellers etc. All of that doesn't make the economy boring and easy. It's exactly what makes that economy fun and challenging. Because you're actually competing with informed players instead of ripping off the uninformed. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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I am not sure they can (easily) track trades and how much items are going for, also, some trades involve multiple items.
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Greed and coveting are supposed to be a part of item-based RPGs. But as a player, you should realize you are playing a game and competing against thousands of other players. You're not going to be in the top 1% and there's no trickle-down even if you're in the top 50%.
You don't need perfect gear to do merciless or maps. If you're grinding cruel docks until you're level 70 you just suck at this game, it's got nothing to do with currency or wealth. If wealth were easy to attain nobody would play this game after six weeks. I just don't understand any of this whining. If you played half as much as you whined you'd be a lot richer than you are. Nobody is making you suck by being richer than you, the game is totally beatable self-found; that's all I ever play. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Feb 25, 2014, 7:42:17 AM
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I really dislike trading in PoE as well, but I can see why some people like it too. I'd really like it if a permanent self-found league with higher drop rates (not extremely high, just higher than the current ones) would be implemented. That way the ones who don't want to trade would have their own league, where they could group up with other people for maps or whatever, without feeling horribly useless compared to the other players. I think this would be a good solution, because this wouldn't require any complex changes to the current system.
PS. I think that EVE's market system would be very difficult to implement to PoE. In EVE pretty much all items can be crafted, and a certain item is always the same, meaning the stats don't vary. Also, in EVE you have items constantly leaving the market because stuff keeps getting blown up, and this in turn keeps the demand for items up. In PoE the only way stuff gets removed from the economy is pretty much if people choose to craft, vendor/trash something, or if they stop playing. In other words we'd just end up with a market overflowing with cheap (crap/decent) items, and ridiculously expensive (great/bis) items. At this point I don't really see how this system is different from an AH, other than that items always have set values, and I know from experience that AH's only serve to shorten the lifespan of an arpg. Last edited by Teaboar#7367 on Feb 25, 2014, 8:45:51 AM
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" When the drop rate isn't balanced around MF and trading, then I won't trade. @Gobla - never played Eve Online, but I heard it is the best economy based MMO. I for one would like a trade tracker so even new players can readily gauge the value of items, but I can see how that powerful of a tool could also aid hardcore traders navigate the market. @Zvim, I mentioned it would be harder to track rares with the variables to stats/rolls, but currency would be much easier, and uniques have set stats with a smaller range of rolls. @Teabor - I don't see it as an AH, it's just a tracker. You can't actually exchange currency/items with it, you would still have to manually haggle and trade with someone. All this would be is a listing of rates based on actual ingame trades. ༼ つ ◕_◕ ༽つ Give moar Power Creep Pls Last edited by Druga1757#1370 on Feb 25, 2014, 9:41:39 AM
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The true enemy is trade chat. People use silence to get you to lower your prices because they have the time to sit there waiting for someone to come in who doesn't know the value of their items or orbs. You probably don't and just want to trade your shit already.
I'd like to be able to just put up a thing on my profile that says "will trade This for Thing", someone searches for a This and puts up an offer of their Thing at a number of This they can demand. I can check my offers through the forum, I see that someone wants to trade their Thing at the price of This they demand. If I like it I can hit a big accept or deny button and next time I log in the items will be traded and in my stash if I accepted. Otherwise that guy gets a big "offer denied" popup so they can try offering again or look for a chump. All trades and offers are public. Not much different to using xyz, except actually in the game and less reliant on being at a PC at the same time as your trader. Trade chat depends on time and effort, people who flip use that against you, an easier to use trade system would make it less crappy to get real fair trades done. Basically I want the steam marketplace but for POE items. Gabe it so. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69#4318 on Feb 25, 2014, 9:43:54 AM
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